Enderal SE https://mod.pub/enderal-se/38-enderal-se
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16 lines
398 B
16 lines
398 B
3 years ago
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Scriptname _00E_PerkEntropie01Bonus extends activemagiceffect
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Import Math
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Event OnEffectStart(Actor akTarget, Actor akCaster)
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if akTarget == Game.GetPlayer() && !DoOnce
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float fDamageDivider = EldritchDamageDivider.GetValue()
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EldritchDamageDivider.SetValue(fDamageDivider+(fDamageDivider*0.2))
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DoOnce = true
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endif
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EndEvent
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bool DoOnce
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globalvariable property EldritchDamageDivider auto
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