114 lines
2.6 KiB
Plaintext
114 lines
2.6 KiB
Plaintext
|
Scriptname _00E_VisionHomeSC extends ObjectReference
|
||
|
|
||
|
Event OnTriggerEnter(ObjectReference akActionRef)
|
||
|
|
||
|
if akActionRef == PlayerREF
|
||
|
bPlayerIsInside = True
|
||
|
|
||
|
If bLockedDoor == False || IsBattleRunning() == False
|
||
|
SetWeather(_00E_MQ07aVisionWeatherNoRain)
|
||
|
EndIf
|
||
|
|
||
|
ElseIf (akActionRef as _00E_MQ07a_SoldierSC)
|
||
|
nEnemiesInside += 1
|
||
|
EndIf
|
||
|
|
||
|
EndEvent
|
||
|
|
||
|
Event OnTriggerLeave(ObjectReference akActionRef)
|
||
|
|
||
|
If akActionRef == PlayerREF
|
||
|
bPlayerIsInside = False
|
||
|
|
||
|
TryCloseDoor()
|
||
|
|
||
|
SetWeather(_00E_MQ07aVisionWeatherRain)
|
||
|
ElseIf (akActionRef as _00E_MQ07a_SoldierSC)
|
||
|
nEnemiesInside -= 1
|
||
|
TryCloseDoor()
|
||
|
EndIf
|
||
|
|
||
|
EndEvent
|
||
|
|
||
|
Event OnUpdate()
|
||
|
bWeaponTransitionAllowed = True
|
||
|
If PendindWeather
|
||
|
UpdatePendingWeather()
|
||
|
EndIf
|
||
|
EndEvent
|
||
|
|
||
|
|
||
|
;=====================================================================================
|
||
|
; Inside/outside weather control
|
||
|
;=====================================================================================
|
||
|
|
||
|
Function SetWeather(Weather newWeather)
|
||
|
If newWeather == CurrentWeather
|
||
|
PendindWeather = None
|
||
|
Return
|
||
|
EndIf
|
||
|
|
||
|
PendindWeather = newWeather
|
||
|
If bWeaponTransitionAllowed
|
||
|
UpdatePendingWeather()
|
||
|
EndIf
|
||
|
EndFunction
|
||
|
|
||
|
Function UpdatePendingWeather()
|
||
|
bWeaponTransitionAllowed = False
|
||
|
|
||
|
CurrentWeather = PendindWeather
|
||
|
PendindWeather = None
|
||
|
|
||
|
If MQ07a.GetStage() < 170
|
||
|
CurrentWeather.ForceActive(True)
|
||
|
If CurrentWeather == _00E_MQ07aVisionWeatherNoRain
|
||
|
MQ07a_SC6_Rainparent.Enable()
|
||
|
Else
|
||
|
MQ07a_SC6_Rainparent.Disable()
|
||
|
EndIf
|
||
|
RegisterForSingleUpdate(1.5)
|
||
|
EndIf
|
||
|
EndFunction
|
||
|
|
||
|
|
||
|
;=====================================================================================
|
||
|
; Hut's door control
|
||
|
;=====================================================================================
|
||
|
|
||
|
Function ResetEnemiesInside()
|
||
|
nEnemiesInside = 0
|
||
|
TryCloseDoor()
|
||
|
EndFunction
|
||
|
|
||
|
Function TryCloseDoor()
|
||
|
If IsBattleRunning() && bLockedDoor == False && bPlayerIsInside == False && nEnemiesInside <= 0
|
||
|
bLockedDoor = True
|
||
|
MQ07a_SC8_HouseDoor.SetOpen(False)
|
||
|
MQ07a_SC8_HouseDoor.Lock()
|
||
|
MQ07a_SC8_HouseDoor.SetLockLevel(255)
|
||
|
MQ07a_SC8_HouseDoor.BlockActivation(True)
|
||
|
EndIf
|
||
|
EndFunction
|
||
|
|
||
|
Bool Function IsBattleRunning()
|
||
|
Return (MQ07a.GetStage() == 145)
|
||
|
EndFunction
|
||
|
|
||
|
|
||
|
ObjectReference Property MQ07a_SC6_Rainparent Auto
|
||
|
ObjectReference Property MQ07a_SC8_HouseDoor Auto
|
||
|
Weather Property _00E_MQ07aVisionWeatherNoRain Auto
|
||
|
Weather Property _00E_MQ07aVisionWeatherRain Auto
|
||
|
Actor Property PlayerREF Auto
|
||
|
|
||
|
Quest Property MQ07a Auto
|
||
|
|
||
|
Weather CurrentWeather = None
|
||
|
Weather PendindWeather = None
|
||
|
Bool bWeaponTransitionAllowed = True
|
||
|
Int nEnemiesInside = 10
|
||
|
Bool bPlayerIsInside = True
|
||
|
Bool bLockedDoor = False
|
||
|
|