68 lines
1.9 KiB
Plaintext
68 lines
1.9 KiB
Plaintext
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Scriptname _00E_FS_SpectralChestSC extends ActiveMagicEffect
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnEffectStart(Actor akTarget, Actor akCaster)
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If PlayerREF.GetParentCell() == MQ05Jail
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_00E_FS_SpectralChestNotHere.Show()
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ElseIf PlayerREF.IsInCombat()
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_00E_FS_SpectralChestNotInCombat.Show()
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Else
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Float newCarryWeight = Self.GetMagnitude() + PlayerREF.GetAV("Alteration")
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_00E_FS_SpectralChestActorREF.SetAV("CarryWeight", newCarryWeight)
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_00E_FS_SpectralChestActorREF.SetPlayerTeammate(True, True)
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Utility.Wait(0.1)
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_00E_FS_SpectralChestCapacity.Show(_00E_FS_SpectralChestActorREF.GetTotalItemWeight(), newCarryWeight)
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_00E_FS_SpectralChestActorREF.OpenInventory()
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DRScTreasureOpen.Play(PlayerREF)
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EndIf
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EndEvent
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Float Function GetCurrentWeight(Actor akActor)
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Int NumItems = akActor.GetNumItems()
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Int i = 0
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Float fCurrentWeight
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While (i < NumItems)
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Form Entry = akActor.GetNthForm(i)
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Float fEntryItemCount = akActor.GetItemCount(Entry) as Float
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; iCurrentWeight += math.Ceiling(Entry.GetWeight() * iEntryItemCount)
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fCurrentWeight += Entry.GetWeight() * fEntryItemCount
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i += 1
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EndWhile
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Return fCurrentWeight
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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Actor Property PlayerREF Auto
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Actor Property _00E_FS_SpectralChestActorREF Auto
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Sound Property DRScTreasureOpen Auto
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Message Property _00E_FS_SpectralChestNotHere Auto
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Message Property _00E_FS_SpectralChestNotInCombat Auto
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Message Property _00E_FS_SpectralChestCapacity Auto
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Cell Property MQ05Jail Auto
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