enderalse/source/scripts/_00e_mq11c_functions.psc

927 lines
28 KiB
Plaintext
Raw Normal View History

Scriptname _00E_MQ11c_Functions extends Quest
import Utility
Import _00E_QuestFunctions
Import Math
;=====================================================================================
; STATES
;=====================================================================================
State DefaultState
;Do Nothing
EndState
State DogMinigame
Event OnBeginState()
Game.RequestAutoSave()
MQ11c_IAmInTheWayDogREF.Disable()
_00E_MQ11c_DogMinigameMessagebox.Show()
RyneusDogA.SetActorValue("Speedmult", (PlayerREF.GetActorValue("SpeedMult") + 50.0))
RegisterForSingleUpdate(1.5)
EndEvent
Event OnUpdate()
if GetStage() >= 110 && GetStage() < 130
if (PlayerREF.GetDistance(RyneusDogA) >= DogMinigameWarningDistance) && (PlayerREF.GetDistance(RyneusDogA) < DogMinigameLosingDistance)
if (Utility.RandomFloat(0, 1) <= 0.5)
_00E_MQ11c_sThorusWarning.Show()
EndIf
RegisterForSingleUpdate(1)
ElseIf (PlayerREF.GetDistance(RyneusDogA) >= DogMinigameLosingDistance)
RyneusDogA.SetActorValue("Speedmult", (PlayerREF.GetActorValue("SpeedMult") + 150.0))
RegisterForSingleLOSLost(PlayerREF, RyneusDogA)
;Game.QuitToMainMenu()
Else
RegisterForSingleUpdate(1.5)
EndIf
EndIf
EndEvent
Event OnLostLOS(Actor akViewer, ObjectReference akTarget)
if akViewer == PlayerREF && akTarget == RyneusDogA
FailedDogMinigame()
endif
EndEvent
EndState
;=====================================================================================
; FUNCTIONS
;=====================================================================================
;------------------------------------------Miscellaneous------------------------------------
Function UnlockKetaronHouseDoor()
SC1_KetaronHouseDoor.Lock(False)
EndFunction
Function StartEscortScene()
MQ11c_SC1_KeshanEscortsPlayer.ForceStart()
EndFunction
Function MovePlayerInFrontOfHouse()
PlayerREF.MoveTo(SC1_PlayerMoveToMarker)
SC1_KetaronHouseDoor.Lock(True)
TimescaleDefault = Timescale.GetValue()
EndFunction
Function RemoveLetter()
PlayerREF.RemoveItem(_00E_MQ11c_RyneusDiscardLetter)
Wait(3)
PlayerREF.MoveTo(MQ11c_D0_PlayerSilberhainEntrymarker)
EndFunction
Function AddSilence()
_00E_SilenceTransitionLowPriority.Add()
EndFunction
Function RemoveSilences()
Levelsystem.RemoveSilence()
EndFunction
Function PrepareForLockingGate()
Game.DisablePlayerControls()
MQ11c_LeverREF.BlockActivation(False)
MQ11c_SilvergroveGateREF.BlockActivation(False)
; Move the player to the warden if the player is too far away.
; Move the warden into his proper position if he gets stuck on the way.
; If we're going to move the player, do this with fade-in/fade-out.
Bool bPlayerTooFar = False
If PlayerREF.GetDistance(MQ11c_D4_PlayerFailsafeMarker) > 400.0 || MQ11c_PlayerInSilvergroveRadius.GetValue() == 0
bPlayerTooFar = True
EndIf
If bPlayerTooFar
FadeToBlackImod.Apply()
Wait(1)
EndIf
If MQ11c_SilvergroveGateWardenREF.GetDistance(MQ11c_D4_GuardWaitMarker) >= 128.0
MQ11c_SilvergroveGateWardenREF.Disable()
MQ11c_SilvergroveGateWardenREF.MoveTo(MQ11c_D4_GuardWaitMarker)
MQ11c_SilvergroveGateWardenREF.Enable()
EndIf
If bPlayerTooFar
FadeToBlackHoldImod.Apply()
FadeToBlackImod.Remove()
PlayerREF.MoveTo(MQ11c_D4_PlayerFailsafeMarker)
Wait(1)
FadeToBlackBackImod.Apply()
FadeToBlackHoldImod.Remove()
EndIf
EndFunction
Function LockGateFailsave()
MQ11c_LeverREF.BlockActivation(True)
MQ11c_SilvergroveGateREF.SetOpen(False)
MQ11c_SilvergroveGateREF.Lock(True)
MQ11c_SilvergroveGateREF.BlockActivation(True)
EndFunction
Function StartSC03()
SympathyRyneus.SetValueInt(0)
MQ11c_SilvergroveGateREF.SetOpen(True)
MQ11c_SilvergroveGateREF.BlockActivation(True)
MQ11c_SC3_WardenClosesGate.ForceStart()
EndFunction
Function RemoveTeddy()
PlayerREF.RemoveItem(_00E_MQ11c_RyneusTeddy, 1)
EndFunction
;----------------------------------Sphere minigame----------------------------------------------------
Function MoveRyneusAndFatherToStart()
Ryneus.GetReference().MoveTo(SC5_RyneusMoveMarker)
Alias_Ulbar.GetReference().MoveTo(SC5_FatherMoveMarker)
EndFunction
Function RyneusInitiateMinigame()
MQ11c_SC6_RyneusStartSphere.ForceStart()
EndFunction
Function ActivateSphere()
SC6_Sphere.Activate(SC6_SphereButton)
EndFunction
Function GiveEPForHits()
int RewardEPNormalHits = (_00E_MQ11c_Sphere_HitsLanded.GetValueInt()*30)
int RewardEPEOTSHits = (_00E_MQ11c_Sphere_HitsLandedEOTS.GetValueInt()*10)
Levelsystem.GiveEP(RewardEPNormalHits+RewardEPEOTSHits)
EndFunction
;------------------------------------------Stealth minigame------------------------------------
Function StartStealthMinigame()
_00E_QuestshaderNew.Play(MQ11c_ScrollChest)
_00E_MQ11c_StealthMinigameMessagebox.Show()
_00E_MQ11c_StealthGame_Running.SetValue(1)
GuardsHouseDoor.SetLockLevel(255)
GuardsHouseDoor.Lock(True)
Guard01 = DalGeyssGuard01.GetActorReference()
Guard02 = DalGeyssGuard02.GetActorReference()
Guard03 = DalGeyssGuard03.GetActorReference()
Guard01.SetNotShowOnStealthMeter(True)
Guard02.SetNotShowOnStealthMeter(True)
Guard03.SetNotShowOnStealthMeter(True)
RegisterForSingleUpdate(7)
if !PlayerREF.IsSneaking()
PlayerREF.StartSneaking()
endif
Game.RequestAutoSave()
RegisterForLOS(Guard01, PlayerREF)
RegisterForLOS(Guard02, PlayerREF)
RegisterForLOS(Guard03, PlayerREF)
EndFunction
Function StopStealthMinigame()
Guard01.UnregisterForLOS(Guard01, PlayerREF)
Guard02.UnregisterForLOS(Guard02, PlayerREF)
Guard03.UnregisterForLOS(Guard03, PlayerREF)
Guard01.MoveTo(GuardsMoveToMarker)
Guard02.MoveTo(GuardsMoveToMarker)
Guard03.MoveTo(GuardsMoveToMarker)
UnregisterForUpdate()
Guard01.MoveTo(GuardsMoveToMarker)
DalGeyssGuard01.GetActorReference().EvaluatePackage()
DalGeyssGuard02.GetActorReference().EvaluatePackage()
DalGeyssGuard03.GetActorReference().EvaluatePackage()
_00E_MQ11c_StealthGame_Running.SetValue(0)
EndFunction
;------------------------------------------Dog minigame------------------------------------
Function StartDogChaseScene()
RyneusDog.GetActorReference().SetOutfit(_00E_MQ11c_RyneusDogToyOutfit)
NPCDogBark.Play(RyneusDog.GetReference())
MQ11c_SC4_DogStealsPuppet.Start()
EndFunction
Function SetUpDogMinigame()
RyneusDog.GetReference().MoveTo(SC4_DogChaseStartMarker)
Ryneus.GetActorReference().EvaluatePackage()
EndFunction
Function StartDogMinigame()
RyneusDogA = RyneusDog.GetActorReference()
RyneusDogA.EvaluatePackage()
GoToState("DogMinigame")
EndFunction
Function FailedDogMinigame()
_00E_MQ11c_sThorusGone.Show()
bDogMinigameFailed = true
UnregisterForUpdate()
UnregisterForLOS(PlayerREF, RyneusDogA)
SetObjectiveFailed(40)
SetObjectiveDisplayed(43)
RyneusDogA.MoveTo(MQ11c_DogChaseMarker027)
SetStage(120)
EndFunction
Function EndDogMinigame()
_00E_NPCDogIdleWhineM.Play(RyneusDogA)
MQ11c_IAmInTheWayDogREF.Enable()
UnregisterForUpdate()
if bDogMinigameFailed == false
SetObjectiveCompleted(40)
endif
GoToState("DefaultState")
EndFunction
;---------------------------------------Butterfly minigame----------------------------------
Function SetUpMinigame()
PlayerRef.AddSpell(_00E_MQ11c_ChaosohrSpell)
PlayerRef.AddItem(_00E_MQ11cSchmetterlingsglas, 15)
PlaceCritter(_00E_MQ11_CritterSpawnmarkerList)
_00E_MQ11c_CrittersoundCategoryDontUse.Mute()
MQ11c.SetObjectiveDisplayed(45)
EndFunction
Function PlaceCritter(Formlist _00E_MQ11_CritterSpawnmarkerList)
Int iIndex = _00E_MQ11_CritterSpawnmarkerList.GetSize()
While iIndex
iIndex -= 1
ObjectReference kMarker = _00E_MQ11_CritterSpawnmarkerList.GetAt(IIndex) as ObjectReference
kMarker.PlaceAtMe(_00E_MQ11_critterSpawnInsects_Single)
endwhile
EndFunction
Function GiveEPForButterflies()
int RewardEPButterfly = PlayerREF.GetItemCount(_00E_MQ11cSchmetterling)
Levelsystem.GiveEP(RewardEPButterfly*50)
if PlayerREF.GetItemCount(_00E_MQ11cSchmetterling) > 7
int iSympathyCount = (RewardEPButterfly - 7)*2
if iSympathyCount > 10
iSympathyCount = 10
endif
Levelsystem.ModSympathyNG(Ryneus.GetActorReference(), iSympathyCount)
If PlayerREF.GetItemCount(_00E_MQ11cSchmetterling) >= 15 && _00E_AchievementsEnabled.GetValueInt() == 1
Steam.UnlockAchievement("END_BUTTERFLIES_01")
EndIf
EndIf
PlayerREF.RemoveItem(_00E_MQ11cSchmetterling, 15)
PlayerREF.RemoveItem(_00E_MQ11cSchmetterlingsglas, 15)
AudioCategoryMuteSubmerged.UnMute()
AudioCategoryAMB.UnMute()
AudioCategoryAMBr.UnMute()
AudioCategoryAMB2x.UnMute()
AudioCategoryPausedDuringMenuFade.UnMute()
EndFunction
Function FadeToBlackAndBack()
PlayerREF.RemoveSpell(_00E_MQ11c_ChaosohrSpell)
Game.DisablePlayerControls()
FadeToBlackImod.Apply()
Wait(2.8)
FadeToBlackImod.PopTo(FadeToBlackHoldImod)
Ryneus.GetReference().MoveTo(MQ11c_D10_RyneusSitLedgeMarker)
Wait(3)
FadeToBlackHoldImod.PopTo(FadeToBlackBackImod)
Ryneus.GetActorReference().EvaluatePackage()
SC7_RyneusButterflyHouseLinker.Disable()
Game.EnablePlayerControls()
EndFunction
;--------------------------------------------OORBAYA FIGHT----------------------------------------------------
Function MoveRyneusToCaveEntrance()
Ryneus.GetReference().MoveTo(MQ11c_D11_RyneusCaveEntrance)
if (PlayerREF.GetActorBase().GetSex() == 0)
MQ11c_SC10_PaintingMale.Enable()
Else ;If (PlayerREF.GetActorBase().GetSex() == 1)
MQ11c_SC10_PaintingFemale.Enable()
EndIf
EndFunction
Function DebugGetIntoPosition()
AudioCategoryMuteSubmerged.SetVolume(0.3)
EndFunction
Function PrepareTransformScene()
Actor RyneusActor = Ryneus.GetActorReference()
MQ11c_SC10_BarrierREF.MoveTo(MQ11c_SC10_BarrierMarker)
MQ11c_SC10_BarrierREF.PlayAnimation("playanim02")
MQ11c_SC10_BarrierColRef.Enable()
_00E_MQ11c_SpecialDialogueSad.Remove()
int WindLoop = AMBrWindMountainHeavyLP.Play(RyneusActor)
_00E_MQ11c_SpecialDialogueSad.Remove()
Sound.SetInstanceVolume(WindLoop, 1.5)
_00E_FXCameraAttachJUngleLeavesWindyUpEffect.Play(PlayerREF)
MQ11c_SC10_RyneusTransforms.ForceStart()
EndFunction
Function RyneusTransforms()
Actor RyneusActor = Ryneus.GetActorReference()
Debug.SendAnimationEvent(RyneusActor, "IdleReturnToDefault")
Levelsystem.RemoveSilence()
_00E_Music_Combat_Epic_Transition.Add()
Debug.SendAnimationEvent(RyneusActor, "IdleDA02BoethiahPostEnter")
Utility.Wait(1)
RyneusActor.Say(MQ11c_D12_RyneusTransformTopic)
EnchPurpleFXShader.Play(RyneusActor)
Wait(2)
_00E_MQ11c_RyneusTransformSoundM.Play(RyneusActor)
FXCameraAttachTurbulentFogEffect.Play(PlayerREF)
_00E_MQ11c_RyneusTransformsIMOD.Apply()
_00E_MQ11c_FXRyneusParticleAttach.Play(RyneusActor)
Wait(3)
_00E_MQ11c_RyneusChestVFX.Play(RyneusActor)
Utility.Wait(2)
RyneusActor.Say(MQ11c_D12_RyneusTransformTopic02)
Wait(2)
if (_00E_MQ11c_RyneusPeacefulSolution.GetValueInt() == 0)
AtronachUnsummonDeathFXS.Play(RyneusActor)
Wait(3.6)
Game.ShakeCamera(afStrength = 1)
RyneusActor.SetAlpha(0)
RyneusActor.PlaceAtMe(_00E_MQ11c_RyneusTransformExplosion, 1)
EnchPurpleFXShader.Stop(RyneusActor)
_00E_MQ11c_FXRyneusParticleAttach.Stop(RyneusActor)
_00E_MQ11c_RyneusChestVFX.Stop(RyneusActor)
RyneusOorbaya = RyneusActor.PlaceActorAtMe(_30E_MQ11c_RyneusOorbaya, 1)
RyneusOorbaya.SetAlpha(0.0)
RyneusOorbaya.MoveTo(MQ11c_SC10_OorbayaSpawnMarker)
RyneusOorbaya.SetAlpha(0.90)
ElseIf (_00E_MQ11c_RyneusPeacefulSolution.GetValueInt() == 1)
Wait(3.6)
Game.ShakeCamera(afStrength = 1)
MQ11c_SC10_RyneusTransformOriginMarker.PushActorAway(RyneusActor, 4.0)
RyneusActor.KillEssential(RyneusActor)
EnchPurpleFXShader.Stop(RyneusActor)
RyneusActor.Disable()
_00E_MQ11c_FXRyneusParticleAttach.Stop(RyneusActor)
_00E_MQ11c_RyneusChestVFX.Stop(RyneusActor)
RyneusActor.PlaceAtMe(_00E_MQ11c_RyneusTransformExplosion, 1)
RyneusOorbaya = RyneusActor.PlaceActorAtMe(_30E_MQ11c_RyneusOorbayaInkarnation, 1)
RyneusOorbaya.SetAlpha(0.0)
RyneusOorbaya.MoveTo(MQ11c_SC10_OorbayaSpawnMarker)
RyneusOorbaya.SetAlpha(0.90)
EndIf
Debug.SendAnimationEvent(PlayerREF, "StaggerPlayer")
Wait(0.5)
Debug.SendAnimationEvent(RyneusOorbaya, "summonStart")
Wait(1.8)
_00E_MQ11c_RyneusTransformsIMOD.PopTo(_00E_MQ11c_RyneusTransformsIMODLoop)
AudioCategoryMuteSubmerged.SetVolume(0.5)
FXCameraAttachTurbulentFogEffect.Stop(PlayerREF)
MQ11c.SetObjectiveDisplayed(100)
Wait(1)
Debug.SendAnimationEvent(RyneusOorbaya, "IdleForceDefaultState")
Debug.SendAnimationEvent(RyneusOorbaya, "returnToDefault")
RyneusOorbaya.StartCombat(PlayerREF)
EndFunction
Function StartMusic()
Levelsystem.RemoveSilence()
_00E_MQ11c_SpecialDialogueSad.Add()
EndFunction
Function StartTalkingScene()
MQ11c_SC9_RyneusTalks.Start()
EndFunction
;======================================EPILOGUE======================================
Function CrashDownEverything()
QSTGreybeardRumble.Play(PlayerREF)
Game.ShakeCamera(afstrength = 0.2)
Wait(2)
QSTGreybeardRumble.Play(PlayerREF)
Game.ShakeCamera(afstrength = 0.5)
Wait(2.3)
QSTTG09NocturnalFloorRumble.Play(PlayerREF)
Game.ShakeCamera(afstrength = 0.5)
Debug.SetGodMode(True)
MQ11c_SC10_RockStartMarker01.Activate(MQ11c_SC10_RockStartMarker01)
_00E_MQ11c_RyneusTransformSoundM.Play(PlayerREF)
MQ11c_SC10_RockStartMarker02.Activate(MQ11c_SC10_RockStartMarker02)
Wait(2)
_00E_MQ11c_DreamCollapseIMOD.Apply()
_00E_AMBHorrorVoicesNoLoopM.Play(PlayerREF)
Wait(1)
QSTDA10Rumble.Play(PlayerREF)
Wait(1.5)
QSTDA10Rumble.Play(PlayerREF)
Wait(1)
_00E_AMBHorrorVoicesNoLoopM.Play(PlayerREF)
Wait(2.5)
QSTDA10Rumble.Play(PlayerREF)
Wait(2)
QSTTG09NocturnalFloorRumble.Play(PlayerREF)
Wait(2)
_00E_MQ11c_DreamCollapseIMOD.PopTo(FadeToWhiteHoldImod)
Wait(2)
SetUpRealSilvergrove()
EndFunction
Function SetUpRealSilvergrove()
if (_00E_MQ11c_RyneusPeacefulSolution.GetValueInt() == 1)
MQ11c.SetObjectiveDisplayed(105)
If _00E_AchievementsEnabled.GetValueInt() == 1
Steam.UnlockAchievement("END_RYNEUS_SILVERGROVE_01")
EndIf
Else
MQ11c.SetObjectiveDisplayed(110)
EndIf
If MQ11c_FatherREF.IsEnabled()
MQ11c_FatherREF.Disable()
EndIf
RyneusDog.GetReference().Disable()
Levelsystem.SkipTimeToHour(13.3)
_00E_FXCameraAttachJUngleLeavesWindyUpEffect.Stop(PlayerREF)
MQ11_D12_SilberhainDeadLinker.Disable()
MQ11cSilberhainDestroyLinker.Disable()
_00E_MQ11c_SilvergroveMainMusic.SetValue(0)
; Prepare the gate to Powder Desert for the player
MQ11c_LeverREF.BlockActivation(False)
MQ11c_SilvergroveGateREF.Lock(False)
MQ11c_SilvergroveGateREF.BlockActivation(False)
_00E_MQ11c_SilberhainDeadWeather.SetValueInt(0)
SetSilberhainDeadWeatherFX(False)
PlayerREF.MoveTo(MQ11c_D12_SilberhainPlayerMarker)
PlayerREF.RemoveItem(_00E_MQ11c_SphereBow)
int SphereArrowCount = PlayerREF.GetItemCount(_00E_MQ11c_SphereArrow)
If SphereArrowCount > 0
PlayerREF.RemoveItem(_00E_MQ11c_SphereArrow, SphereArrowCount)
EndIf
_00E_SilenceAbruptHighPriority.Add()
FadeToWhiteHoldImod.PopTo(FadeToWhiteBackImod)
(Alias_Player as _00E_MQ11c_PlayerAliasScript).UpdateWeatherTrackingState()
Debug.SetGodMode(False)
EndFunction
Function ToggleHorseObjective()
if (_00E_MQ11c_RyneusPeacefulSolution.GetValueInt() == 1)
Mq11c.SetObjectiveCompleted(105)
Mq11c.SetObjectiveDisplayed(115)
EndIf
EndFunction
Function LaunchInvisibleRyneus()
if (_00E_MQ11c_RyneusPeacefulSolution.GetValueInt() == 1)
RyneusRealInvisible.GetReference().Activate(PlayerREF)
EndIf
EndFunction
Function AddDyingMusic()
_00E_MQ11c_SpecialDialogueRyneusDeath.Add()
EndFunction
Function AddAmulet()
PlayerREF.AddItem(_00E_MQ11_BlackStone_Ryneus, 1)
SetObjectiveCompleted(110)
SetObjectiveCompleted(115)
SetObjectiveCompleted(120)
SetObjectiveCompleted(105)
Timescale.SetValue(10)
MQ11cBlockMarker.disable()
_00E_TeleportGlobal.SetValue(0)
setstage(295)
PostTransformCleanup()
EndFunction
Function BuryRyneus()
If (_00E_MQ11c_RyneusBuried.GetValueInt() == 1)
If (PlayerREF.GetItemCount(_00E_MQ11_BlackStone_Ryneus) == 0)
PlayerREF.AddItem(_00E_MQ11_BlackStone_Ryneus, 1)
SetObjectiveCompleted(110)
SetObjectiveCompleted(115)
SetObjectiveCompleted(120)
SetObjectiveCompleted(105)
Timescale.SetValue(10)
MQ11cBlockMarker.disable()
_00E_TeleportGlobal.SetValue(0)
setstage(295)
EndIf
MQ11c_D13_RyneusBurialMarker.Disable()
Levelsystem.FadeToBlack()
PlayerREF.MoveTo(MQ11c_D13_RyneusBurialPlayerMarker)
MQ11c_RyneusRefReal.Disable()
Levelsystem.FadeToBlackBack()
Wait(3)
PostTransformCleanup()
EndIf
EndFunction
Function SetSilberhainDeadWeatherFX(Bool bGradualTransition)
If _00E_MQ11c_SilberhainDeadWeather.GetValueInt() > 0
Return
EndIf
_00E_MQ11c_SilberhainDeadWeather.SetValueInt(1)
If bGradualTransition
_00E_MQ11c_SilberhainRealWeather.SetActive(True)
Else
_00E_MQ11c_SilberhainRealWeather.ForceActive(True)
EndIf
AudioCategoryAMBr.Mute()
AudioCategoryAMB.Mute()
AudioCategoryAMB2x.SetVolume(0.5)
If bGradualTransition
_00E_MQ11c_RyneusTransformsIMODTo.Apply()
_00E_MQ11c_RyneusTransformsIMODLoop.Remove()
_00E_MQ11c_RyneusTransformsIMODFrom.Remove()
Wait(4.9)
If _00E_MQ11c_SilberhainDeadWeather.GetValueInt() == 1
_00E_MQ11c_RyneusTransformsIMODTo.PopTo(_00E_MQ11c_RyneusTransformsIMODLoop)
Else
_00E_MQ11c_RyneusTransformsIMODTo.Remove()
EndIf
Else
_00E_MQ11c_RyneusTransformsIMODLoop.Apply()
_00E_MQ11c_RyneusTransformsIMODTo.Remove()
_00E_MQ11c_RyneusTransformsIMODFrom.Remove()
EndIf
EndFunction
Function ResetSilberhainDeadWeatherFX(Bool bGradualTransition)
If _00E_MQ11c_SilberhainDeadWeather.GetValueInt() <= 0
Return
EndIf
_00E_MQ11c_SilberhainDeadWeather.SetValueInt(0)
Weather.ReleaseOverride()
AudioCategoryAMBr.UnMute()
AudioCategoryAMB.UnMute()
AudioCategoryAMB2x.SetVolume(1)
If bGradualTransition
PostTransformCleanup()
_00E_MQ11c_RyneusTransformsIMODLoop.PopTo(_00E_MQ11c_RyneusTransformsIMODFrom)
_00E_MQ11c_RyneusTransformsIMODTo.Remove()
Wait(4.9)
_00E_MQ11c_RyneusTransformsIMODFrom.Remove()
Else
_00E_MQ11c_RyneusTransformsIMODLoop.Remove()
_00E_MQ11c_RyneusTransformsIMODTo.Remove()
_00E_MQ11c_RyneusTransformsIMODFrom.Remove()
PostTransformCleanup()
EndIf
EndFunction
Bool bPostTransformCleanupDone = False
Function PostTransformCleanup()
If bPostTransformCleanupDone
Return
EndIf
bPostTransformCleanupDone = True
Debug.SetGodMode(False)
MUSTavernSILENCE.Remove()
_00E_MQ11c_SilberhainRealInterior.Remove()
Levelsystem.RemoveSilence()
_00E_FXCameraAttachJUngleLeavesWindyUpEffect.Stop(PlayerREF)
_00E_MQ11c_DreamCollapseIMOD.Remove()
FadeToWhiteHoldImod.Remove()
FadeToBlackHoldImod.Remove()
FadeToBlackBackImod.Remove()
_00E_MQ11c_RyneusTransformsIMOD.Remove()
EndFunction
Function ResetMusic()
Levelsystem.RemoveSIlence()
EndFunction
Function StopCoughingSound()
If MQ11c_RyneusSoundBoxREF == None
MQ11c_RyneusSoundBoxREF = (Game.GetFormFromFile(0x00096D53, "Skyrim.esm") as ObjectReference) as _00E_MQ11c_RyneusSoundBoxSc
EndIf
MQ11c_RyneusSoundBoxREF.StopCoughing()
EndFunction
Function FlagRyneusAsDead()
If MQ11c_RyneusSoundBoxREF == None
MQ11c_RyneusSoundBoxREF = (Game.GetFormFromFile(0x00096D53, "Skyrim.esm") as ObjectReference) as _00E_MQ11c_RyneusSoundBoxSc
EndIf
MQ11c_RyneusSoundBoxREF.FlagRyneusAsDead()
EndFunction
Function MoveRyneusToTavern()
Ryneus.GetReference().MoveTo(MQ11cPortMarker)
EndFunction
Function SilvergroveTimeFailsave()
if Timescale.GetValue() > 0.1
Timescale.SetValue(0.1)
EndIf
if GameHour.GetValue() != 6.48
; Minor correction of the time. Normally, _00E_MQ11c_RyneusEntryHeadache must take care about proper jump to 6.48 for the first time in MQ11c.
GameHour.SetValue(6.48)
EndIf
EndFunction
;=====================================================================================
; EVENTS
;=====================================================================================
Event OnGainLOS(Actor akViewer, ObjectReference akTarget)
;added a global as condition to prevent multiple resets when the player was detected by multiple guards at the same time
If (((akViewer == Guard01) || (akViewer == Guard02) || (akViewer == Guard03)) && (MQ11c.GetStage() < 50) && (_00E_MQ11c_PlayerDetected.GetValueInt() == 0))
If !PlayerREF.HasMagicEffectWithKeyword(MagicInvisibility)
_00E_MQ11c_PlayerDetected.SetValueInt(1)
Self.UpdateCurrentInstanceGlobal(_00E_MQ11c_PlayerDetected)
UIActivateFailM.Play(PlayerREF)
_00E_MQ11c_StealthMinigame_PlayerCaught02.Show() ;Debug only
PlayerREF.MoveTo(DebugPlayerStartMarker)
If !PlayerREF.IsSneaking()
PlayerREF.StartSneaking()
EndIf
EndIf
Endif
EndEvent
Event OnUpdate()
If !(PlayerREF.IsSneaking()) && (MQ11c.GetStage() < 50) && (PlayerREF.IsInLocation(_00E_MQ11c_KetaronsHouse))
UIActivateFailM.Play(PlayerREF)
_00E_MQ11c_StealthMinigame_PlayerCaught.Show()
PlayerREF.MoveTo(DebugPlayerStartMarker)
If !PlayerREF.IsSneaking()
PlayerREF.StartSneaking()
EndIf
RegisterForSingleUpdate(7)
Else
RegisterForSingleUpdate(7)
EndIf
EndEvent
;=====================================================================================
; PROPERTIES
;=====================================================================================
bool bDogMinigameFailed = false
float Property DogMinigameWarningDistance Auto
float Property DogMinigameLosingDistance Auto
Scene Property MQ11c_SC1_KeshanEscortsPlayer Auto
Scene Property MQ11c_SC3_WardenClosesGate Auto
Scene Property MQ11c_SC4_DogStealsPuppet Auto
Scene Property MQ11c_SC6_RyneusStartSphere Auto
Scene Property MQ11c_SC9_RyneusTalks Auto
Scene Property MQ11c_SC10_RyneusTransforms Auto
_00E_MQ11c_RyneusSoundBoxSc Property MQ11c_RyneusSoundBoxREF Auto
ObjectReference Property SC1_PlayerMoveToMarker Auto
ObjectReference Property SC1_KetaronHouseDoor Auto
ObjectReference Property GuardsMoveToMarker Auto
ObjectReference Property GuardsHouseDoor Auto
ObjectReference Property DebugPlayerStartMarker Auto
ObjectReference Property SC4_DogChaseStartMarker Auto
ObjectReference Property SC5_FatherMoveMarker Auto
ObjectReference Property SC5_RyneusMoveMarker Auto
ObjectReference Property SC6_Sphere Auto
ObjectReference Property SC6_SphereButton Auto
ObjectReference Property SC7_RyneusButterflyHouseLinker Auto
ObjectReference Property MQ11c_SC10_PaintingMale Auto
ObjectReference Property MQ11c_SC10_PaintingFemale Auto
ObjectReference Property MQ11c_D10_RyneusSitLedgeMarker Auto
ObjectReference Property MQ11c_D11_RyneusCaveEntrance Auto
ObjectReference Property MQ11c_SC10_OorbayaSpawnMarker Auto
ObjectReference Property MQ11c_SC10_BarrierREF Auto
ObjectReference Property MQ11c_SC10_BarrierColREF Auto
ObjectReference Property MQ11c_SC10_BarrierMarker Auto
ObjectReference Property MQ11c_SC10_RyneusTransformOriginMarker Auto
ObjectReference Property MQ11c_SC10_RockStartMarker01 Auto
ObjectReference Property MQ11c_SC10_RockStartMarker02 Auto
ObjectReference Property MQ11_D12_SilberhainDeadLinker Auto
ObjectReference Property MQ11cSilberhainDestroyLinker Auto
ObjectReference Property MQ11c_D12_SilberhainPlayerMarker Auto
ObjectReference Property MQ11c_D13_RyneusBurialMarker Auto
ObjectReference Property MQ11c_D13_RyneusBurialPlayerMarker Auto
ObjectReference Property MQ11c_D0_PlayerSilberhainEntrymarker Auto
ObjectReference Property MQ11c_ScrollChest Auto
ObjectReference Property MQ11cPortMarker Auto
ObjectReference Property MQ11c_SilvergroveGateREF Auto
ObjectReference Property MQ11c_D4_GuardWaitMarker Auto
ObjectReference Property MQ11c_D4_PlayerFailsafeMarker Auto
ObjectReference Property MQ11c_LeverREF Auto
ObjectReference Property MQ11c_DogChaseMarker027 Auto
Weapon Property _00E_MQ11c_SphereBow Auto
Ammo Property _00E_MQ11c_SphereArrow Auto
Activator Property _00E_MQ11_critterSpawnInsects_Single Auto
ReferenceAlias Property DalGeyssGuard01 Auto
ReferenceAlias Property DalGeyssGuard02 Auto
ReferenceAlias Property DalGeyssGuard03 Auto
ReferenceAlias Property RyneusDog Auto
ReferenceAlias Property Ryneus Auto
ReferenceAlias Property Alias_Ulbar Auto
ReferenceAlias Property RyneusRealInvisible Auto
ReferenceAlias Property Alias_Player Auto
Quest Property MQ11c Auto
GlobalVariable Property _00E_MQ11c_StealthGame_Running Auto
GlobalVariable Property _00E_MQ11c_PlayerDetected Auto
GlobalVariable Property _00E_MQ11c_Sphere_HitsLanded Auto
GlobalVariable Property _00E_MQ11c_Sphere_HitsLandedEOTS Auto
GlobalVariable Property _00E_MQ11c_RyneusPeacefulSolution Auto
GlobalVariable Property _00E_MQ11c_SilberhainDeadWeather Auto
GlobalVariable Property _00E_MQ11c_RyneusBuried Auto
GlobalVariable Property _00E_AchievementsEnabled Auto
GlobalVariable Property GameHour Auto
GLobalVariable Property Timescale Auto
float TimescaleDefault = 10.0
_00E_QuestFunctions Property Levelsystem Auto
SoundCategory Property AudioCategoryMuteSubmerged Auto
SoundCategory Property AudioCategoryAMB Auto
SoundCategory Property AudioCategoryAMBr Auto
SoundCategory Property AudioCategoryAMB2x Auto
SoundCategory Property AudioCategoryPausedDuringMenuFade Auto
Armor Property _00E_MQ11_BlackStone_Ryneus Auto
Actor Property PlayerREF Auto
Actor Property MQ11c_FatherREF Auto
Actor Property Guard01 Auto
Actor Property Guard02 Auto
Actor Property Guard03 Auto
Actor Property MQ11c_RyneusRefReal Auto
Actor Property RyneusDogA Auto Hidden
Actor Property RyneusOorbaya Auto Hidden
Actor Property MQ11c_SilvergroveGateWardenREF Auto
Actor Property MQ11c_IAmInTheWayDogREF Auto
ActorBase Property _30E_MQ11c_RyneusOorbaya Auto
ActorBase Property _30E_MQ11c_RyneusOorbayaInkarnation Auto
Keyword Property MagicInvisibility Auto
Spell Property _00E_MQ11c_ChaosohrSpell Auto
SoundCategory Property _00E_MQ11c_CrittersoundCategoryDontUse Auto
Book Property _00E_MQ11c_RyneusDiscardLetter Auto
MiscObject Property _00E_MQ11cSchmetterlingsglas Auto
MiscObject Property _00E_MQ11c_RyneusTeddy Auto
MiscObject Property _00E_MQ11cSchmetterling Auto
Topic Property MQ11c_D12_RyneusTransformTopic Auto
Topic Property MQ11c_D12_RyneusTransformTopic02 Auto
Sound Property NPCDogBark Auto
Sound Property _00E_NPCDogIdleWhineM Auto
Sound Property _00E_MQ11c_RyneusTransformSoundM Auto
Sound Property AMBrWindMountainHeavyLP Auto
Sound Property QSTGreybeardRumble Auto
Sound Property QSTTG09NocturnalFloorRumble Auto
Sound Property QSTDA10Rumble Auto
Sound Property _00E_AMBHorrorVoicesNoLoopM Auto
Sound Property UIActivateFailM Auto
Location Property _00E_MQ11c_KetaronsHouse Auto
Outfit Property _00E_MQ11c_RyneusDogToyOutfit Auto
Message Property _00E_MQ11c_StealthMinigameMessagebox Auto
Message Property _00E_MQ11c_DogMinigameMessagebox Auto
Message Property _00E_MQ11c_StealthMinigame_PlayerCaught Auto
Message Property _00E_MQ11c_StealthMinigame_PlayerCaught02 Auto
Message Property _00E_MQ11c_sThorusWarning Auto
Message Property _00E_MQ11c_sThorusGone Auto
ImageSpaceModifier Property FadeToBlackImod Auto
ImageSpaceModifier Property FadeToBlackHoldImod Auto
ImageSpaceModifier Property FadeToBlackBackImod Auto
ImageSpaceModifier Property _00E_MQ11c_RyneusTransformsIMOD Auto
ImageSpaceModifier Property _00E_MQ11c_RyneusTransformsIMODLoop Auto
ImageSpaceModifier Property _00E_MQ11c_RyneusTransformsIMODTo Auto
ImageSpaceModifier Property _00E_MQ11c_RyneusTransformsIMODFrom Auto
ImageSpaceModifier Property _00E_MQ11c_DreamCollapseIMOD Auto
ImageSpaceModifier Property FadeToWhiteHoldImod Auto
ImageSpaceModifier Property FadeToWhiteBackImod Auto
ImageSpaceModifier Property _00E_MQ11c_SilberhainRealInterior Auto
FormList Property _00E_MQ11_CritterSpawnmarkerList Auto
Explosion Property _00E_MQ11c_RyneusTransformExplosion Auto
VisualEffect Property FXCameraAttachTurbulentFogEffect Auto
VisualEffect Property _00E_FXCameraAttachJUngleLeavesWindyUpEffect Auto
VisualEffect Property _00E_MQ11c_FXRyneusParticleAttach Auto
VisualEffect Property _00E_MQ11c_RyneusChestVFX Auto
EffectShader Property AtronachUnsummonDeathFXS Auto
EffectShader Property EnchPurpleFXShader Auto
EffectShader Property _00E_QuestshaderNew Auto
Weather Property _00E_MQ11c_SilberhainRealWeather Auto
MusicType Property _00E_MQ11c_SpecialDialogueRyneusDeath Auto
MusicType Property _00E_MQ11c_SpecialDialogueSad Auto
MusicType Property _00E_Music_Combat_Epic_Transition Auto
MusicType Property MUSTavernSILENCE Auto
MusicType Property _00E_SilenceTransitionLowPriority Auto
MusicType Property _00E_SilenceAbruptHighPriority Auto
ObjectReference Property MQ11cBlockMarker Auto
GlobalVariable Property _00E_TeleportGlobal Auto
GlobalVariable Property SympathyRyneus Auto
GlobalVariable Property MQ11c_PlayerInSilvergroveRadius Auto
GlobalVariable Property _00E_MQ11c_SilvergroveMainMusic Auto