146 lines
3.3 KiB
Plaintext
146 lines
3.3 KiB
Plaintext
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 16
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Scriptname QF_NQ23_0013374C Extends Quest Hidden
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;BEGIN ALIAS PROPERTY Yerai
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Yerai Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY chest
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_chest Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Pahtira
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Pahtira Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Steuereinheit
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Steuereinheit Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY MarkerLager
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_MarkerLager Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Schluessel
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Schluessel Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_11
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Function Fragment_11()
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;BEGIN CODE
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SetObjectiveCompleted(10)
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SetObjectiveDisplayed(15)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN CODE
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NQ23_SC1.ForceStart()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_5
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Function Fragment_5()
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;BEGIN CODE
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SetObjectiveCompleted(10)
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SetObjectiveCompleted(17)
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SetObjectiveCompleted(18)
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SetObjectiveDisplayed(20)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_15
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Function Fragment_15()
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;BEGIN CODE
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SetObjectiveCompleted(15)
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SetObjectiveCompleted(17)
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SetObjectiveCompleted(18)
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SetObjectiveDisplayed(20)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_4
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Function Fragment_4()
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;BEGIN AUTOCAST TYPE _00E_NQ23_Functions
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Quest __temp = self as Quest
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_00E_NQ23_Functions kmyQuest = __temp as _00E_NQ23_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveDisplayed(10)
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kmyQuest.EnableMuldir()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_7
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Function Fragment_7()
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;BEGIN AUTOCAST TYPE _00E_NQ23_Functions
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Quest __temp = self as Quest
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_00E_NQ23_Functions kmyQuest = __temp as _00E_NQ23_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectivecompleted(20)
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SetObjectiveDisplayed(30)
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kmyQuest.EnableSteuereinheit()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_9
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Function Fragment_9()
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;BEGIN AUTOCAST TYPE _00E_NQ23_Functions
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Quest __temp = self as Quest
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_00E_NQ23_Functions kmyQuest = __temp as _00E_NQ23_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.CompleteQuest()
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CompleteAllObjectives()
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Game.GetPlayer().RemoveItem(_00E_NQ23_Sternlingssteuereinheit,1)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_8
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Function Fragment_8()
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;BEGIN AUTOCAST TYPE _00E_NQ23_Functions
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Quest __temp = self as Quest
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_00E_NQ23_Functions kmyQuest = __temp as _00E_NQ23_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(30)
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SetObjectiveDisplayed(40)
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kmyQuest.StartSC03()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0()
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;BEGIN AUTOCAST TYPE _00E_NQ23_Functions
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Quest __temp = self as Quest
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_00E_NQ23_Functions kmyQuest = __temp as _00E_NQ23_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.CastExplosion()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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Scene Property NQ23_SC1 Auto
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MiscObject Property _00E_NQ23_Sternlingssteuereinheit Auto
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