enderalse/source/scripts/_00e_nq12functions.psc

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Scriptname _00E_NQ12Functions extends Quest
;=====================================================================================
; EVENTS
;=====================================================================================
Event OnUpdate()
If !Sila.IsInCombat()
Sila.StartCombat(Game.GetPlayer())
EndIf
EndEvent
;=====================================================================================
; FUNCTIONS
;=====================================================================================
Function SetUpNQ12Scene()
MilbertRef.DisableNoWait()
Sila.DisableNoWait()
NQ12Blood.Enable()
EndFunction
Function EnableTriggerBox()
NQ12TriggerArkLoc01.Enable()
EndFunction
Function EnablePainting()
NQ12_SilaPaintingREF.Enable()
EndFunction
Function ShowThoughtMessage()
SetObjectiveCompleted(20)
Message.ResetHelpMessage("Empty")
_00E_NQ12_Message01.ShowAsHelpMessage("Empty", 4, 0, 1)
EndFunction
Function ShowMessage()
2024-01-10 14:08:24 +00:00
SetCurrentStageID(40)
SetObjectiveDisplayed(40)
NQ12VerloreneDisableMarker.disable()
MilbertRef.DisableNoWait()
MilbertRef.MoveTo(NQ12SeehaimMilbertMarker)
MilbertRef.EnableNoWait()
Sila.DisableNoWait()
Sila.MoveTo(NQ12SeehaimSilaMarker)
Sila.EnableNoWait()
NQ11_SC1.ForceStart()
EndFunction
Function InitiateCombat()
NQ11_SC2Combat.ForceStart()
SilaBase.SetEssential(0)
Actor SilaActor = Sila as Actor
SilaActor.StartCombat(Game.GetPlayer())
Sila.AddItem(_00E_NQ12CageKey, 1)
NQ12Blood.Disable()
RegisterForSingleUpdate(3)
EndFunction
Function InitiateMilbertsDeath()
NQ12Door.Lock(0)
NQ12_SC3MilbertDeath.ForceStart()
NQ12Blood.Disable()
EndFunction
Function KillMilbert()
Actor SilaActor = Sila as Actor
Actor MilbertActor = MilbertRef as Actor
SilaActor.PlayIdleWithTarget(KillMove, MilbertActor)
MilbertBase.SetEssential(0)
MilbertActor.SetGhost(0)
MilbertActor.KillEssential(SilaActor)
MilbertActor.Kill(SilaActor)
NQ12Blood.Disable()
EndFunction
;=====================================================================================
; PROPERTIES
;=====================================================================================
Actor Property Sila Auto
Actor Property MilbertRef Auto
ObjectReference Property NQ12Door Auto
ObjectReference Property NQ12TriggerArkLoc01 AUto
ObjectReference Property NQ12SeehaimMilbertMarker Auto
ObjectReference Property NQ12SeehaimSilaMarker Auto
ObjectReference Property NQ12VerloreneDisableMarker Auto
ObjectReference Property NQ12_SilaPaintingREF Auto
ObjectReference Property NQ12Blood Auto
ActorBase Property SilaBase Auto
ActorBase Property MilbertBase Auto
Scene Property NQ11_SC1 Auto
Scene Property NQ11_SC2Combat Auto
Scene Property NQ12_SC3MilbertDeath Auto
Message Property _00E_NQ12_Message01 Auto
Key Property _00E_NQ12CageKey Auto
Idle Property KillMove Auto