enderalse/scripts/source/_00e_phasmalist_controlsummon.psc

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Scriptname _00E_Phasmalist_ControlSummon extends activemagiceffect
; script that is attached to the magic effect that summons the apparation. Since it should be an aimed spell, this effect just checks wether the summon is legal and
; eventually casts a spell whose explosion places a marker that really summons the apparation (_00E_Phasmalist_SummonApparitionSC)
Actor Property PlayerREF auto
_FS_Phasmalist_ControlQuest Property controlQuest auto
Message Property illegalTrinket auto
{Message objects whose title is the message that is displayed when the player tries to summon an apparation but wears no phasmalist trinket object}
GlobalVariable Property summonDisabled auto
Message Property cannotSummonNow auto
Message Property _00E_Phasmalist_CantSummonInCombat auto
Shout Property _00E_Phasmalist_A1_SummonApparationShout Auto
Spell Property spellToCastOnSuccess auto
Event OnEffectStart(Actor akTarget, Actor akCaster)
;If !PlayerREF.IsInCombat()
If controlQuest.apparationAlias.getReference() != None
controlQuest.apparationAlias.unsummon()
(PlayerREF as _00E_Game_TalentControlSC).SetTalentRecoveryTime(_00E_Phasmalist_A1_SummonApparationShout, 0)
return
EndIf
_00E_Phasmalist_TrinketSC trinket = controlQuest.apparationAlias.getEquippedTrinket()
If trinket
If !controlQuest.apparationAlias.canApparationExist(PlayerREF.getCurrentLocation()) || summonDisabled.getValue() == 1
Debug.MessageBox(cannotSummonNow.getName())
return
EndIf
spellToCastOnSuccess.Cast(PlayerREF)
Else
Debug.Notification(illegalTrinket.getName())
return
EndIf
;Else
; _00E_Phasmalist_CantSummonInCombat.Show()
;
;EndIf
Endevent