enderalse/source/scripts/_00e_mq07b_questfunctions.psc

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scriptname _00E_MQ07b_Questfunctions extends Quest Conditional
Import Utility
;=====================================================================================
; EVENTS
;=====================================================================================
Event OnUpdate()
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If GetCurrentStageID() >= 145 && GetCurrentStageID() < 150
SetCurrentStageID(150)
EndIf
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If (PlayerREF.GetParentCell() == AltDothulgradL4) && (GetCurrentStageID() == 80)
If !MQ07b_SC04_Massacre.IsPlaying()
MQ07b_SC04_Massacre.ForceStart()
If !_00E_MC_CaliaREF.IsEnabled()
_00E_MC_CaliaREF.Enable()
_00E_MC_CaliaREF.MoveTo(MQ07b_CaliaStandMarker)
EndIf
EndIf
EndIf
EndEvent
;=====================================================================================
; FUNCTIONS
;=====================================================================================
Function StartQuest()
CompanionIsTalking.SetValueInt(0)
AllowIdleChatter.SetValue(0)
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_MC_CaliaREF.Enable()
_00E_MC_CaliaREF.MoveTo(CaliaStartMarker)
_00E_MC_CaliaREF.SetOutfit(_00E_MC_Calia_Outfit)
MQ07b_DeusExMachina.SetObjectiveDisplayed(10)
if !_00E_MC_LishariREF.IsDisabled()
_00E_MC_LishariREF.Enable()
EndIf
_00E_MC_LishariREF.MoveTo(MQ07_SC02_LishariStartMarker)
If !CQC01.IsCompleted()
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CQC01.SetCurrentStageID(20)
EndIf
; Fix for http://sureai.net:9898/browse/ERB-914 and
; http://sureai.net:9898/browse/ERB-982 (hopefully).
Karek.SetGhost(True)
Karek.GetActorBase().SetEssential(True)
; Stop Lishari's chatter scene in the tavern. (It would mess with
; her AI in the ruin.)
If LishariDialogue_SC01_LishariConversation.IsPlaying()
LishariDialogue_SC01_LishariConversation.Stop()
EndIf
EndFunction
Function PrepareSC02()
_00E_MC_LishariREF.MoveTo(MQ07_SC02_LishariStartMarker)
SoldatAlias01.GetReference().MoveTo(MQ07b_SC02_GuardStandMarker)
EndFunction
Function StartEscort()
MQ07b_DeusExMachina.SetObjectiveCompleted(20)
MQ07b_DeusExMachina.SetObjectiveDisplayed(30)
_00E_MC_CaliaREF.EvaluatePackage()
_00E_MC_CaliaREF.SetOutfit(_00E_MC_Calia_Outfit)
Counter.SetValue(1.0)
MQ07MapMarker.AddToMap(false)
DoorRef.Enable()
MQ07b_SC01_CaliaComment.ForceStart()
_00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(_00E_MC_CaliaREF, True, 350, 400, 100)
EndFunction
Function SC02Failsave()
if !MQ07b_SC02_Lishari.IsActionComplete(7)
MQ07b_SC02_Lishari.ForceStart()
EndIf
EndFunction
Function PlayBellVision()
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if GetCurrentStageID() < 55
MQ07b_DeusExMachina.SetObjectiveCompleted(40)
EndIf
Formlist refsInvolved
refsInvolved.AddForm(_00E_MC_CaliaREF as Actor)
refsInvolved.AddForm(_00E_MC_LishariREF as Actor)
refsInvolved.AddForm(MQ07b_Hireling_Ref as Actor)
Formlist glowingRefs
glowingRefs.AddForm(MQ07b_SC03_BurntCorpseREF)
_00E_PlayerFunctions.GetVisionControl().VisionEffectNoTimestop(glowingRefs, MQ07b_SC2_BellVisionStaticRefs, false)
Wait(1.0)
_00E_QuestshaderRed.Play(MQ07Bell01, 2.0)
_00E_BellGong_03.Play(MQ07Bell01)
Game.ShakeCamera(afStrength = 0.1)
Wait(2.0)
_00E_QuestshaderRed.Play(MQ07Bell02, 2.0)
_00E_BellGong_04.Play(MQ07Bell02)
Game.ShakeCamera(afStrength = 0.1)
Wait(2.0)
_00E_BellGong_05.Play(MQ07Bell03)
_00E_QuestshaderRed.Play(MQ07Bell03, 2.0)
Game.ShakeCamera(afStrength = 0.1)
Wait(2.0)
_00E_BellGong_02.Play(MQ07Bell04)
_00E_QuestshaderRed.Play(MQ07Bell04, 2.0)
Game.ShakeCamera(afStrength = 0.1)
Wait(2.0)
_00E_QuestshaderRed.Play(MQ07Bell02, 2.0)
_00E_BellGong_04.Play(MQ07Bell02)
Wait(2)
_00E_PlayerFunctions.GetVisionControl().VisionEffectNoTimestopStop(glowingRefs, MQ07b_SC2_BellVisionStaticRefs)
_00E_MC_CaliaREF.EvaluatePackage()
_00E_MC_LishariREF.EvaluatePackage()
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if GetCurrentStageID() < 55
MQ07b_DeusExMachina.SetCurrentStageID(55)
MQ07b_DeusExMachina.SetObjectiveDisplayed(45)
EndIf
EndFunction
Function EnableBarrierCollision()
MQ07b_SC02_CollisionRef001.EnableNoWait()
MQ07b_SC02_CollisionRef002.EnableNoWait()
MQ07b_SC02_CollisionRef003.EnableNoWait()
MQ07b_SC02_CollisionRef004.EnableNoWait()
EndFunction
Function SpawnBarrier()
QSTDA10Rumble.Play(PlayerREF)
QSTHermaeusPortalOpenM.Play(PlayerREF)
MQ07b_SC02_BarrierREF.Enable()
MQ07b_SC02_CollisionRef001.EnableNoWait()
MQ07b_SC02_CollisionRef002.EnableNoWait()
MQ07b_SC02_CollisionRef003.EnableNoWait()
MQ07b_SC02_CollisionRef004.EnableNoWait()
Wait(0.5)
MQ07b_SC02_BarrierREF.PlayAnimation("PlayAnim02")
Game.EnablePlayerControls()
_00E_TeleportGlobal.SetValueInt(1)
MQ07b_DeusExMachina.SetObjectiveCompleted(45)
EndFunction
Function DissolvePlatform()
Game.ShakeCamera(afDuration = 2.0)
OBJEyeofMagnusVanishM.Play(PlayerREF)
Wait(1)
_00E_MQ07b_DissolvePlatformFXS.Play(Plattform)
_00E_MQ07b_DissolvePlatformFXS.Play(MQ07b_SC03_BurntCorpseREF)
EndFunction
Function DisablePlatform()
Wait(1)
Game.ShakeCamera()
MAGIllusionReleaseAimedSDM.Play(PlayerREF)
MAGFireBallExpImod.Apply()
Plattform.Disable()
MQ07b_SC03_BurntCorpseREF.Disable()
MQ07b_DeusExMachina.SetObjectiveDisplayed(46)
Game.EnablePlayerControls()
Game.SetPlayerAIDriven(0)
EndFunction
Function CastExplosionAtPlayer()
If MQ07b_SC02_Lishari.IsPlaying()
; Failsave for http://sureai.net:9898/browse/ERB-251 .
MQ07b_SC02_Lishari.Stop()
Endif
if Karek.IsDead()
; Failsave for http://sureai.net:9898/browse/ERB-423 .
Karek.resurrect()
endif
_00E_SilenceAbruptHighPriority.Add()
PlayerREF.Say(PlayerDialogue_Hit)
Game.ShakeCamera(afStrength = 1.0)
_00E_MAGBottleBreak.Play(MQ07b_SC04_BottleREF)
MAGShockExpImod.Apply()
MQ07b_SC04_BottleREF.PlaceAtMe(_00E_A1_ShadowtongueOilBottleExplosion)
MQ07b_SC04_BottleREF.PlaceAtMe(FXdustDropMedExplosion)
MQ07b_SC04_BottleREF.PlaceAtMe(TrapExplosionRuneLightning01)
MQ07b_SC04_BottleREF.Disable()
Game.ForceFirstPerson()
Game.ShowFirstPersonGeometry(False)
Game.DisablePlayerControls(true, true, true, false, true, true, true, false)
Debug.SendAnimationEvent(PlayerREF, "IdleForceDefaultState")
Wait(0.1)
PlayerREF.PlayIdle(TG05_KnockOut)
Enemy01.SetActorValue("Health", 0)
Enemy02.SetActorValue("Health", 0)
Enemy02.KillEssential(Karek)
Enemy01.KillEssential(Karek)
Wait(3.2)
FadeToBlackHoldImod.Apply()
_00E_NPCKillBodyfall.Play(PlayerREF)
Wait(2)
PlayerREF.MoveTo(MQ07b_SC05_PlayerMarkerREF)
FadeToBlackHoldImod.Remove()
_00E_MQP02_HeadacheAnimated.Apply()
MQ07b_SC04_CollisionBox.Enable()
_00E_MC_CaliaREF.EnableNoWait()
_00E_MC_CaliaREF.MoveTo(MQ07b_CaliaStandMarker)
Game.ShowFirstPersonGeometry(True)
MQ07b_DeusExMachina_KarekScene.Start()
Karek.SetGhost(false)
Karek.MoveTo(MQ07b_KarrekPortMarker)
MQ07b_SC04_Massacre.ForceStart()
If !MQ07b_SC04_Massacre.IsPlaying()
MQ07b_SC04_Massacre.ForceStart()
EndIf
RegisterForSingleUpdate(3)
EndFunction
Function SC04KarekFailsave()
Karek.MoveTo(MQ07b_KarrekStandMarker001)
EndFunction
Function KillKarekFailsave()
if !Karek.IsDead()
Karek.SetGhost(False)
Karek.GetActorBase().SetEssential(False)
Karek.KillEssential(Karek)
EndIf
EndFunction
Function PlayCaliaSound()
FSTStoneSolidJumpDownSDM.Play(Karek)
EndFunction
Function CaliaKillKarek()
If !bMassacreRunning
bMassacreRunning = True
Karek.GetActorBase().SetEssential(False)
_00E_MQ07b_CaliaMassacreM.Play(_00E_MC_CaliaREF)
_00E_MC_CaliaREF.PlayIdleWithTarget(pa_MQ07b_CaliaMassacre, Karek)
Wait(5.16)
_00E_MC_CaliaItFXS.Play(_00E_MC_CaliaREF)
_00E_MC_CaliaREF.SetEyeTexture(_00E_MC_CaliaEyesIt)
_00E_SilenceAbruptHighPriority.Remove()
_00E_Music_Special_MQ07b_Massacre.Add()
ObjectReference expRef = Karek.PlaceAtMe(XMarker)
expRef.MoveTo(Karek, 0.0, 0.0, 70)
expRef.PlaceAtMe(defaultGhostDeathExplosion)
Wait(2)
Wait(4.84)
Karek.DropObject(Karek.GetEquippedWeapon(), 1)
VampireChangeFX.Stop(Karek)
Wait(4.28)
Game.TriggerScreenBlood(100)
Mq07b_SC04_BloodMarkerREF.Enable()
Mq07b_SC04_BloodMarkerREF.PlayImpactEffect(BloodSprayImpactSetRed)
Wait(2.78)
Game.TriggerScreenBlood(50)
Mq07b_SC04_BloodMarkerREF.PlayImpactEffect(BloodSprayImpactSetRed)
Wait(0.23)
Mq07b_SC04_BloodMarkerREF.PlayImpactEffect(BloodSprayImpactSetRed)
Wait(1.78)
Game.TriggerScreenBlood(50)
MQ07Blood.Enable()
Mq07b_SC04_BloodMarkerREF.PlayImpactEffect(BloodSprayImpactSetRed)
Wait(0.97)
Game.TriggerScreenBlood(50)
Mq07b_SC04_BloodMarkerREF.PlayImpactEffect(BloodSprayImpactSetRed)
Wait(2.17) ; Kick
Wait(0.97)
Mq07b_SC04_BloodMarkerREF.PlayImpactEffect(BloodSprayImpactSetRed)
Wait(1.12)
Mq07b_SC04_BloodMarkerREF.PlayImpactEffect(BloodSprayImpactSetRed)
Wait(1.5)
_00E_MC_CaliaItFXS.Stop(_00E_MC_CaliaREF)
_00E_MC_CaliaREF.SetEyeTexture(EyesMaleHumanHazelBrown)
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SetCurrentStageID(82)
EndIf
EndFunction
Function PlayerWakeUp()
_00E_MQ01_HeadacheEnd.Apply()
Wait(2)
PlayerREF.PlayIdle(TG05_GetUp)
Wait(2.8)
Game.EnablePlayerControls()
Game.SetPlayerAIDriven(False)
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MQ07b_DeusExMachina.SetCurrentStageID(95)
_00E_MC_CaliaREF.EvaluatePackage()
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SetCurrentStageID(95)
EndFunction
Function HallysFlee()
_00E_MQ07b_HallysFree.SetValueInt(1)
Game.DisablePlayerControls()
Actor HallyActor = HallyRef as Actor
HallyActor.EvaluatePackage()
Wait(2)
FadeToBlackImod.Apply()
Wait(1)
FadeToBlackHoldImod.ApplyCrossFade()
Wait(1)
HallyActor.Disable()
_00E_MC_CaliaREF.MoveTo(MQ07CaliaMarker)
_00E_MC_LishariREF.MoveTo(MQ07LishariMarker)
MQ07MageRef.Enable()
MQ07MageRef.MoveTo(MQ07MageMarker)
MQ07b_SC05_GuardREF.Enable()
MQ07b_SC05_GuardREF.MoveTo(MQ07MageMarker002)
MQ07b_DeusExMachina_SceneLishariEnde01.ForceStart()
Wait(2)
PlayerREF.MoveTo(MQ07PlayerMarker)
FadeToBlackBackImod.ApplyCrossFade()
MQ07LeverRef.Enable()
Wait(2)
Game.EnablePlayerControls()
EndFunction
Function HallysArrest()
SetObjectiveCompleted(46)
bHallysArrested = True
_00E_MQ07b_HallysFree.SetValueInt(0)
Game.DisablePlayerControls()
Actor HallyActor = HallyRef as Actor
HallyActor.EvaluatePackage()
Wait(3)
FadeToBlackImod.Apply()
Wait(1)
FadeToBlackHoldImod.ApplyCrossFade()
Wait(1)
HallyRef.MoveTo(MQ07b_SC05_HallysMarker)
Debug.SendAnimationEvent(HallyRef, "IdleBoundKneesStart")
_00E_MC_CaliaREF.MoveTo(MQ07CaliaMarker)
_00E_MC_LishariREF.MoveTo(MQ07LishariMarker)
_00E_MC_LishariREF.Enable()
MQ07MageRef.Enable()
MQ07MageRef.MoveTo(MQ07MageMarker)
MQ07b_SC05_GuardREF.Enable()
MQ07b_SC05_GuardREF.MoveTo(MQ07MageMarker002)
MQ07b_DeusExMachina_SceneLishariEnde01.ForceStart()
Wait(3)
PlayerREF.MoveTo(MQ07PlayerMarker)
FadeToBlackBackImod.ApplyCrossFade()
MQ07LeverRef.Enable()
Wait(2)
Game.EnablePlayerControls()
EndFunction
Function DisableHallysAndLishariDudes()
HallyRef.Disable()
MQ07b_SC05_GuardREF.Disable()
MQ07MageRef.Disable()
EndFunction
Function StartSC06()
MQ07b_SC06_Conclusion.ForceStart()
EndFunction
Function EnableBellHammer()
If MQ07b_SC01_BellHammerREF == None
MQ07b_SC01_BellHammerREF = Game.GetForm(0x000A9A95) as ObjectReference
EndIf
MQ07b_SC01_BellHammerREF.Enable()
EndFunction
Function SetUpFinalScene()
AltDothulgradLever.disable()
Game.DisablePlayerControls()
FadeToBlackImod.Apply()
_00E_TeleportGlobal.SetValue(0)
Wait(2.7)
FadeToBlackHoldImod.ApplyCrossFade(0.5)
If _00E_MC_LexREF.IsDisabled()
_00E_MC_LexREF.Enable()
EndIf
_00E_MC_KonstantinREF.MoveTo(_00E_MQ07PortMarkerRight)
_00E_MC_NataraREF.MoveTo(_00E_MQ07PortMarkerLeft)
_00E_MC_YuslanRef.MoveTo(_00E_MQ07PortMarkerRight001)
_00E_MC_LexREF.MoveTo(_00E_MQ07PortMarkerLeft001)
_00E_MC_JorrekRef.MoveTo(_00E_MQ08aPrologue_LishariMarker)
_00E_MC_CaliaREF.MoveTo(MQ07PortCalia)
_00E_MC_CaliaREF.SetOutfit(_00E_MC_Calia_SimpleClothing)
PlayerREF.MoveTo(MQ07PortPlayer)
MQ07b_S7_Abgabe.ForceStart()
Wait(1.4)
FadeToBlackBackImod.ApplyCrossFade(1.0)
Wait(1.4)
Game.EnablePlayerControls()
EndFunction
Function StartMQ08Prologue()
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MQ07bAftermath.SetCurrentStageID(5)
MQ08Prologue.SetCurrentStageID(5)
_00E_TeleportGlobal.SetValueInt(0)
EndFunction
Function InitiateResetAILoop()
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while GetCurrentStageID() >= 75
Wait(1.5)
EndWhile
EndFunction
Function PlayVisionVoice(int iVisionIndex, ObjectReference objShader)
Formlist involvedFormlist
involvedFormlist.AddForm(objShader)
Formlist caliaFormlist
caliaFormlist.AddForm(_00E_MC_CaliaREF as Actor)
_00E_MQ07b_VisionREF.MoveTo(PlayerREF)
iVisionIndexProperty = iVisionIndex
_00E_PlayerFunctions.GetVisionControl().VisionEffectNoTimestop(involvedFormlist, caliaFormlist, true)
Wait(1)
_00E_MQ07b_VisionREF.Say(MQ07b_D7_VisionBranchTopic)
Wait(7)
_00E_MQ07b_VisionREF.Disable()
_00E_PlayerFunctions.GetVisionControl().VisionEffectNoTimestopStop(involvedFormlist, caliaFormlist)
_00E_MQ07b_VisionREF.Enable()
EndFunction
Function FinishQuest()
CompanionIsTalking.SetValueInt(0)
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MQ07bAftermath.SetCurrentStageID(5)
_00E_EPHandler.GiveEP(__Config_iRewardEXP)
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
AllowIdleChatter.SetValue(1)
_00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(_00E_MC_CaliaREF, False) ; Failsafe
SetObjectiveCompleted(125)
PlayerREF.AddItem(Gold001, 250)
CompleteAllObjectives()
If CQC01.IsCompleted()
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CQC02.SetCurrentStageID(5)
EndIf
Steam.UnlockAchievement("END_PROTO_BEACON_01")
EndFunction
Function SC06Failsave()
RegisterForSingleUpdate(60)
EndFunction
;=====================================================================================
; PROPERTIES
;=====================================================================================
bool bMassacreRunning
int Property __Config_iRewardEXP = 800 Auto
int Property iVisionIndexProperty Auto Conditional Hidden
bool Property bHallysArrested Auto Conditional Hidden
GlobalVariable Property AllowIdleChatter Auto
Quest Property MQ08Prologue Auto
Quest Property MQ07b_DeusExMachina Auto
Quest Property MQ07bAftermath Auto
Quest Property CQC01 Auto
Quest Property CQC02 Auto
Topic Property MQ07b_D7_VisionBranchTopic Auto
Formlist Property MQ07b_SC2_BellVisionStaticRefs Auto
MiscObject Property Gold001 Auto
MusicType Property _00E_Music_Special_MQ07b_Massacre Auto
MusicType Property _00E_SilenceAbruptHighPriority Auto
ObjectReference Property _00E_MQ07b_VisionREF Auto
ObjectReference Property _00E_MQ07PortMarkerRight001 Auto
ObjectReference Property _00E_MQ07PortMarkerLeft001 Auto
ObjectReference Property MQ07PortCalia Auto
ObjectReference Property MQ07PortPlayer Auto
ObjectReference Property DoorRef Auto
ObjectReference Property CaliaStartMarker Auto
ObjectReference Property Mq07b_SC04_BloodMarkerREF Auto
ObjectReference Property MQ07b_SC03_BurntCorpseREF Auto
ObjectReference Property MQ07Mapmarker Auto
ObjectReference Property MQ07Bell01 Auto
ObjectReference Property MQ07Bell02 Auto
ObjectReference Property MQ07Bell03 Auto
ObjectReference Property MQ07Bell04 Auto
ObjectReference Property MQ07b_KarrekPortMarker Auto
ObjectReference Property MQ07b_SC04_CollisionBox Auto
ObjectReference Property Plattform Auto
ObjectReference Property _00E_MQ07PortMarkerLeft Auto
ObjectReference Property _00E_MQ07PortMarkerRight Auto
ObjectReference Property MQ07b_SC04_BottleREF Auto
ObjectReference Property AltDothulgradLever Auto
ObjectReference Property MQ07MageMarker Auto
ObjectReference Property MQ07PlayerMarker Auto
ObjectReference Property MQ07LishariMarker Auto
ObjectReference Property MQ07CaliaMarker Auto
ObjectReference Property MQ07MageRef Auto
ObjectReference Property MQ07MageMarker002 Auto
ObjectReference Property MQ07LeverRef Auto
ObjectReference Property MQ07b_SC05_PlayerMarkerREF Auto
ObjectReference Property MQ07Blood Auto
ObjectReference Property HallyRef Auto
ObjectReference Property MQ07b_SC05_GuardREF Auto
ObjectReference Property MQ07b_CaliaStandMarker Auto
ObjectReference Property MQ07_SC02_LishariStartMarker Auto
ObjectReference Property MQ07b_SC02_BarrierREF Auto
ObjectReference Property MQ07b_SC02_GuardStandMarker Auto
ObjectReference Property MQ07b_SC02_CollisionRef001 Auto
ObjectReference Property MQ07b_SC02_CollisionRef002 Auto
ObjectReference Property MQ07b_SC02_CollisionRef003 Auto
ObjectReference Property MQ07b_SC02_CollisionRef004 Auto
ObjectReference Property MQ07b_SC01_BellHammerREF Auto
ObjectReference Property MQ07b_SC05_HallysMarker Auto
ObjectReference Property _00E_MQ08aPrologue_LishariMarker Auto
ObjectReference Property MQ07b_KarrekStandMarker001 Auto
Explosion Property TrapExplosionRuneLightning01 Auto
Explosion Property defaultGhostDeathExplosion Auto
Explosion Property _00E_A1_ShadowtongueOilBottleExplosion Auto
Explosion Property FXdustDropMedExplosion Auto
Topic Property PlayerDialogue_Hit Auto
Scene Property MQ07b_S7_Abgabe Auto
Scene Property MQ07b_DeusExMachina_KarekScene Auto
Scene Property MQ07b_SC01_CaliaComment Auto
Scene Property MQ07b_DeusExMachina_SceneLishariEnde01 Auto
Scene Property MQ07b_SC04_Massacre Auto
Scene Property MQ07b_SC06_Conclusion Auto
Scene Property LishariDialogue_SC01_LishariConversation Auto
Scene Property MQ07b_SC02_Lishari Auto
Actor Property _00E_MC_KonstantinREF Auto
Actor Property _00E_MC_CaliaREF Auto
Actor Property _00E_MC_NataraREF Auto
Actor Property _00E_MC_LishariREF Auto
Actor Property PlayerREF Auto
Actor Property _00E_MC_LexREF Auto
Actor Property _00E_MC_YuslanRef Auto
Actor Property Enemy01 Auto
Actor Property Enemy02 Auto
Actor Property _00E_MC_JorrekRef Auto
Actor Property Karek Auto
Actor Property MQ07b_Hireling_Ref Auto
GlobalVariable Property Counter Auto
GlobalVariable Property _00E_TeleportGlobal Auto
GlobalVariable Property _00E_MQ07b_HallysFree Auto
GlobalVariable Property CompanionIsTalking Auto
EffectShader Property _00E_QuestshaderRed Auto
EffectShader Property _00E_MC_CaliaItFXS Auto
EffectShader Property VampireChangeFX Auto
EffectShader Property _00E_MQ07b_DissolvePlatformFXS Auto
Outfit Property _00E_MC_Calia_Outfit Auto
Outfit Property _00E_MC_Calia_SimpleClothing Auto
ReferenceAlias Property SoldatAlias01 Auto
TextureSet Property EyesMaleHumanHazelBrown Auto
TextureSet Property _00E_MC_CaliaEyesIt Auto
ImpactDataSet Property BloodSprayImpactSetRed Auto
Cell Property AltDothulgradL4 Auto
Sound Property _00E_BellGong_02 Auto
Sound Property _00E_BellGong_03 Auto
Sound Property _00E_BellGong_04 Auto
Sound Property _00E_BellGong_05 Auto
Sound Property QSTDA10Rumble Auto
Sound Property FSTStoneSolidJumpDownSDM Auto
Sound Property _00E_MQ07b_CaliaMassacreM Auto
Sound Property _00E_NPCKillBodyfall Auto
Sound Property _00E_MAGBottleBreak Auto
Sound Property OBJEyeofMagnusVanishM Auto
Sound Property MAGIllusionReleaseAimedSDM Auto
Sound Property QSTHermaeusPortalOpenM Auto
ImageSpaceModifier Property MAGShockExpImod Auto
ImageSpaceModifier Property FadeToBlackImod Auto
ImageSpaceModifier Property FadeToBlackHoldImod Auto
ImageSpaceModifier Property FadeToBlackBackImod Auto
ImageSpaceModifier Property _00E_MQP02_HeadacheAnimated Auto
ImageSpaceModifier Property _00E_MQ01_HeadacheEnd Auto
ImageSpaceModifier Property MAGFireBallExpImod Auto
Idle Property TG05_GetUp Auto
Idle Property TG05_KnockOut Auto
Idle Property pa_MQ07b_CaliaMassacre Auto
Static Property XMarker Auto