enderalse/scripts/source/_00e_mq07a_riddlechain.psc

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Scriptname _00E_MQ07a_RiddleChain extends ObjectReference
Event OnInit()
Self.BlockActivation(True)
EndEvent
Event OnUpdate()
Game.EnablePlayerControls()
Game.SetPlayerAIDriven(False)
EndEvent
Event OnActivate(ObjectReference akActionRef)
If !Solved
Actor akActor = akActionRef as Actor
; akActor.PathToReference(Self, 1.0)
self.Activate(akActor, True)
If MQ07a_BookRiddle.GetValueInt() < 4
_00E_MQ07a_sRChainNothingHappens.Show()
Game.EnablePlayerControls()
Game.SetPlayerAIDriven(False)
Elseif MQ07a_BookRiddle.GetValueInt() >= 4
Game.DisablePlayerControls()
Game.SetPlayerAIDriven(True)
Solved = True
Utility.Wait(2)
OBJDwemerRepositoryDoorM.Play(Self)
MQ07a.SetStage(95)
Game.SetPlayerAIDriven(False)
EndIf
RegisterForSingleUpdate(15)
EndIf
EndEvent
bool Solved
Message Property _00E_MQ07a_sRChainNothingHappens Auto
GlobalVariable Property MQ07a_BookRiddle Auto
Sound Property OBJDwemerRepositoryDoorM Auto
_00E_MQ07a_Functions Property MQ07a Auto