enderalse/source/scripts/_00e_arkanistenfiebertriggerbox.psc

109 lines
3.0 KiB
Plaintext
Raw Normal View History

Scriptname _00E_ArkanistenfieberTriggerbox extends ObjectReference
;=====================================================================================
; PROPERTIES
;=====================================================================================
Float Property Timer = 3.0 Auto
Int Property strength = 2 Auto
Actor Property PlayerREF Auto
Message Property _00E_Player_sArcaneFeverIncreased Auto
ImageSpaceModifier Property _00E_ArkanistenfieberIMOD Auto
Sound Property _00E_FS_IncreaseArcaneFeverM Auto
GlobalVariable Property GameDaysPassed Auto
GlobalVariable Property TimeScale Auto
Bool bPlayerInsideTrigger = False
Bool bTimerTicking = False
Float fSleepStartTime
;=====================================================================================
; EVENTS
;=====================================================================================
Event OnTriggerEnter(ObjectReference akActionRef)
If akActionRef == PlayerREF
bPlayerInsideTrigger = True
RegisterForSleep()
If bTimerTicking == False
IncreaseFeaverTick()
EndIf
EndIf
EndEvent
Event OnTriggerLeave(ObjectReference akActionRef)
If akActionRef == PlayerREF
bPlayerInsideTrigger = False
UnregisterForSleep()
EndIf
EndEvent
Event OnUnload()
; Failsafe reset of everything
bPlayerInsideTrigger = False
bTimerTicking = False
fSleepStartTime = 0
UnregisterForUpdate()
UnregisterForSleep()
EndEvent
Event OnUpdate()
If bPlayerInsideTrigger
IncreaseFeaverTick()
Else
bTimerTicking = False
EndIf
EndEvent
Event OnSleepStart(Float afSleepStartTime, Float afDesiredSleepEndTime)
; Track player sleeping in the trigger because of the bed in Old Three River Watch
If bPlayerInsideTrigger
bTimerTicking = False
UnregisterForUpdate()
fSleepStartTime = GameDaysPassed.GetValue()
Else
fSleepStartTime = 0
EndIf
EndEvent
Event OnSleepStop(Bool abInterrupted)
If fSleepStartTime > 0.0
; Inc. fever periods = (sleep time in days * secs per day) / (timescale * inc. fever timer)
Int nPeriods = (((GameDaysPassed.GetValue() - fSleepStartTime) * 86400.0) / (TimeScale.GetValue() * Timer)) as Int
fSleepStartTime = 0.0
IncreaseFeaverBy(Strength * nPeriods)
EndIf
If bPlayerInsideTrigger && bTimerTicking == False
bTimerTicking = True
RegisterForSingleUpdate(Timer)
EndIf
EndEvent
;=====================================================================================
; FUNCTIONS
;=====================================================================================
Function IncreaseFeaverBy(Int iValue)
If PlayerREF.IsDead() == False
2023-12-08 02:45:53 +00:00
PlayerREF.ModActorValue("LastFlattered", -iValue)
_00E_Player_sArcaneFeverIncreased.Show(iValue, -1.0 * PlayerREF.GetActorValue("LastFlattered"))
_00E_FS_IncreaseArcaneFeverM.Play(PlayerREF)
_00E_ArkanistenfieberIMOD.Apply()
EndIf
EndFunction
Function IncreaseFeaverTick()
bTimerTicking = True
IncreaseFeaverBy(Strength)
If bTimerTicking
RegisterForSingleUpdate(Timer)
EndIf
EndFunction