enderalse/scripts/source/qf_bardaudience_00149595.psc

95 lines
2.4 KiB
Plaintext
Raw Normal View History

;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 9
Scriptname QF_BardAudience_00149595 Extends Quest Hidden
;BEGIN ALIAS PROPERTY Spectator03
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Spectator03 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY AudienceLocation01
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_AudienceLocation01 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Bard
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Bard Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Spectator02
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Spectator02 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Audiencelocation03
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Audiencelocation03 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Spectator05
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Spectator05 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY AudienceLocation04
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_AudienceLocation04 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY BardLocation
;ALIAS PROPERTY TYPE LocationAlias
LocationAlias Property Alias_BardLocation Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY AudienceLocation02
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_AudienceLocation02 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY AudienceLocation05
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_AudienceLocation05 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Spectator04
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Spectator04 Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Spectator01
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Spectator01 Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN CODE
;starting scene without dancing guests. only listening, cheering etc
BardAudienceScene01.Start()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_7
Function Fragment_7()
;BEGIN CODE
;starting scene including dancing guests
BardAudienceScene02.Start()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN CODE
stop()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
Scene Property BardAudienceScene01 Auto
Scene Property BardAudienceScene02 Auto