2021-10-05 22:15:58 +00:00
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Scriptname _00E_MQ17_Functions extends Quest Conditional
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Import _00E_QuestFunctions
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Import Utility
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function SetUp()
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MQ06_CaliaPointChronikumMarkerDUPLICATE001.Disable()
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if MQ16.akCompanion == _00E_MC_CaliaREF
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MQ17_JesparFinalCompanion.SetValueInt(0)
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bIsCaliaCompanion = True
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Else
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MQ17_JesparFinalCompanion.SetValueInt(1)
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bIsCaliaCompanion = False
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EndIf
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if bIsCaliaCompanion
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akCompanion = _00E_MC_CaliaREF
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Else
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akCompanion = _00E_MC_JesparREF
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EndIf
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Companion.ForceRefTo(akCompanion)
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Game.DisablePlayerControls(true, true, true, true, true, true, true)
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Game.ForceFirstPerson()
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FadeToBlackHoldIMOD.Apply()
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PlayerREF.MoveTo(MQ17_SC01_PlayerWakeUpMarkerFailsave)
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PlayerREF.PlayIdle(TG05_Knockout)
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_00E_MC_VeiledWomanREF.Enable()
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_00E_MC_VeiledWomanREF.MoveTo(MQ17_SC01_VeiledWomanStartMarkerFailsave)
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_00E_MC_VeiledWomanREF.SetAlpha(0.9)
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MQ17_SC01_PlayerWakesUpSC.ForceStart()
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EndFunction
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Function VeiledWomanAppears()
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Wait(2)
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MAGRestorationFFFire.Play(PlayerREF)
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_00E_MC_VeiledWomanREF.SetAlpha(0.9)
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FadeToBlackHoldIMOD.Remove()
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_00E_MQ17_SC01_VeiledWomanFade.Apply()
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EndFunction
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Function FadeToBlack()
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FadeToBlackHoldIMOD.ApplyCrossFade(afFadeDuration = 0.25)
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EndFunction
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Function WakeUp()
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_00E_MC_VeiledWomanREF.Disable()
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_00E_MC_TealorREF.Disable()
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MQ17_SC01_RailREF.Disable()
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MQ17_SC01_PortalDoorFailsave.Enable()
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iPortalSound = QSTSovengardePortalOn2DLPM.Play(MQ17_SC01_PortalDoorFailsave)
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_00E_MQ17_SC01_PlayerAwakeIMOD.ApplyCrossFade(afFadeDuration = 2.0)
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PlayerREF.PlayIdle(TG05_GetUp)
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PlayerREF.DamageAV("Health", (PlayerREF.GetAV("Health")*0.7))
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Wait(2)
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MQ17_SC01_PortalDoorFailsave.PlayAnimation("playAnim02")
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Wait(2)
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Game.EnablePlayerControls()
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SetObjectiveDisplayed(5)
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EndFunction
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Function StartVision01()
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MQ17_SC01_PortalDoorFailsave.Enable()
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MQ17_SC01_PortalDoorFailsave.PlayAnimation("playAnim02")
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If MQ16_SC10_VisionActorREF.IsDisabled()
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MQ16_SC10_VisionActorREF.Enable()
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EndIf
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bIsVisionPlaying = True
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_00E_MQ16_VisionIMOD.Apply()
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Levelsystem.VisionEffectNoTimestop(MQ17_SC02_VisionsInvolvedList, emptyFormlist)
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MQ17_SC02_Vision_01_SC.ForceStart()
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MQ16_SC10_VisionActorREF.Say(MQ17_D01_VisionBranchTopic)
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EndFunction
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Function StartVision02()
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MQ17_SC01_PortalDoorFailsave.PlayAnimation("playAnim02")
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bIsVisionPlaying = True
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_00E_MQ16_VisionIMOD.Apply()
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Wait(0.1)
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Levelsystem.VisionEffectNoTimestop(MQ17_SC02_VisionsInvolvedList, emptyFormlist)
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MQ17_SC02_Vision_02_SC.ForceStart()
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If MQ16_SC10_VisionActorREF.IsDisabled()
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MQ16_SC10_VisionActorREF.Enable()
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EndIf
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MQ16_SC10_VisionActorREF.Say(MQ17_D01_VisionBranchTopic)
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EndFunction
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Function StartVision03()
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bIsVisionPlaying = True
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_00E_MQ16_VisionIMOD.Apply()
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Levelsystem.VisionEffectNoTimestop(MQ17_SC02_VisionsInvolvedList, emptyFormlist)
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Wait(0.25)
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MQ17_SC02_Vision_03_SC.ForceStart()
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If MQ16_SC10_VisionActorREF.IsDisabled()
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MQ16_SC10_VisionActorREF.Enable()
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EndIf
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MQ16_SC10_VisionActorREF.Say(MQ17_D01_VisionBranchTopic)
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EndFunction
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Function StopVision()
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Levelsystem.VisionEffectNoTimestopStop(MQ17_SC02_VisionsInvolvedList, emptyFormlist)
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Sound.StopInstance(iVisionIntenseSound)
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If MQ17_SC02_PyreanChroniclerREF.IsEnabled()
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MQ17_SC02_PyreanChroniclerREF.Disable()
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EndIf
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If MQ17_SC02_PyreanOfficerREF.IsEnabled()
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MQ17_SC02_PyreanOfficerREF.Disable()
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EndIf
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_00E_MQ16_VisionIMOD.Remove()
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MQ16_SC10_VisionActorREF.Disable()
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bIsVisionPlaying = False
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EndFunction
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Function TeleportPlayer()
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_00E_A2_Ghostwalk_TeleportDoneSound.Play(PlayerREF)
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PlayerREF.MoveTo(MQ17_SC02_PlayerStart)
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Game.ForceThirdPerson()
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Game.DisablePlayerControls()
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Game.ShakeCamera(afStrength = 0.2)
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Debug.SendAnimationEvent(PlayerREF, "IdleWebEnterInstant")
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TimeFadeOut01FXS.Stop(PlayerREF)
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TimeFadeIn01FXS.Play(PlayerREF)
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PlayerREF.setActorValue("Variable03", 5)
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Wait(0.5)
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PlayerREF.playidle(WebIdleExit)
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Wait(2)
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TimeFadeIn01FXS.Stop(PlayerREF)
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PlayerREF.SetActorValue("Variable03", 0)
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Debug.SendAnimationEvent(PlayerREF, "IdleForceDefaultState")
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Game.EnablePlayerControls()
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EndFunction
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Function StartSC03()
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MQ17_SC02_BlackGuardianLightLinker.Enable()
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QSTAlduinDeathExplosionA.Play(MQ17_SC07_BlackGuardianVoice)
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int iTurnOnSound = _00E_AltIshmartepElectroShotSound.Play(MQ17_SC02_BlackGuardianLightLinker)
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Sound.SetInstanceVolume(iTurnOnSound, 5.0)
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MQ17_SC03_BlackGuardian_01.ForceStart()
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EndFunction
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Function BlackGuardianEngageDialogue()
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MQ17_SC07_BlackGuardianVoice.Activate(PlayerREF)
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Wait(3)
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If !(MQ17_SC07_BlackGuardianVoice.IsInDialogueWithPlayer())
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MQ17_SC07_BlackGuardianVoice.Activate(PlayerREF)
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EndIf
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EndFunction
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Function StartExplanationVideo01()
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MQ17_SC03_BlackGuardian_01.Stop()
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If _00E_VideoSkip.GetValueInt() == 0
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FadeToBlackAndBackIMOD.apply()
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Utility.Wait(3.2)
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Game.PlayBink("MQ17BlackGuardian.bik")
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Wait(2)
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EndIf
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SetStage(40)
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EndFunction
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Function StartSC04()
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MQ17_SC04_BlackGuardian_02.ForceStart()
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EndFunction
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Function StartExplanationVideo02()
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MQ17_SC04_BlackGuardian_02.Stop()
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Wait(1)
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SetStage(50)
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EndFunction
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Function StartSC05()
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MQ17_SC05_BlackGuardian_03.ForceStart()
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EndFunction
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Function UnblockButton()
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MQ17_SC05_BlackGuardianButton.BlockActivation(False)
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EndFunction
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Function TrapPlayer()
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If PlayerREF.IsWeaponDrawn()
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PlayerREF.SheatheWeapon()
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EndIf
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PlayerAIWalk(False)
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Game.ForceThirdPerson()
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Game.DisablePlayerControls(True, True, True, True, True, True, True)
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MQ17_SC06_BlackGuardianTriesToTrapPlayer.ForceStart()
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EndFunction
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Function PlayTrappedFX()
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_00E_Music_Special_MQ17_BlackGuardian.remove()
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Game.EnablePlayerControls()
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Game.DisablePlayerControls(True, True, True, False, True, True, True)
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Levelsystem.RemoveSilence()
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_00E_Music_Combat_Epic.Add()
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QSTDA10Rumble.Play(PlayerREF)
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MQ17_SC06_AbsorbLightREF.Enable()
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MQ17_SC06_AbsorbLightREFPlayer.Enable()
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MQ17_SC06_BlackGuardianHeartREF.PlayGamebryoAnimation("AnimTrans01")
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MQ17_SC06_BlackGuardianHeartREF.PlayGamebryoAnimation("AnimIdle02")
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AbsorbCastVFX01.Play(MQ17_SC06_BlackGuardianHeartREF, akFacingObject = PlayerREF)
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AbsorbTargetVFX01Orange.Play(PlayerREF, akFacingObject = MQ17_SC06_BlackGuardianHeartREF)
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MQ17_SC06_PillarREF.playAnimation("playanim01")
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Wait(1)
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iHeartActiveSound = QSTUstengravRumble2DLPM.Play(MQ17_SC06_BlackGuardianHeartREF)
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iHeartActiveSound02 = QSTDA02ShrineActivateLPMM.Play(PlayerREF)
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Sound.SetInstanceVolume(iHeartActiveSound, 5.0)
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Sound.SetInstanceVolume(iHeartActiveSound02, 5.0)
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_00E_MQ17_SC06_TransformConsciousnessIMOD.Apply()
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EndFunction
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Function TogglePostCamera()
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MQ17_SC06_CameraREF.Enable()
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MQ17_SC06_CameraREF.MoveTo(PlayerREF)
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Game.SetCameraTarget(MQ17_SC06_CameraREF)
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MQ17_SC06_CameraREF.SetPlayerControls(False)
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MQ17_SC06_CameraREF.EnableAI(False)
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MQ17_SC06_CameraREF.EnableAI(True)
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MQ17_SC06_CameraREF.SetAllowFlying(True)
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Game.ForceThirdPerson()
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Wait(3)
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MQ17_SC06_CameraREF.TranslateToREF(MQ17_SC06_CameraPos, 500.0, 500.0)
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EndFunction
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Function CompanionCastSpell()
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JesparNoCombatComments.SetValueInt(1)
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_00E_MQ17_SC06_FlamingArrowSP.Cast(akCompanion, MQ17_SC06_FalmerKeys)
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EndFunction
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Function SpawnCompanion()
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akCompanion.AddItem(_00E_MQ11a_SC12_FireArrows, 5)
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akCompanion.AddItem(_02E_11Eichenbogen, 1)
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akCompanion.EquipItem(_02E_11Eichenbogen, True)
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akCompanion.EquipItem(_00E_MQ11a_SC12_FireArrows, True)
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If akCompanion.IsDisabled()
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akCompanion.Enable()
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EndIf
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akCompanion.MoveTo(MQ17_SC06_CompanionSpawnMarker)
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EndFunction
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Function ExplodeButton()
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_00E_MQ17_BlackGuardianScreamsM.Play(MQ17_SC06_BlackGuardianHeartREF)
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_00E_MQ17_SC06_TransformConsciousnessIMOD.Remove()
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_00E_MQ17_SC06_FireArrowImpactIMOD.Apply()
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Game.DisablePlayerControls()
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Game.ShakeCamera()
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NPCDwarvenCenturionDeathM.Play(MQ17_SC06_BlackGuardianHeartREF)
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Game.SetCameraTarget(PlayerREF)
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MAGShockExpImod.ApplyCrossFade(afFadeDuration = 0.1)
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_00E_MQ17_SC06_TransformConsciousnessIMOD.Remove()
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MQ17_SC06_CameraREF.SetPlayerControls(False)
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_00E_MQ17_SC06_FireArrowImpactIMOD.Apply()
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PlayerREF.MoveTo(MQ17_SC06_PillarExitMarker)
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Wait(0.25)
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Debug.SendAnimationEvent(PlayerREF, "IdleWebEnterInstant")
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MQ17_SC02_BlackGuardianLightLinker.Disable()
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MQ17_SC06_AbsorbLightREF.Disable()
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MQ17_SC06_AbsorbLightREFPlayer.Disable()
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MQ17_SC05_BlackGuardianButton.PlaceAtMe(ExplosionRuneShock02)
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MQ17_SC06_BlackGuardianHeartREF.PlaceAtMe(ExplosionRuneShock02)
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Sound.StopInstance(iHeartActiveSound)
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Sound.StopInstance(iHeartActiveSound02)
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AbsorbCastVFX01.Stop(MQ17_SC06_BlackGuardianHeartREF)
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AbsorbTargetVFX01Orange.Stop(PlayerREF)
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Wait(0.25)
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PlayerREF.playidle(WebIdleExit)
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Wait(0.25)
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Game.ShakeCamera(afStrength = 0.25)
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PlayerREF.PlaceAtMe(_00E_FXDustExplosionSmaller)
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Wait(1)
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MQ17_SC06_CameraREF.Disable()
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Game.EnablePlayerControls()
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Levelsystem.UnlockCamera()
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PlayerAIWalkStop()
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Debug.SendAnimationEvent(PlayerREF, "IdleForceDefaultState")
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EndFunction
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Function StartFight()
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if MQ17_SC07_BlackGuardianVoice.IsDisabled()
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MQ17_SC07_BlackGuardianVoice.Enable()
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EndIf
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Game.SetHudCartMode(False)
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MQ17_Generator_Left_REF003.SetMotionType(4)
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MQ17_Generator_Right_REF003.SetMotionType(4)
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akCompanion.SheatheWeapon()
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akCompanion.UnequipItem(_02E_11Eichenbogen)
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akCompanion.RemoveItem(_02E_11Eichenbogen)
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akCompanion.RemoveItem(_00E_MQ11a_SC12_FireArrows)
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2021-10-05 22:27:20 +00:00
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; SE: Prevents NPC from using only fists
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akCompanion.ResetInventory()
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2021-10-05 22:15:58 +00:00
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MQ17_SC07_BlackGuardianFight.ForceStart()
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CompanionIsTalking.SetValueInt(0)
|
|
|
|
MAGFireExpertHitImod.Apply()
|
|
|
|
MQ16_SC07_FightLinker.Enable()
|
|
|
|
MQ17_SC06_AbsorbLightREF.Enable()
|
|
|
|
Game.ShakeCamera(afStrength = 1.0)
|
|
|
|
akCompanion.KnockAreaEffect(1, 512)
|
|
|
|
;_00E_MAGFXFireOilIgniteLow.Play(MQ17_SC07_Fire_001)
|
|
|
|
;_00E_MAGFXFireOilIgniteLow.Play(MQ17_SC07_Fire_002)
|
|
|
|
MQ17_SC06_BlackGuardianHeartREF.PlaceAtMe(_00E_A2_StarlingdummyDetExp)
|
|
|
|
MQ17_SC07_Fire_001.PlaceAtMe(_00E_A2_StarlingdummyDetExp)
|
|
|
|
MQ17_SC07_Fire_002.PlaceAtMe(_00E_A2_StarlingdummyDetExp)
|
|
|
|
MQ17_SC02_BlackGuardianLightLinker.Enable()
|
|
|
|
FXExplosionFirestormNearM.Play(PlayerREF)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function BeginFight()
|
|
|
|
|
|
|
|
CompanionIsTalking.SetValueInt(0)
|
|
|
|
MQ17_CombatControllerREF.InitializeFight()
|
|
|
|
_00E_QuestFunctions.SetNPCAsCompanion(akCompanion, True, 750, 800, 300)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function DestroyBlackGuardian()
|
|
|
|
|
|
|
|
MQ17_CombatControllerREF.KillAllLemmings()
|
|
|
|
MQ17_SC07_BlackGuardianVoice.Say(MQ17_D04_FinalFightScream)
|
|
|
|
Game.RequestAutoSave()
|
|
|
|
Wait(1)
|
|
|
|
_00E_MQ17_SC08_BlackGuardianCollapseIMOD.Apply()
|
|
|
|
int iShockSound = MAGShockFFFireM.Play(MQ17_SC08_SoundMarker)
|
|
|
|
Sound.SetInstanceVolume(iShockSound, 5.0)
|
|
|
|
MQ17_SC06_BlackGuardianHeartREF.PlaceAtMe(ExplosionRuneShock02)
|
|
|
|
Game.ShakeCamera(afStrength = 0.75)
|
|
|
|
Wait(2)
|
|
|
|
MQ17_SC06_BlackGuardianHeartREF.PlaceAtMe(DA16SkullAreaExplosion)
|
|
|
|
MQ17_SC06_BlackGuardianHeartREF.PlayAnimation("playAnim02")
|
|
|
|
_00E_MQ13c_TurretChargeSoundM.Play(MQ17_SC07_BlackGuardianVoice)
|
|
|
|
Game.ShakeCamera(afStrength = 0.5, afDuration = 2.0)
|
|
|
|
Wait(2)
|
|
|
|
Game.ShakeCamera(afStrength = 0.1)
|
|
|
|
MQ17_SC06_BlackGuardianHeartREF.Disable()
|
|
|
|
MQ17_SC08_Death_Right_001.PlaceAtMe(_00E_FireballExpSmallHarmless)
|
|
|
|
MQ17_SC08_Death_Left_001.PlaceAtMe(_00E_FireballExpSmallHarmless)
|
|
|
|
|
|
|
|
if MQ17_BlackGuardianIsTalking.GetValueInt() == 1
|
|
|
|
MQ17_BlackGuardianIsTalking.SetValueInt(0)
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
Wait(0.3)
|
|
|
|
Game.ShakeCamera(afStrength = 0.25)
|
|
|
|
MQ17_SC08_Death_Right_002.PlaceAtMe(_00E_FireballExpSmallHarmless)
|
|
|
|
MQ17_SC08_Death_Left_002.PlaceAtMe(_00E_FireballExpSmallHarmless)
|
|
|
|
Wait(0.3)
|
|
|
|
Game.ShakeCamera(afStrength = 0.5)
|
|
|
|
MQ17_SC08_Death_Right_003.PlaceAtMe(_00E_FireballExpSmallHarmless)
|
|
|
|
MQ17_SC08_Death_Left_003.PlaceAtMe(_00E_FireballExpSmallHarmless)
|
|
|
|
Wait(0.3)
|
|
|
|
Game.ShakeCamera(afStrength = 0.75)
|
|
|
|
MQ17_SC08_Death_Right_004.PlaceAtMe(_00E_FireballExpSmallHarmless)
|
|
|
|
MQ17_SC08_Death_Left_004.PlaceAtMe(_00E_FireballExpSmallHarmless)
|
|
|
|
Wait(0.3)
|
|
|
|
alduinExplosionFlashImod.ApplyCrossFade(afFadeDuration = 0.1)
|
|
|
|
FXExplosionCatapultNearM.Play(MQ17_SC08_SoundMarker)
|
|
|
|
Game.ShakeCamera(afStrength = 1.0)
|
|
|
|
MAGFireExpertHitImod.Apply()
|
|
|
|
MQ17_SC08_LightRefREF.Enable()
|
|
|
|
MQ17_SC07_BlackGuardianJaw_Cast001.PlaceAtMe(_00E_FireballExpSmallHarmless)
|
|
|
|
MQ17_SC08_Death_Chest.PlaceAtMe(_00E_A2_StarlingdummyDetExp)
|
|
|
|
MQ17_SC08_Death_Chest.PlaceAtMe(_00E_HarmlessFireExplosion)
|
|
|
|
TRPDwemerPistonOutM.Play(MQ17_SC08_SoundMarker)
|
|
|
|
ObjectReference jawHavok = MQ17_SC07_BlackGuardianJaw_REF002.PlaceAtMe(_00E_MQ17_BlackGuardianJaw)
|
|
|
|
|
|
|
|
if jawHavok != None
|
|
|
|
jawHavok.SetScale(2)
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
MQ17_SC07_BlackGuardianJaw_REF002.Disable()
|
|
|
|
MQ17_SC07_FireFXREF003.Disable()
|
|
|
|
MQ17_SC07_MouthLightREF001.Disable()
|
|
|
|
akCompanion.KnockAreaEffect(1, 2048)
|
|
|
|
MQ17_SC06_AbsorbLightREF.Disable()
|
|
|
|
MQ17_SC02_BlackGuardianLightLinker.Disable()
|
|
|
|
Wait(0.75)
|
|
|
|
MQ17_SC08_DeathSmoke.Enable()
|
|
|
|
SetStage(90)
|
|
|
|
SetObjectiveDisplayed(18)
|
|
|
|
_00E_QuestFunctions.SetNPCAsCompanion(akCompanion, False)
|
|
|
|
|
|
|
|
If _00E_AchievementsEnabled.GetValueInt() == 1
|
2022-08-03 21:19:58 +00:00
|
|
|
Steam.UnlockAchievement("END_BLACK_GUARDIAN_01")
|
2021-10-05 22:15:58 +00:00
|
|
|
EndIf
|
|
|
|
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function HeadacheCompanion()
|
|
|
|
|
|
|
|
_00E_HorrorPulseFarSingleM.Play(akCompanion)
|
|
|
|
_00E_Purge_ShaderFX.Play(akCompanion)
|
|
|
|
Wait(2)
|
|
|
|
_00E_Purge_ShaderFX.Stop(akCompanion)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function StartSC08()
|
|
|
|
|
|
|
|
_00E_SilenceAbruptHighPriority.Add()
|
|
|
|
FadeToBlackImod.Apply()
|
|
|
|
Wait(2)
|
|
|
|
FadeToBlackHoldImod.ApplyCrossFade(afFadeDuration = 1.0)
|
|
|
|
|
|
|
|
If PlayerREF.GetEquippedShield() != None
|
|
|
|
PlayerREF.UnequipItem(PlayerREF.GetEquippedShield(), false, true)
|
|
|
|
EndIf
|
|
|
|
PlayerREF.EquipItem(_00E_InvisibleHelmet_Armor, false, true)
|
|
|
|
Utility.Wait(0.1)
|
|
|
|
PlayerREF.RemoveItem(_00E_InvisibleHelmet_Armor, 1, true)
|
|
|
|
Wait(1)
|
|
|
|
akCompanion.MoveTo(MQ17_SC08_CompanionMarker)
|
|
|
|
PlayerREF.MoveTo(MQ17_SC08_PlayerMarker01)
|
|
|
|
MQ17_EntranceDoorREF.BlockActivation(True)
|
|
|
|
Game.DisablePlayerControls()
|
|
|
|
MQ17_SC08_PreCleansing.ForceStart()
|
|
|
|
FadeToBlackBackImod.ApplyCrossFade(afFadeDuration = 1.0)
|
|
|
|
Game.RequestAutoSave()
|
|
|
|
SetObjectiveCompleted(18)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function PlayKiss()
|
|
|
|
|
|
|
|
If PlayerREF.IsWeaponDrawn()
|
|
|
|
PlayerREF.SheatheWeapon()
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
PlayerREF.UnequipItem(PlayerREF.GetEquippedShield())
|
|
|
|
|
|
|
|
_FS_TheriantrophistControlQuest.TransformBackIfTransformed()
|
|
|
|
|
|
|
|
|
|
|
|
if akCompanion == _00E_MC_JesparREF
|
|
|
|
|
|
|
|
Debug.ToggleMenus()
|
|
|
|
Debug.ToggleCollisions()
|
|
|
|
AudioCategoryMAG.SetVolume(0.7)
|
|
|
|
AudioCategorySFX.SetVolume(0.7)
|
|
|
|
Game.SetPlayerAIDriven(True)
|
|
|
|
Game.DisablePlayerControls(true, true, true, false, true, true, true, true)
|
|
|
|
Game.ForceThirdPerson()
|
|
|
|
Utility.Wait(0.5)
|
|
|
|
|
|
|
|
If PlayerREF.GetActorBase().GetSex() == 0
|
|
|
|
PlayerREF.PlayIdleWithTarget(pa_Idle_Kiss_MaleMale, _00E_MC_JesparREF)
|
|
|
|
Else
|
|
|
|
_00E_MC_JesparREF.PlayIdleWithTarget(pa_Idle_Kiss_MaleFemale, PlayerREF)
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
Utility.Wait(0.5)
|
|
|
|
|
|
|
|
PlayerREF.SetUnconscious(True)
|
|
|
|
_00E_MC_JesparREF.SetUnconscious(True)
|
|
|
|
PlayerREF.AddSpell(_00E_Game_abSlowTime, false)
|
|
|
|
|
|
|
|
Else
|
|
|
|
AudioCategoryMAG.SetVolume(0.7)
|
|
|
|
AudioCategorySFX.SetVolume(0.7)
|
|
|
|
Debug.ToggleMenus()
|
|
|
|
Debug.ToggleCollisions()
|
|
|
|
Levelsystem.LockCamera()
|
|
|
|
Game.SetPlayerAIDriven(True)
|
|
|
|
Game.DisablePlayerControls(true, true, true, false, true, true, true, true)
|
|
|
|
Game.ForceThirdPerson()
|
|
|
|
Utility.Wait(0.5)
|
|
|
|
|
|
|
|
If PlayerREF.GetActorBase().GetSex() == 0
|
|
|
|
PlayerREF.PlayIdleWithTarget(pa_Idle_Kiss_FemaleMale, _00E_MC_CaliaREF)
|
|
|
|
Else
|
|
|
|
PlayerREF.PlayIdleWithTarget(pa_Idle_Kiss_FemaleFemale, _00E_MC_CaliaREF)
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
Utility.Wait(0.5)
|
|
|
|
PlayerREF.SetUnconscious(True)
|
|
|
|
_00E_MC_CaliaREF.SetUnconscious(True)
|
|
|
|
PlayerREF.AddSpell(_00E_Game_abSlowTime, false)
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
Wait(8)
|
|
|
|
|
|
|
|
FadeToBlackImod.Apply()
|
|
|
|
Wait(2)
|
|
|
|
FadeToBlackHoldIMOD.ApplyCrossFade(1)
|
|
|
|
Wait(1)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function EndKiss()
|
|
|
|
|
|
|
|
AudioCategoryMAG.SetVolume(1.0)
|
|
|
|
AudioCategorySFX.SetVolume(1.0)
|
|
|
|
PlayerREF.RemoveSpell(_00E_Game_abSlowTime)
|
|
|
|
_00E_QuestFunctions.PlayerAIWalkStop()
|
|
|
|
akCompanion.SetUnconscious(False)
|
|
|
|
PlayerREF.SetUnconscious(False)
|
|
|
|
Debug.ToggleMenus()
|
|
|
|
Debug.ToggleCollisions()
|
|
|
|
; GameHour.SetValue(13.0)
|
|
|
|
Levelsystem.UnlockCamera()
|
|
|
|
_00E_QuestFunctions.RefreshFace()
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function FadeOutNormal()
|
|
|
|
|
|
|
|
FadeToBlackImod.Apply()
|
|
|
|
Wait(2)
|
|
|
|
FadeToBlackHoldIMOD.ApplyCrossFade(1)
|
|
|
|
Wait(1)
|
|
|
|
_00E_SilenceAbruptHighPriority.Add()
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function StartSC09()
|
|
|
|
|
|
|
|
Self.CompleteAllObjectives()
|
|
|
|
|
|
|
|
akCompanion.MoveTo(_00E_NPCDumpMarker)
|
|
|
|
|
|
|
|
If akCompanion.GetParentCell() == PlayerREF.GetParentCell()
|
|
|
|
akCompanion.MoveTo(MQ17_SC06_PillarExitMarker)
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
MQ14_SC04_SmokeREF.Disable()
|
|
|
|
|
|
|
|
DisableAllNPCs()
|
|
|
|
|
|
|
|
int iIndex = MQ17_KeepersToDisable.GetSize() - 1
|
|
|
|
|
|
|
|
while iIndex >= 0
|
|
|
|
ObjectReference akActorToDisable = MQ17_KeepersToDisable.GetAt(iIndex) as ObjectReference
|
|
|
|
akActorToDisable.Disable()
|
|
|
|
iIndex -= 1
|
|
|
|
endwhile
|
|
|
|
|
|
|
|
BlockAllDoors()
|
|
|
|
|
|
|
|
If LeuchtfeuerSwitcher.IsDisabled()
|
|
|
|
LeuchtfeuerSwitcher.Enable()
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
If MQ14_SC04_BarrierREF.IsEnabled()
|
|
|
|
MQ14_SC04_BarrierREF.Disable()
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
MQ12a_SC3_BlackStone03.Enable()
|
|
|
|
MQ12a_SC1_BlackStone01.Enable()
|
|
|
|
MQ12a_SC1_BlackStone02.Enable()
|
|
|
|
|
|
|
|
If akCompanion == _00E_MC_CaliaREF
|
|
|
|
MQ17_SC09_CapsuleActivatorREF_Calia.Enable()
|
|
|
|
_00E_MC_Jespar_Purge_REF.Enable()
|
|
|
|
_00E_MC_Calia_Purge_REF.Disable()
|
|
|
|
InjuredCompanion.ForceRefTo(_00E_MC_Jespar_Purge_REF)
|
|
|
|
Else
|
|
|
|
MQ17_SC09_CapsuleActivatorREF_Jespar.Enable()
|
|
|
|
_00E_MC_Calia_Purge_REF.Enable()
|
|
|
|
_00E_MC_Jespar_Purge_REF.Disable()
|
|
|
|
InjuredCompanion.ForceRefTo(_00E_MC_Calia_Purge_REF)
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
If MQ13b_Capsule_Chronikum_REF.IsDisabled()
|
|
|
|
MQ13b_Capsule_Chronikum_REF.Enable()
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
SuntempleWeatherControlTGBXREF.Disable()
|
|
|
|
MQ12b_SC14_HarborGuardREF.Disable()
|
|
|
|
MQ17_SC10_ChronikumPurge.Enable()
|
|
|
|
MQ17_SC09_PurgeLightREF.Enable()
|
|
|
|
MQ14_SC01_SuntempleDoorREF.SetOpen(True)
|
|
|
|
MQ14_SC01_SuntempleDoorREF.BlockActivation(True)
|
|
|
|
MQ15_SC02_EldritchBarrierREF.Disable()
|
|
|
|
MQ17_SC09_Glow.Disable()
|
|
|
|
Timescale.SetValue(0.001)
|
|
|
|
Levelsystem.SkipTimeToHour(13.0)
|
|
|
|
MQ17_SC09_PurgerGlimpseMarker.Enable()
|
|
|
|
MQ17_ForbiddenRoom_DeadKeeperREF.BlockActivation(True)
|
|
|
|
MQ17_ForbiddenRoom_DeadKeeperREF.SetHeadTracking(False)
|
|
|
|
MQ17_Temple_Destruction_marker.Enable()
|
|
|
|
MQ12b_SC14_SiegeTempleMarker.Disable()
|
|
|
|
MQ05Prologue_EmporiumKeeper.Disable()
|
|
|
|
_00E_MQ17_Purge_Weather.ForceActive(True)
|
|
|
|
MQ17_SC09_CollisionMarker.Enable()
|
|
|
|
MQ17_SC09_PlayerInTemple.ForceStart()
|
|
|
|
FadeToBlackBackIMOD.ApplyCrossFade(afFadeDuration = 1.0)
|
|
|
|
_00E_TeleportGlobal.SetValueInt(0)
|
|
|
|
akCompanion.Enable()
|
|
|
|
|
|
|
|
if PlayerREF.GetItemCount(_01E_TeleportrolleSonnentempel) == 0
|
|
|
|
PlayerREF.AddItem(_01E_TeleportrolleSonnentempel)
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
If bHasChosenEndingKatharsis
|
|
|
|
Chronicum_Door.BlockActivation(True)
|
|
|
|
MQ18b.SetStage(5)
|
|
|
|
if akCompanion == _00E_MC_CaliaREF
|
|
|
|
MQ18b.SetObjectiveDisplayed(7)
|
|
|
|
else
|
|
|
|
MQ18b.SetObjectiveDisplayed(6)
|
|
|
|
endif
|
|
|
|
Else
|
|
|
|
MQ18a.SetStage(5)
|
|
|
|
if akCompanion == _00E_MC_CaliaREF
|
|
|
|
MQ18a.SetObjectiveDisplayed(7)
|
|
|
|
else
|
|
|
|
MQ18a.SetObjectiveDisplayed(6)
|
|
|
|
endif
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
MQ17_SC09_Capsule_01_REF.SetName("")
|
|
|
|
MQ13b_Capsule_Chronikum_REF.SetName("")
|
|
|
|
|
|
|
|
Game.SetPlayerAIDriven(False)
|
|
|
|
Game.EnablePlayerControls()
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function CompleteObjective()
|
|
|
|
|
|
|
|
If bHasChosenEndingKatharsis
|
|
|
|
if akCompanion == _00E_MC_CaliaREF
|
|
|
|
MQ18b.SetObjectiveCompleted(7)
|
|
|
|
else
|
|
|
|
MQ18b.SetObjectiveCompleted(6)
|
|
|
|
endif
|
|
|
|
Else
|
|
|
|
if akCompanion == _00E_MC_CaliaREF
|
|
|
|
MQ18a.SetObjectiveCompleted(7)
|
|
|
|
else
|
|
|
|
MQ18a.SetObjectiveCompleted(6)
|
|
|
|
endif
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function FadeBlack()
|
|
|
|
|
|
|
|
Game.ForceFirstPerson()
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function GetIntoTemple()
|
|
|
|
|
|
|
|
Wait(2)
|
|
|
|
FadeToBlackBackImod.ApplyCrossFade(afFadeDuration = 3)
|
|
|
|
iCleansingLoopSound = _00E_HorrorPulse01Far.Play(PlayerREF)
|
|
|
|
_00E_Music_Special_Romance.Remove()
|
|
|
|
_00E_SilenceAbruptHighPriority.Remove()
|
|
|
|
Levelsystem.RemoveSilence()
|
|
|
|
Levelsystem.RemoveCombatSoundtracks()
|
|
|
|
_00E_Music_Special_Cleansing.Add()
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function BlockAllDoors()
|
|
|
|
|
|
|
|
int iIndex = MQ17_SC09_DoorsFRMLST.GetSize() - 1
|
|
|
|
|
|
|
|
while iIndex >= 0
|
|
|
|
ObjectReference objDoorToBlock = MQ17_SC09_DoorsFRMLST.GetAt(iIndex) as ObjectReference
|
|
|
|
objDoorToBlock.BlockActivation(True)
|
|
|
|
iIndex -= 1
|
|
|
|
endwhile
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function DisableAllNPCs()
|
|
|
|
|
|
|
|
if akCompanion == _00E_MC_CaliaREF
|
|
|
|
DiscardedCompanion.ForceRefTo(_00E_MC_JesparREF)
|
|
|
|
_00E_MC_JesparREF.MoveTo(_00E_NPCDumpMarker)
|
|
|
|
Else
|
|
|
|
DiscardedCompanion.ForceRefTo(_00E_MC_CaliaREF)
|
|
|
|
_00E_MC_CaliaREF.MoveTo(_00E_NPCDumpMarker)
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
MQ14_SC06_TraitorRef.Disable()
|
|
|
|
MQ12b_SC3_CityGuardREF.Disable()
|
|
|
|
DisableIfEnabled(_00E_MC_LeoraREF)
|
|
|
|
DisableIfEnabled(_00E_MC_TealorREF)
|
|
|
|
DisableIfEnabled(_00E_MC_LexREF)
|
|
|
|
DisableIfEnabled(_00E_MC_YuslanRef)
|
|
|
|
DisableIfEnabled(_00E_MC_LishariREF)
|
|
|
|
DisableIfEnabled(_00E_MC_NataraREF)
|
|
|
|
DisableIfEnabled(SuntempleGuardREFBasement)
|
|
|
|
DisableIfEnabled(_00E_MC_KonstantinREF)
|
|
|
|
DisableIfEnabled(_00E_MC_JorrekRef)
|
|
|
|
DisableIfEnabled(_00E_MC_YaelaREF)
|
|
|
|
DisableIfEnabled(Suntemple_HighPriestAkawiaREF)
|
|
|
|
DisableIfEnabled(MQ16_StubbornGuardREF)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function DisableIfEnabled(Actor akNPC)
|
|
|
|
|
|
|
|
if akNPC.IsEnabled()
|
|
|
|
akNPC.Disable()
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function SetUnconsciousCompanion()
|
|
|
|
|
|
|
|
InjuredCompanion.GetActorReference().SetUnconscious(True)
|
|
|
|
InjuredCompanion.GetActorReference().SetHeadTracking(False)
|
|
|
|
InjuredCompanion.GetActorReference().SetLookAt(MQ17_SC09_CompanionLook)
|
|
|
|
InjuredCompanion.GetActorReference().BlockActivation(True)
|
|
|
|
|
|
|
|
if akCompanion == _00E_MC_CaliaREF
|
|
|
|
MQ17_SC09_JesparBody.Reset()
|
|
|
|
MQ17_SC09_JesparBody.SetPosition(-4400, -2197, -9383)
|
|
|
|
MQ17_SC09_JesparBody.Enable()
|
|
|
|
Else
|
|
|
|
MQ17_SC09_CaliaBody.Reset()
|
|
|
|
MQ17_SC09_CaliaBody.SetPosition(-4400, -2197, -9383)
|
|
|
|
MQ17_SC09_CaliaBody.Enable()
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function SetUnconsciousTealor()
|
|
|
|
|
|
|
|
MQ17_SC09_TealorPurgeREF.SetUnconscious(True)
|
|
|
|
MQ17_SC09_TealorPurgeREF.SetHeadTracking(False)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function GetCompanionForCapsule()
|
|
|
|
|
|
|
|
_00E_Music_Special_Cleansing.Remove()
|
|
|
|
_00E_SilenceAbruptHighPriority.Add()
|
|
|
|
MQ13b_Capsule_Chronikum_REF.SetOpen(True)
|
|
|
|
MQ18a.SetObjectiveCompleted(5)
|
|
|
|
Game.DisablePlayerControls()
|
|
|
|
FadeToBlackImod.Apply()
|
|
|
|
Wait(2)
|
|
|
|
FadeToBlackHoldIMOD.ApplyCrossFade(afFadeDuration = 1.0)
|
|
|
|
MQ17_SC10_LaunchActivatorREF.Enable()
|
|
|
|
MQ17_SC09_CompanionChairMarker.Enable()
|
|
|
|
|
|
|
|
If akCompanion.IsDisabled()
|
|
|
|
akCompanion.Enable()
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
PlayerREF.MoveTo(MQ17_SC10_PlayerPrepareCapsuleMarker)
|
|
|
|
akCompanion.MoveTo(MQ17_SC09_CompanionChairMarker)
|
|
|
|
_00E_Purge_ShaderFX.Play(akCompanion)
|
|
|
|
|
|
|
|
If MQ17_SC09_CapsuleActivatorREF_Calia.IsEnabled()
|
|
|
|
MQ17_SC09_CapsuleActivatorREF_Calia.Disable()
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
If MQ17_SC09_CapsuleActivatorREF_Jespar.IsEnabled()
|
|
|
|
MQ17_SC09_CapsuleActivatorREF_Jespar.Disable()
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
MQ18a.SetObjectiveDisplayed(10)
|
|
|
|
|
|
|
|
MQ17_SC10_LaunchSequence.ForceStart()
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function FadeBack()
|
|
|
|
|
|
|
|
FadeToBlackImod.Remove()
|
|
|
|
FadeToBlackBackIMOD.ApplyCrossFade(afFadeDuration = 1.0)
|
|
|
|
MQ17_SC09_Capsule_01_REF.SetName("Sternlingskapsel")
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function CloseCompanionCapsule()
|
|
|
|
|
|
|
|
MQ13b_Capsule_Chronikum_REF.SetOpen(False)
|
|
|
|
_00E_Capsule_Close_SDM.Play(PlayerREF)
|
|
|
|
MQ13b_Capsule_Chronikum_REF.BlockActivation(True)
|
|
|
|
Utility.Wait(2)
|
|
|
|
Game.EnablePlayerControls()
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function PlayerResurrectFailsave()
|
|
|
|
|
|
|
|
; This fires if the player AI has somehow failed to "seat" him into the capsule. Check MQ17_SC10, Phase 4 for reference.
|
|
|
|
|
|
|
|
PlayerREF.Resurrect()
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function LaunchCapsule()
|
|
|
|
|
|
|
|
Game.DisablePlayerControls(True, True, True, True, True, True)
|
|
|
|
Wait(1)
|
|
|
|
MQ17_SC09_Capsule_01_REF.SetOpen(False)
|
|
|
|
_00E_Capsule_Close_SDM.Play(PlayerREF)
|
|
|
|
Wait(3)
|
|
|
|
MQ17_SC10_CapsuleLaunchStonesREF.Enable()
|
|
|
|
int iCapsuleLaunch = _00E_Capsule_LaunchM.Play(PlayerREF)
|
|
|
|
Sound.SetInstanceVolume(iCapsuleLaunch, 0.3)
|
|
|
|
Wait(11.5)
|
|
|
|
_00E_MQ17_SC10_AccelerateIMOD.Apply()
|
|
|
|
FXExplosionFirestormNearM.Play(PlayerREF)
|
|
|
|
PlayerREF.TranslateTo(PlayerREF.GetPositionX(), PlayerREF.GetPositionY(), (PlayerREF.GetPositionZ() + 9000.0), PlayerREF.GetAngleX(), PlayerREF.GetAngleY(), PlayerREF.GetAngleZ(), 700.0, 700.0)
|
|
|
|
MQ17_SC09_Capsule_01_REF.TranslateTo(MQ17_SC09_Capsule_01_REF.GetPositionX(), MQ17_SC09_Capsule_01_REF.GetPositionY(), (MQ17_SC09_Capsule_01_REF.GetPositionZ() + 9000.0), MQ17_SC09_Capsule_01_REF.GetAngleX(), MQ17_SC09_Capsule_01_REF.GetAngleY(), MQ17_SC09_Capsule_01_REF.GetAngleZ(), 710.0, 710.0)
|
|
|
|
Game.ShakeCamera(afStrength = 0.5, afDuration = 0.5)
|
|
|
|
Wait(0.5)
|
|
|
|
FXExplosionCatapultNearM.Play(PlayerREF)
|
|
|
|
Game.ShakeCamera(afStrength = 1.0, afDuration = 7)
|
|
|
|
MQ17_SC10_CapsuleLaunchStonesREF.PlaceAtMe(FXdustDropMedExplosion)
|
|
|
|
MQ17_SC10_CapsuleLaunchStonesREF.PlayAnimation("PlayAnim02")
|
|
|
|
MQ17_SC10_CeilingIntact.DisableNoWait()
|
|
|
|
MQ17_SC10_CeilingICollapsed.EnableNoWait()
|
|
|
|
Sound.StopInstance(iCleansingLoopSound)
|
|
|
|
Wait(7)
|
|
|
|
FadeToWhiteHoldImod.ApplyCrossFade(afFadeDuration = 1.0)
|
|
|
|
Wait(3)
|
|
|
|
PlayerREF.StopTranslation()
|
|
|
|
MQ17_SC09_Capsule_01_REF.StopTranslation()
|
|
|
|
SetStage(150)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function DestroyBlackStone(ObjectReference akStoneToDestroy)
|
|
|
|
|
|
|
|
if akStoneToDestroy.IsEnabled()
|
|
|
|
|
|
|
|
akStoneToDestroy.PlaceAtMe(_00E_MQ17_BlackStoneExplosion)
|
|
|
|
akStoneToDestroy.PlaceAtMe(ExplosionRuneShock02)
|
|
|
|
akStoneToDestroy.GetLinkedRef().DisableNoWait(True)
|
|
|
|
akStoneToDestroy.Disable()
|
|
|
|
_00E_MQ16_EchoScreamsM.Play(PlayerREF)
|
|
|
|
Game.ShakeCamera(afStrength = 0.1)
|
|
|
|
iBlackStonesDestroyed == iBlackStonesDestroyed + 1
|
|
|
|
|
|
|
|
If MQ12a_SC1_BlackStone01.IsDisabled() && MQ12a_SC3_BlackStone03.IsDisabled() && MQ12a_SC1_BlackStone02.IsDisabled()
|
|
|
|
DestroyBeacon()
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
Return
|
|
|
|
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function DestroyBeacon()
|
|
|
|
|
|
|
|
MQ18b.SetObjectiveCompleted(5)
|
|
|
|
_00E_Music_Special_Cleansing.Remove()
|
|
|
|
_00E_SilenceAbruptHighPriority.Add()
|
|
|
|
SetStage(130)
|
|
|
|
QSTDwemerGong01.Play(PlayerREF)
|
|
|
|
Game.ShakeCamera(afStrength = 0.1, afDuration = 3.0)
|
|
|
|
FadeToWhiteImod.Apply()
|
|
|
|
Wait(1)
|
|
|
|
FadeToWhiteHoldImod.ApplyCrossFade(afFadeDuration = 1.0)
|
|
|
|
Wait(9.5)
|
|
|
|
SetStage(150)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function SetUpEpilogue()
|
|
|
|
|
|
|
|
if bHasChosenEndingKatharsis
|
|
|
|
|
|
|
|
if _00E_FS_DreamflowerConsumed.GetValueInt() == 1 && _00E_FS_IsForgottenStoriesActivated.GetValueInt() == 1
|
|
|
|
|
|
|
|
FS_MQ18c.SetStage(5)
|
|
|
|
|
|
|
|
Else
|
|
|
|
|
|
|
|
MQ18b.SetStage(10)
|
|
|
|
MQ18b.SetUpDreamScene(True)
|
|
|
|
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
Else
|
|
|
|
MQ18b.SetUpDreamScene(False)
|
|
|
|
MQ18a.SetStage(10)
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
Self.CompleteQuest()
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function AddRomanceMusic()
|
|
|
|
|
|
|
|
If _00E_Music_Special_Romance == None
|
|
|
|
_00E_Music_Special_Romance = Game.GetForm(0x0013FA93) as MusicType
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
_00E_Music_Special_Romance.Add()
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
;=====================================================================================
|
|
|
|
; PROPERTIES
|
|
|
|
;=====================================================================================
|
|
|
|
|
|
|
|
int iPortalSound
|
|
|
|
int iVisionCount
|
|
|
|
int iVisionIntenseSound
|
|
|
|
int iHeartActiveSound
|
|
|
|
int iHeartActiveSound02
|
|
|
|
int Property iCleansingLoopSound Auto Hidden
|
|
|
|
int iBlackStonesDestroyed
|
|
|
|
|
|
|
|
Formlist emptyFormlist
|
|
|
|
|
|
|
|
bool Property bIsVisionPlaying Auto Conditional Hidden
|
|
|
|
bool Property bIsCaliaCompanion Auto Conditional Hidden
|
|
|
|
bool Property bHasChosenEndingKatharsis Auto Conditional Hidden
|
|
|
|
bool Property bTalkedToTealor Auto Conditional Hidden
|
|
|
|
|
|
|
|
ReferenceAlias Property Companion Auto
|
|
|
|
ReferenceAlias Property InjuredCompanion Auto
|
|
|
|
ReferenceAlias Property DiscardedCompanion Auto
|
|
|
|
|
|
|
|
Topic Property MQ17_D04_FinalFightScream Auto
|
|
|
|
Topic Property MQ17_D01_VisionBranchTopic Auto
|
|
|
|
|
|
|
|
Actor Property akCompanion Auto Hidden
|
|
|
|
|
|
|
|
Armor Property _00E_InvisibleHelmet_Armor Auto
|
|
|
|
|
|
|
|
_00E_QuestFunctions Property Levelsystem Auto
|
|
|
|
_00E_MQ16_Functions Property MQ16 Auto
|
|
|
|
_00E_MQ18b_Functions Property MQ18b Auto
|
|
|
|
_00E_MQ18a_Functions Property MQ18a Auto
|
|
|
|
|
|
|
|
Quest Property FS_MQ18c Auto
|
|
|
|
|
|
|
|
SoundCategory Property AudioCategorySFX Auto
|
|
|
|
SoundCategory Property AudioCategoryMAG Auto
|
|
|
|
|
|
|
|
Weather Property _00E_MQ17_Purge_Weather Auto
|
|
|
|
|
|
|
|
GlobalVariable Property JesparNoCombatComments Auto
|
|
|
|
|
|
|
|
Ammo Property _00E_MQ11a_SC12_FireArrows Auto
|
|
|
|
|
|
|
|
Scroll Property _01E_TeleportrolleSonnentempel Auto
|
|
|
|
|
|
|
|
Actor Property _00E_MC_VeiledWomanREF Auto
|
|
|
|
Actor Property PlayerREF Auto
|
|
|
|
Actor Property _00E_MC_CaliaREF Auto
|
|
|
|
Actor Property _00E_MC_JesparREF Auto
|
|
|
|
Actor Property MQ17_SC06_CameraREF Auto
|
|
|
|
Actor Property _00E_MC_LeoraREF Auto
|
|
|
|
Actor Property _00E_MC_TealorREF Auto
|
|
|
|
Actor Property _00E_MC_LexREF Auto
|
|
|
|
Actor Property _00E_MC_YuslanRef Auto
|
|
|
|
Actor Property _00E_MC_LishariREF Auto
|
|
|
|
Actor Property _00E_MC_KonstantinREF Auto
|
|
|
|
Actor Property _00E_MC_NataraREF Auto
|
|
|
|
Actor Property _00E_MC_JorrekRef Auto
|
|
|
|
Actor Property _00E_MC_YaelaREF Auto
|
|
|
|
Actor Property _00E_MC_Calia_Purge_REF Auto
|
|
|
|
Actor Property _00E_MC_Jespar_Purge_REF Auto
|
|
|
|
Actor Property MQ17_SC09_TealorPurgeREF Auto
|
|
|
|
Actor Property Suntemple_HighPriestAkawiaREF Auto
|
|
|
|
Actor Property MQ16_StubbornGuardREF Auto
|
|
|
|
Actor Property SuntempleGuardREFBasement Auto
|
|
|
|
Actor Property MQ17_ForbiddenRoom_DeadKeeperREF Auto
|
|
|
|
Actor Property MQ17_Generator_Left_REF003 Auto
|
|
|
|
Actor Property MQ17_Generator_Right_REF003 Auto
|
|
|
|
|
|
|
|
ObjectReference Property MQ17_SC07_BlackGuardianVoice Auto
|
|
|
|
|
|
|
|
Activator Property _00E_MQ17_BlackGuardianJaw Auto
|
|
|
|
|
|
|
|
_00E_VisionFX_NPC_SC Property MQ17_SC02_PyreanChroniclerREF Auto
|
|
|
|
_00E_VisionFX_NPC_SC Property MQ17_SC02_PyreanOfficerREF Auto
|
|
|
|
|
|
|
|
_00E_TestBossFightSC Property MQ17_CombatControllerREF Auto
|
|
|
|
|
|
|
|
Idle Property TG05_Knockout Auto
|
|
|
|
Idle Property TG05_GetUp Auto
|
|
|
|
Idle Property WebIdleExit Auto
|
|
|
|
Idle Property pa_Idle_Kiss_MaleMale Auto
|
|
|
|
Idle Property pa_Idle_Kiss_MaleFemale Auto
|
|
|
|
Idle Property pa_Idle_Kiss_FemaleMale Auto
|
|
|
|
Idle Property pa_Idle_Kiss_FemaleFemale Auto
|
|
|
|
|
|
|
|
VisualEffect Property AbsorbCastVFX01 Auto
|
|
|
|
VisualEffect Property AbsorbTargetVFX01Orange Auto
|
|
|
|
|
|
|
|
Spell Property _00E_MQ17_SC06_FlamingArrowSP Auto
|
|
|
|
Spell Property _00E_Game_abSlowTime Auto
|
|
|
|
|
|
|
|
EffectShader Property _00E_Purge_ShaderFX Auto
|
|
|
|
|
|
|
|
GlobalVariable Property _00E_TeleportGlobal Auto
|
|
|
|
GlobalVariable Property Timescale Auto
|
|
|
|
GlobalVariable Property MQ17_JesparFinalCompanion Auto
|
|
|
|
GlobalVariable Property CompanionIsTalking Auto
|
|
|
|
GlobalVariable Property MQ17_BlackGuardianIsTalking Auto
|
|
|
|
GlobalVariable Property _00E_FS_DreamflowerConsumed Auto
|
|
|
|
GlobalVariable Property _00E_FS_IsForgottenStoriesActivated Auto
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GlobalVariable Property _00E_VideoSkip Auto
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GlobalVariable Property _00E_AchievementsEnabled Auto
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ImageSpaceModifier Property _00E_MQ16_VisionIMOD Auto
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ImageSpaceModifier Property _00E_MQ17_SC06_TransformConsciousnessIMOD Auto
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ImageSpaceModifier Property FadeToBlackHoldIMOD Auto
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ImageSpaceModifier Property _00E_MQ17_SC01_VeiledWomanFade Auto
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ImageSpaceModifier Property _00E_MQ17_SC01_PlayerAwakeIMOD Auto
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ImageSpaceModifier Property _00E_MQ17_SC06_FireArrowImpactIMOD Auto
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ImageSpaceModifier Property MAGFireExpertHitImod Auto
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ImageSpaceModifier Property MAGShockExpImod Auto
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ImageSpaceModifier Property _00E_MQ17_SC08_BlackGuardianCollapseIMOD Auto
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ImageSpaceModifier Property alduinExplosionFlashImod Auto
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ImageSpaceModifier Property FadeToBlackImod Auto
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ImageSpaceModifier Property FadeToBlackBackImod Auto
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ImageSpaceModifier Property FadeToWhiteImod Auto
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ImageSpaceModifier Property FadeToWhiteHoldImod Auto
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ImageSpaceModifier Property _00E_MQ17_SC10_AccelerateIMOD Auto
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ImageSpaceModifier Property FadeToBlackAndBackIMOD Auto
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ObjectReference Property MQ17_SC01_PlayerWakeUpMarker Auto
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ObjectReference Property MQ17_SC01_PlayerWakeUpMarkerFailsave Auto
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ObjectReference Property MQ17_SC01_VeiledWomanStartMarker Auto
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ObjectReference Property MQ17_SC01_VeiledWomanStartMarkerFailsave Auto
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ObjectReference Property MQ17_SC01_PortalDoorFailsave Auto
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ObjectReference Property MQ17_SC01_RailREF Auto
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ObjectReference Property MQ17_SC02_PlayerStart Auto
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ObjectReference Property MQ17_SC02_BlackGuardianLightLinker Auto
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ObjectReference Property MQ17_SC05_BlackGuardianButton Auto
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ObjectReference Property MQ17_SC06_BlackGuardianHeartREF Auto
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ObjectReference Property MQ17_SC06_AbsorbLightREF Auto
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ObjectReference Property MQ17_SC06_CompanionSpawnMarker Auto
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ObjectReference Property MQ17_SC06_PillarREF Auto
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ObjectReference Property MQ17_SC06_AbsorbLightREFPlayer Auto
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ObjectReference Property MQ17_SC06_CameraPos Auto
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ObjectReference Property MQ17_SC06_PillarExitMarker Auto
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ObjectReference Property MQ16_SC07_FightLinker Auto
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ObjectReference Property MQ17_SC07_Fire_002 Auto
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ObjectReference Property MQ17_SC07_Fire_001 Auto
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ObjectReference Property MQ17_SC08_Death_Right_001 Auto
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ObjectReference Property MQ17_SC08_Death_Right_002 Auto
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ObjectReference Property MQ17_SC08_Death_Right_003 Auto
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ObjectReference Property MQ17_SC08_Death_Right_004 Auto
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ObjectReference Property MQ17_SC08_Death_Left_001 Auto
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ObjectReference Property MQ17_SC08_Death_Left_002 Auto
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ObjectReference Property MQ17_SC08_Death_Left_003 Auto
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ObjectReference Property MQ17_SC08_Death_Left_004 Auto
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ObjectReference Property MQ17_SC08_Death_Chest Auto
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ObjectReference Property MQ17_SC07_BlackGuardianJaw_REF002 Auto
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ObjectReference Property MQ17_SC07_FireFXREF003 Auto
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ObjectReference Property MQ17_SC08_DeathSmoke Auto
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ObjectReference Property MQ17_SC07_MouthLightREF001 Auto
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ObjectReference Property MQ16_SC10_VisionActorREF Auto
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ObjectReference Property MQ17_SC07_BlackGuardianJaw_Cast001 Auto
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ObjectReference Property MQ17_SC08_SoundMarker Auto
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ObjectReference Property MQ17_SC08_LightRefREF Auto
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ObjectReference Property MQ17_SC08_PlayerMarker01 Auto
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ObjectReference Property MQ17_SC08_CompanionMarker Auto
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ObjectReference Property MQ17_SC09_CollisionMarker Auto
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ObjectReference Property MQ17_SC09_PurgerGlimpseMarker Auto
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ObjectReference Property MQ15_SC02_EldritchBarrierREF Auto
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ObjectReference Property MQ14_SC01_SuntempleDoorREF Auto
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ObjectReference Property MQ17_SC06_FalmerKeys Auto
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ObjectReference Property MQ17_Temple_Destruction_marker Auto
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ObjectReference Property LeuchtfeuerSwitcher Auto
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ObjectReference Property MQ14_SC04_BarrierREF Auto
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ObjectReference Property MQ12b_SC14_SiegeTempleMarker Auto
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ObjectReference Property MQ17_SC09_CompanionLook Auto
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ObjectReference Property MQ17_SC09_CaliaBody Auto
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ObjectReference Property MQ17_SC09_JesparBody Auto
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ObjectReference Property MQ17_SC09_PurgeLightREF Auto
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ObjectReference Property MQ17_SC09_Glow Auto
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ObjectReference Property MQ17_SC09_Capsule_01_REF Auto
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ObjectReference Property MQ13b_Capsule_Chronikum_REF Auto
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ObjectReference Property MQ17_SC09_CapsuleActivatorREF_Calia Auto
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ObjectReference Property MQ17_SC09_CapsuleActivatorREF_Jespar Auto
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ObjectReference Property MQ17_SC09_CompanionChairMarker Auto
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ObjectReference Property MQ17_SC10_LaunchActivatorREF Auto
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ObjectReference Property MQ17_SC10_ChronikumPurge Auto
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ObjectReference Property MQ17_SC10_PlayerPrepareCapsuleMarker Auto
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ObjectReference Property MQ17_SC10_CapsuleLaunchStonesREF Auto
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ObjectReference Property MQ06_CaliaPointChronikumMarkerDUPLICATE001 Auto
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ObjectReference Property MQ17_SC10_CeilingIntact Auto
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ObjectReference Property MQ17_SC10_CeilingICollapsed Auto
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ObjectReference Property MQ12a_SC3_BlackStone03 Auto
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ObjectReference Property SuntempleWeatherControlTGBXREF Auto
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ObjectReference Property MQ12a_SC1_BlackStone02 Auto
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ObjectReference Property MQ12a_SC1_BlackStone01 Auto
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ObjectReference Property MQ14_SC04_SmokeREF Auto
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ObjectReference Property Chronicum_Door Auto
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ObjectReference Property MQ12b_SC14_HarborGuardREF Auto
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ObjectReference Property MQ05Prologue_EmporiumKeeper Auto
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ObjectReference Property MQ17_EntranceDoorREF Auto
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ObjectReference Property _00E_NPCDumpMarker Auto
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ObjectReference Property MQ14_SC06_TraitorRef Auto
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ObjectReference Property MQ12b_SC3_CityGuardREF Auto
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Weapon Property _02E_11Eichenbogen Auto
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Explosion Property ExplosionRuneShock02 Auto
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Explosion Property _00E_FXDustExplosionSmaller Auto
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Explosion Property _00E_A2_StarlingdummyDetExp Auto
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Explosion Property DA16SkullAreaExplosion Auto
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Explosion Property _00E_FireballExpSmallHarmless Auto
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Explosion Property _00E_HarmlessFireExplosion Auto
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Explosion Property FXdustDropMedExplosion Auto
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Explosion Property _00E_MQ17_BlackStoneExplosion Auto
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EffectShader Property TimeFadeIn01FXS Auto
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EffectShader Property TimeFadeOut01FXS Auto
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Formlist Property MQ17_SC09_DoorsFRMLST Auto
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Formlist Property MQ17_KeepersToDisable Auto
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Scene Property MQ17_SC01_PlayerWakesUpSC Auto
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Scene Property MQ17_SC02_Vision_01_SC Auto
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Scene Property MQ17_SC02_Vision_02_SC Auto
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Scene Property MQ17_SC02_Vision_03_SC Auto
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Scene Property MQ17_SC03_BlackGuardian_01 Auto
|
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Scene Property MQ17_SC04_BlackGuardian_02 Auto
|
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Scene Property MQ17_SC05_BlackGuardian_03 Auto
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Scene Property MQ17_SC06_BlackGuardianTriesToTrapPlayer Auto
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Scene Property MQ17_SC07_BlackGuardianFight Auto
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Scene Property MQ17_SC08_PreCleansing Auto
|
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Scene Property MQ17_SC09_PlayerInTemple Auto
|
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Scene Property MQ17_SC10_LaunchSequence Auto
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Formlist Property MQ17_SC02_VisionsInvolvedList Auto
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MusicType Property _00E_Music_Combat_Epic Auto
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MusicType Property _00E_Music_Special_Cleansing Auto
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MusicType Property _00E_SilenceAbruptHighPriority Auto
|
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MusicType Property _00E_Music_Special_Zyklus_OneSelection Auto
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MusicType Property _00E_Music_Special_Romance Auto
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MusicType Property _00E_Music_Special_MQ17_BlackGuardian Auto
|
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Sound Property QSTSovengardePortalOn2DLPM Auto
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Sound Property _00E_A2_Ghostwalk_TeleportDoneSound Auto
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Sound Property MAGRestorationFFFire Auto
|
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Sound Property _00E_AltIshmartepElectroShotSound Auto
|
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Sound Property QSTDA10Rumble Auto
|
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Sound Property QSTDA02ShrineActivateLPMM Auto
|
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Sound Property QSTUstengravRumble2DLPM Auto
|
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Sound Property _00E_MAGFXFireOilIgniteLow Auto
|
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Sound Property NPCDwarvenCenturionDeathM Auto
|
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Sound Property FXExplosionFirestormNearM Auto
|
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Sound Property TRPDwemerPistonOutM Auto
|
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Sound Property _00E_MQ13c_TurretChargeSoundM Auto
|
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Sound Property FXExplosionCatapultNearM Auto
|
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Sound Property MAGShockFFFireM Auto
|
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Sound Property _00E_HorrorPulse01Far Auto
|
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Sound Property _00E_Capsule_LaunchM Auto
|
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Sound Property _00E_Capsule_Close_SDM Auto
|
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Sound Property QSTDwemerGong01 Auto
|
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Sound Property QSTAlduinDeathExplosionA Auto
|
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Sound Property _00E_HorrorPulseFarSingleM Auto
|
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Sound Property _00E_MQ17_BlackGuardianScreamsM Auto
|
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Sound Property _00E_MQ16_EchoScreamsM Auto
|