int GameRunning = _00E_MQ11c_Sphere_GameRunning.GetValueInt()
if akAggressor == PlayerREF && akSource.HasKeyword(WeapTypeBow) && (GameRunning == 1) ;Checks to see whether the player is currently casting "Eye of the storm")
float Property RyneusDialogueChance Auto ; Determines how often Ryneus will make remark on the happenings
Actor Property PlayerREF Auto
Keyword Property WeapTypeBow Auto
Sound Property NPCDwarvenSphereInjured Auto
Sound Property MAGRestorationTurnUndeadProjectile Auto
Sound Property _00E_MQ11c_SphereDeflectArrowM Auto
Message Property _00E_MQ11c_sMinigameShootingSphereHit Auto
GlobalVariable Property _00E_MQ11c_Sphere_GameRunning Auto
GlobalVariable Property _00E_MQ11c_Sphere_HitsLanded Auto
GlobalVariable Property _00E_MQ11c_Sphere_HitsLandedEOTS Auto
GlobalVariable Property _00E_AchievementsEnabled Auto
ImpactDataSet Property PHYGenericMetalMediumImpactSet Auto ; Extra global for the special ability "Eye of the storm" that slows down time and would thus enable to exploit the EXP mechanic
Explosion Property _00E_MQ11c_HitSphereExplosion Auto
EffectShader Property IllusionPositiveFXS Auto
Topic Property MQ11c_D8_MinigameDialoguesHit Auto
ReferenceAlias Property Ryneus Auto
MagicEffect Property _00E_A2_EyeOfTheStormMESelf Auto