enderalse/source/scripts/_00e_theriantrophist_wolfformsc.psc

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Scriptname _00E_Theriantrophist_WolfFormSC extends activemagiceffect
; this script is responsible for the transformation process (without any stats calculation)
Float Property BlackAlchemistHealpercentage = 0.33 Autoreadonly Hidden
{Determines the amount of healing the player gets upon succesful transformation if he has the Black Alchemist perk.}
Explosion Property _00E_FS_Theriantrophist_TransEXP Auto
Race Property _00E_Theriantrophist_PlayerWerewolfRace Auto
Sound Property MAGRestorationFFFire Auto
_00E_Theriantrophist_WolfAttributes Property WolfAttributes Auto
Idle Property _00_Theriantrophist_WerewolfTransformBack Auto
Idle Property IdleWerewolfTransformation Auto
Idle Property WebIdleExit Auto
Idle Property _00E_IdleStomp Auto
_00E_FS_NQ11_Functions Property FS_NQ11 Auto
Static Property Xmarker Auto
Sound Property MAGConjurePortal Auto
ImageSpaceModifier Property _00E_ArkanistenfieberIMOD Auto
ImageSpaceModifier Property _00E_FS_Theriantrophist_TransformIMOD Auto
ImageSpaceModifier Property _00E_A2_EldritchBloodSelectionHoldIMOD Auto
ImageSpaceModifier Property _00E_A2_EldritchBloodSelectionIntroIMOD Auto
EffectShader Property _00E_Theriantrophist_TransformShader Auto
Spell Property _00E_FS_Theriantrophist_TransformSlow_01 Auto
Sound Property _00E_FS_Theriantrophist_PotionM Auto
Sound Property _00E_FS_NQR05_SlowMotion_OutroM Auto
Sound Property _00E_FS_NQR05_SlowMotion_IntroM Auto
_FS_TheriantrophistControlQuest Property controlQuest Auto
Race originalRace = None
Perk Property _00E_Class_Theriantrophist_P10_BlackAlchemist Auto
Actor Property PlayerREF Auto
; AFFINITY MODELS
ActorBase Property Player Auto
Armor Property _00E_FS_Theriantrophist_Skin_Brute Auto
Armor Property _00E_FS_Theriantrophist_Skin_Drifter Auto
Armor Property _00E_FS_Theriantrophist_Skin_Druid Auto
Armor Property _00E_FS_Theriantrophist_Skin_Nightwolf Auto
Armor Property _00E_FS_Theriantrophist_Skin_Ravager Auto
Armor Property _00E_FS_Theriantrophist_Skin_Soulcaller Auto
Armor Property _00E_FS_Theriantrophist_Skin_Scourge Auto
Armor Property SkinNakedWerewolfBeast Auto
Spell Property _00E_FS_Affinity_AbBrute Auto
Spell Property _00E_FS_Affinity_AbDrifter Auto
Spell Property _00E_FS_Affinity_AbDruid Auto
Spell Property _00E_FS_Affinity_AbNightwolf Auto
Spell Property _00E_FS_Affinity_AbRavager Auto
Spell Property _00E_FS_Affinity_AbScourge Auto
Spell Property _00E_FS_Affinity_AbSoulcaller Auto
Spell Property _00E_FS_Theriantrophist_WolfHealFXS Auto
; AFFINITY MODELS
Event OnEffectStart(Actor akTarget, Actor akCaster)
if !FS_NQ11.IsObjectiveCompleted(20)
FS_NQ11.SetObjectiveCompleted(20)
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FS_NQ11.SetCurrentStageID(20)
FS_NQ11.ShowTutorial(3)
endif
Transform()
Endevent
Event OnEffectFinish(Actor akTarget, Actor akCaster)
GoBackToNormal()
controlQuest.GetPlayerAsWerewolfAlias().OnWolfFormSpellEnd()
Endevent
Function Transform()
{Transforms the player into the wolf, but does not calculate stats, unlock perks, ... and does not check if a transformation is legal}
Game.SetInCharGen(true, true, false)
Game.ForceThirdPerson()
Game.DisablePlayerControls(true, true, true, false, true, true, true)
If PlayerREF == None
PlayerREF = Game.GetForm(0x14) as Actor
EndIf
_00E_FS_Theriantrophist_PotionM.Play(PlayerREF)
originalRace = PlayerRef.getRace()
_00E_Theriantrophist_TransformShader.Play(PlayerREF)
if !PlayerREF.IsInCombat()
PlayerREF.GetActorBase().SetInvulnerable(True)
Utility.Wait(0.1)
PlayerREF.playIdle(IdleWerewolfTransformation)
Utility.Wait(3.0)
PlayerREF.GetActorBase().SetInvulnerable(False)
endif
ObjectReference explosionMarker = PlayerREF.PlaceAtMe(Xmarker)
explosionMarker.SetPosition(PlayerREF.GetPositionX(), PlayerREF.GetPositionY(), (PlayerREF.GetPositionZ() + 100.0))
explosionMarker.PlaceAtMe(_00E_FS_Theriantrophist_TransEXP)
_00E_FS_Theriantrophist_TransformIMOD.Apply()
if SKSE.GetVersion()
; Re-equipping is fully working with SKSE
PlayerREF.UnequipAll()
endif
PlayerREF.SetRace(_00E_Theriantrophist_PlayerWerewolfRace)
if SKSE.GetVersion()
if PlayerREF.HasSpell(_00E_FS_Affinity_AbBrute)
Player.SetSkin(_00E_FS_Theriantrophist_Skin_Brute)
elseif PlayerREF.HasSpell(_00E_FS_Affinity_AbDrifter)
Player.SetSkin(_00E_FS_Theriantrophist_Skin_Drifter)
elseif PlayerREF.HasSpell(_00E_FS_Affinity_AbDruid)
Player.SetSkin(_00E_FS_Theriantrophist_Skin_Druid)
elseif PlayerREF.HasSpell(_00E_FS_Affinity_AbNightwolf)
Player.SetSkin(_00E_FS_Theriantrophist_Skin_Nightwolf)
elseif PlayerREF.HasSpell(_00E_FS_Affinity_AbRavager)
Player.SetSkin(_00E_FS_Theriantrophist_Skin_Ravager)
elseif PlayerREF.HasSpell(_00E_FS_Affinity_AbScourge)
Player.SetSkin(_00E_FS_Theriantrophist_Skin_Scourge)
elseif PlayerREF.HasSpell(_00E_FS_Affinity_AbSoulcaller)
Player.SetSkin(_00E_FS_Theriantrophist_Skin_Soulcaller)
else
Player.SetSkin(Player.GetRace().GetSkin())
endif
PlayerREF.QueueNiNodeUpdate()
endif
_00E_Theriantrophist_TransformShader.Stop(PlayerREF)
explosionMarker.Delete()
Game.EnablePlayerControls(true, true, false, true, true, true, true, true)
WolfAttributes.updateAfterRaceSwitch(true)
controlQuest.GetAffinityControl().OnTransform(true)
Game.SetInCharGen(false, true, false)
if PlayerREF.HasPerk(_00E_Class_Theriantrophist_P10_BlackAlchemist)
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PlayerREF.RestoreActorValue("Health", PlayerREF.GetBaseActorValue("Health")*BlackAlchemistHealpercentage)
_00E_FS_Theriantrophist_WolfHealFXS.Cast(PlayerREF, PlayerREF)
MAGRestorationFFFire.Play(PlayerREF)
endif
if PlayerREF.IsInCombat()
Debug.SendAnimationEvent(PlayerREF, "idleReturnToDefault")
EndIf
;Failsafe in case something gets messed up, had bugs with the player copy in FS_NQ01
If PlayerREF.GetActorBase().IsInvulnerable()
PlayerREF.GetActorBase().SetInvulnerable(False)
EndIf
EndFunction
Function GoBackToNormal()
{Transforms the player back to human, but does not calculate stats, unlock perks, ... and does not check if a transformation is legal}
If PlayerREF == None
PlayerREF = Game.GetForm(0x14) as Actor
EndIf
;PlayerREF.GetActorBase().SetSkin(SkinNakedWerewolfBeast)
_00E_Theriantrophist_TransformShader.Play(PlayerREF)
if PlayerREF.IsSneaking()
PlayerREF.StartSneaking()
endif
Game.SetInCharGen(true, true, false)
Game.DisablePlayerControls(true, true, true, false, true, true, true)
PlayerREF.PlaceAtMe(_00E_FS_Theriantrophist_TransEXP)
PlayerREF.PlayIdle(_00_Theriantrophist_WerewolfTransformBack)
_00E_FS_Theriantrophist_TransformIMOD.Apply()
PlayerREF.SetRace(originalRace)
PlayerREF.PlayIdle(_00E_IdleStomp)
if SKSE.GetVersion()
Player.SetSkin(Player.GetRace().GetSkin())
PlayerREF.QueueNiNodeUpdate()
endif
Game.EnablePlayerControls()
_00E_Theriantrophist_TransformShader.Stop(PlayerREF)
WolfAttributes.updateAfterRaceSwitch(false)
controlQuest.GetAffinityControl().OnTransform(false)
Game.SetInCharGen(false, true, false)
;Failsafe in case something gets messed up, had bugs with the player copy in FS_NQ01
If PlayerREF.GetActorBase().IsInvulnerable()
PlayerREF.GetActorBase().SetInvulnerable(False)
EndIf
Endfunction