enderalse/scripts/source/sf_mq16_sc06_assault_001484d8.psc

58 lines
1.0 KiB
Plaintext
Raw Normal View History

;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 23
Scriptname SF_MQ16_SC06_Assault_001484D8 Extends Scene Hidden
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN CODE
MQ16.SetStage(70)
MQ16.ReanimateCorpses(3)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
MQ16.SetStage(75)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN CODE
MQ16.bGoodToGo = True
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_11
Function Fragment_11()
;BEGIN CODE
_00E_QUestFunctions.PlayerAIWAlk(False)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN CODE
MQ16.SetStage(65)
MQ16.ReanimateCorpses(2)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN CODE
MQ16.RemoveCombatMusic()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_MQ16_Functions Property MQ16 Auto