249 lines
5.6 KiB
Plaintext
249 lines
5.6 KiB
Plaintext
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 27
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Scriptname QF_NQ27_00149517 Extends Quest Hidden
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;BEGIN ALIAS PROPERTY Kena
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Kena Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Kraig
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Kraig Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Karymea
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Karymea Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Matrose3
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Matrose3 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Guard
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Guard Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Olfid
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Olfid Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Schuldschein
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Schuldschein Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Matrose4
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Matrose4 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY MarkerLeuchtturm
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_MarkerLeuchtturm Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Matrose1
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Matrose1 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Matrose5
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Matrose5 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Darius
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Darius Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY LetterLighthouse
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_LetterLighthouse Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Letter
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Letter Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_9
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Function Fragment_9()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ06_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ06_Functions kmyQuest = __temp as _00E_FS_NQ06_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.Bolzerei()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_21
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Function Fragment_21()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ06_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ06_Functions kmyQuest = __temp as _00E_FS_NQ06_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.EndDariusInJail()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ06_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ06_Functions kmyQuest = __temp as _00E_FS_NQ06_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.SetUpSC01()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_7
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Function Fragment_7()
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;BEGIN CODE
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SetObjectiveCompleted(45)
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SetObjectiveDisplayed(50)
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SetObjectiveDisplayed(60)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_3
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Function Fragment_3()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ06_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ06_Functions kmyQuest = __temp as _00E_FS_NQ06_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC01()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_6
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Function Fragment_6()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ06_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ06_Functions kmyQuest = __temp as _00E_FS_NQ06_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.OpenLighthouseDoor()
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SetObjectiveCompleted(30)
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SetObjectiveDisplayed(40)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_5
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Function Fragment_5()
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;BEGIN CODE
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SetObjectiveCompleted(10)
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SetObjectiveCompleted(15)
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SetObjectiveDisplayed(20)
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SetObjectiveDisplayed(30)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_16
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Function Fragment_16()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ06_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ06_Functions kmyQuest = __temp as _00E_FS_NQ06_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC02()
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SetObjectiveDisplayed(70)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_8
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Function Fragment_8()
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;BEGIN CODE
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SetObjectiveCompleted(60)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_4
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Function Fragment_4()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ06_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ06_Functions kmyQuest = __temp as _00E_FS_NQ06_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveDisplayed(10)
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kmyQuest.OpenHouseDoor()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_24
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Function Fragment_24()
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;BEGIN CODE
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SetObjectiveCompleted(40)
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SetObjectiveDisplayed(45)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_20
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Function Fragment_20()
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;BEGIN CODE
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SetObjectiveCompleted(70)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_22
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Function Fragment_22()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ06_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ06_Functions kmyQuest = __temp as _00E_FS_NQ06_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.EndKarymeaInJail()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_17
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Function Fragment_17()
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;BEGIN CODE
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SetObjectiveCompleted(70)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_13
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Function Fragment_13()
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;BEGIN AUTOCAST TYPE _00E_FS_NQ06_Functions
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Quest __temp = self as Quest
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_00E_FS_NQ06_Functions kmyQuest = __temp as _00E_FS_NQ06_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.MoveDariusToJail()
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SetObjectiveCompleted(50)
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if !IsObjectiveCompleted(60)
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SetObjectiveFailed(60)
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endif
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if IsObjectiveCompleted(20)
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SetStage(100)
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endif
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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