2022-07-31 18:55:11 +00:00
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#pragma once
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namespace Papyrus::PhasmalistFunctions
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{
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static constexpr float magicWeight = 0.1;
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float getMagicEffectStrength(RE::EffectSetting* magicEffect, float magnitude, float area, float duration)
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{
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float result = magicEffect->data.baseCost;
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if (magnitude > 0) {
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result *= magnitude;
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}
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if (area > 0) {
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result *= area;
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}
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if (duration > 0) {
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result *= duration;
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}
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return result;
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}
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float getEnchantmentStrength(RE::EnchantmentItem* ench)
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{
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if (!ench) {
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return 0.0;
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}
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float result = 0;
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const auto effects = ench->As<RE::MagicItem>()->effects;
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for (int i = effects.size() - 1; i >= 0; i--) {
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result += getMagicEffectStrength(
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effects[i]->baseEffect,
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effects[i]->GetMagnitude(),
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effects[i]->GetArea(),
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effects[i]->GetDuration());
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}
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return result * magicWeight;
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}
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float getSpellStrength(RE::SpellItem* spell)
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{
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if (!spell) {
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return 0.0;
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}
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/*
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* // Sum of effect costs
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float result = 0;
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for (int i = papyrusSpell::GetNumEffects(spell) - 1; i >= 0; i--) {
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result += getMagicEffectStrength(
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papyrusSpell::GetNthEffectMagicEffect(spell, i),
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papyrusSpell::GetNthEffectMagnitude(spell, i),
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papyrusSpell::GetNthEffectDuration(spell, i),
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papyrusSpell::GetNthEffectArea(spell, i));
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}
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*/
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/*
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* // The costliest effect
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int iCostliestEffect = papyrusSpell::GetCostliestEffectIndex(spell);
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float result = getMagicEffectStrength(
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papyrusSpell::GetNthEffectMagicEffect(spell, iCostliestEffect),
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papyrusSpell::GetNthEffectMagnitude(spell, iCostliestEffect),
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papyrusSpell::GetNthEffectDuration(spell, iCostliestEffect),
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papyrusSpell::GetNthEffectArea(spell, iCostliestEffect)
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);
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*/
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// 2.0.10: Switch to flat magicka correlation
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return spell->GetData1()->costOverride * 1.5;
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}
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float getAdditionalExtendDataStrength(RE::InventoryEntryData* itemStack, float physicalStrength)
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{
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float strength = 0;
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if (!itemStack->extraLists) {
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return strength;
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}
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for (const auto& xList : *itemStack->extraLists) {
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const auto xEnch = xList->GetByType<RE::ExtraEnchantment>();
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if (xEnch && xEnch->enchantment) {
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strength += getEnchantmentStrength(xEnch->enchantment) * xList->GetCount();
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}
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const auto xTempered = xList->GetByType<RE::ExtraHealth>();
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if (xTempered && xTempered->health > 1.0) {
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strength += physicalStrength * (xTempered->health - 1.0) * 20 * xList->GetCount();
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}
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}
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return strength;
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}
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float getItemStackStrength(RE::InventoryEntryData* itemStack)
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{
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float strength = 0;
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float physicalStrength = 0;
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if (itemStack->object) {
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if (itemStack->object->IsWeapon()) {
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RE::TESObjectWEAP* asWeapon = itemStack->object->As<RE::TESObjectWEAP>();
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if (asWeapon) {
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float baseDmg = asWeapon->GetAttackDamage() * 1.5;
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float speed = asWeapon->GetSpeed();
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physicalStrength = baseDmg * speed;
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strength += physicalStrength;
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strength += getEnchantmentStrength(asWeapon->As<RE::TESEnchantableForm>()->formEnchanting);
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}
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}
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if (itemStack->object->IsArmor()) {
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RE::TESObjectARMO* asArmor = itemStack->object->As<RE::TESObjectARMO>();
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if (asArmor) {
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physicalStrength = asArmor->GetArmorRating();
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strength += physicalStrength;
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strength += getEnchantmentStrength(asArmor->As<RE::TESEnchantableForm>()->formEnchanting);
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}
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}
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if (itemStack->object->IsBook()) {
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RE::TESObjectBOOK* asBook = itemStack->object->As<RE::TESObjectBOOK>();
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if (asBook && asBook->TeachesSpell()) {
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return getSpellStrength(asBook->GetSpell());
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}
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}
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}
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strength = strength * itemStack->countDelta;
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strength += getAdditionalExtendDataStrength(itemStack, physicalStrength);
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return strength;
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}
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float calculateContentStrength(RE::StaticFunctionTag* tag, RE::TESObjectREFR* container)
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{
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if (!container) {
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return 0.0;
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}
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float strength = 0;
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const auto inv = container->GetInventory();
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for (const auto& [item, data] : inv) {
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const auto& [count, entry] = data;
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if (count > 0) {
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strength += getItemStackStrength(entry.get());
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}
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}
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return strength;
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}
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inline void Bind(VM& a_vm)
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{
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BIND(calculateContentStrength);
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2022-09-01 09:20:08 +00:00
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logger::info("{}", "Registered calculateContentStrength"sv);
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2022-07-31 18:55:11 +00:00
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}
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}
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