enderalse/scripts/source/_00e_mq04_lishariritualeffectscript.psc

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Scriptname _00E_MQ04_LishariRitualEffectScript extends activemagiceffect
Import Utility
Event OnEffectStart(Actor akTarget, Actor akCaster)
PlayerREF.StopTranslation()
ObjectReference TransMarker = FunctionScript.GetTranslateMarker()
TransMarker.SetPosition(PlayerREF.GetPositionX(), PlayerREF.GetPositionY() - 50.0 , TransMarker.GetPositionZ() + 15.0)
PlayerREF.SplineTranslateToREF(TransMarker , 2000.0, 2000.0)
PlayerREF.DamageActorValue("Health", (PlayerREF.GetActorValue("Health")*0.9))
Game.ShakeCamera(afStrength = 0.3)
Lishari.GetActorReference().Say(MQ04_D5_ShoutHoutTopic)
_00E_MAGEldritchExplosionM.Play(PlayerREF)
_00E_A1_DevourSoulMarker.Play(PlayerREF)
_00E_MQ04_RitualAttachClouds.Stop(PlayerREF)
_00E_MQ04_RitualHitImod.Apply()
MQ04_SC04_CollisioNREF.Enable()
Game.ShakeCamera(afStrength = 1.0)
Wait(0.5)
FadeToBlackHoldIMOD.Apply()
Wait(3)
PlayerREF.SetPosition(PlayerREF.GetPositionX(), PlayerREF.GetPositionY(), (PlayerREF.GetPositionZ() + 10.0))
PlayerREF.PlayIdle(TG05_GetUp)
FadeToBlackBackIMOD.Apply()
FadeToBlackHoldImod.Remove()
Wait(2)
Game.EnablePlayerControls()
MQ04.SetStage(90)
EndEvent
Actor Property PlayerREF Auto
ImageSpaceModifier Property _00E_MQ04_RitualHitImod Auto
Sound Property _00E_A1_DevourSoulMarker Auto
Sound Property _00E_MAGEldritchExplosionM Auto
Quest Property MQ04 Auto
Idle Property TG05_GetUp Auto
VisualEffect Property _00E_MQ04_RitualAttachClouds Auto
MQ03_Functions Property FunctionScript Auto
ImageSpaceModifier Property FadeToBlackHoldIMOD Auto
ImageSpaceModifier Property FadeToBlackBackIMOD Auto
Topic Property MQ04_D5_ShoutHoutTopic Auto
ReferenceAlias Property Lishari Auto
ObjectReference Property MQ04_SC04_CollisioNREF Auto