189 lines
4.6 KiB
Plaintext
189 lines
4.6 KiB
Plaintext
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 27
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Scriptname QF_MQ09_0007FA91 Extends Quest Hidden
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;BEGIN ALIAS PROPERTY HoheSpinne
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_HoheSpinne Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY HoherBaer
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_HoherBaer Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Nehrimesian01
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Nehrimesian01 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Jespar
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Jespar Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Taranor
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Taranor Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY TalkingActivator
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_TalkingActivator Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Alma
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Alma Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Player
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Player Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Nehrimesian02
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Nehrimesian02 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Samael
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Samael Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY HoherTiger
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_HoherTiger Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Tealor
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Tealor Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_19
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Function Fragment_19()
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;BEGIN AUTOCAST TYPE _00E_MQ09_QuestFunctions
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Quest __temp = self as Quest
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_00E_MQ09_QuestFunctions kmyQuest = __temp as _00E_MQ09_QuestFunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.DisappearTealor()
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_00E_Music_Special_Character_Tealor.Remove()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0()
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;BEGIN AUTOCAST TYPE _00E_MQ09_QuestFunctions
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Quest __temp = self as Quest
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_00E_MQ09_QuestFunctions kmyQuest = __temp as _00E_MQ09_QuestFunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.InitQuest()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_15
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Function Fragment_15()
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;BEGIN AUTOCAST TYPE _00E_MQ09_QuestFunctions
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Quest __temp = self as Quest
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_00E_MQ09_QuestFunctions kmyQuest = __temp as _00E_MQ09_QuestFunctions
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;END AUTOCAST
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;BEGIN CODE
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Utility.Wait(2)
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kmyQuest.KillPlayer()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_12
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Function Fragment_12()
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;BEGIN AUTOCAST TYPE _00E_MQ09_QuestFunctions
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Quest __temp = self as Quest
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_00E_MQ09_QuestFunctions kmyQuest = __temp as _00E_MQ09_QuestFunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.MQ09_D5_RepeatForceGreetSceneStart()
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Game.RequestAutoSave()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_21
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Function Fragment_21()
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;BEGIN AUTOCAST TYPE _00E_MQ09_QuestFunctions
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Quest __temp = self as Quest
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_00E_MQ09_QuestFunctions kmyQuest = __temp as _00E_MQ09_QuestFunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.EndQuest()
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CompleteAllObjectives()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_13
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Function Fragment_13()
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;BEGIN AUTOCAST TYPE _00E_MQ09_QuestFunctions
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Quest __temp = self as Quest
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_00E_MQ09_QuestFunctions kmyQuest = __temp as _00E_MQ09_QuestFunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.MQ09_D6_SceneForceStart()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_10
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Function Fragment_10()
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;BEGIN AUTOCAST TYPE _00E_MQ09_QuestFunctions
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Quest __temp = self as Quest
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_00E_MQ09_QuestFunctions kmyQuest = __temp as _00E_MQ09_QuestFunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.GameFadeOut()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_6
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Function Fragment_6()
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;BEGIN CODE
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SetObjectiveCompleted(5)
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SetObjectiveDisplayed(10)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_4
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Function Fragment_4()
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;BEGIN AUTOCAST TYPE _00E_MQ09_QuestFunctions
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Quest __temp = self as Quest
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_00E_MQ09_QuestFunctions kmyQuest = __temp as _00E_MQ09_QuestFunctions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveDisplayed(5)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_8
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Function Fragment_8()
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;BEGIN AUTOCAST TYPE _00E_MQ09_QuestFunctions
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Quest __temp = self as Quest
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_00E_MQ09_QuestFunctions kmyQuest = __temp as _00E_MQ09_QuestFunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.HohenAufloesen()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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MusicType Property _00E_Music_Special_Character_Tealor Auto
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