2021-10-05 22:15:58 +00:00
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Scriptname _00E_PlaceableGrammophonPlay extends ObjectReference
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2021-10-12 02:10:35 +00:00
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Sound Property _00E_MUS_Placeable_Koppophon Auto
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MusicType Property _00E_SilenceTransitionHighPriority Auto ; OBSOLETE. Left for version update on older saves.
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MusicType Property _00E_SilenceKoppophon Auto
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2021-10-05 22:15:58 +00:00
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Message Property _00E_PlayerhousingKoppophonVolume Auto
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2021-10-12 02:10:35 +00:00
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Actor Property PlayerREF Auto
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2021-10-05 22:15:58 +00:00
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2021-10-12 02:10:35 +00:00
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Int playbackId = -1
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Float volume = 0.5
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Bool bDone ; Unlocked END_KOPPOPHON_01 achievement
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Bool bMusicLocked = False
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Bool bOldSilenceUpdated = False
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2021-10-05 22:15:58 +00:00
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2021-10-12 02:10:35 +00:00
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Float Property MUSIC_LENGTH = 87.2 AutoReadOnly
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2021-10-05 22:15:58 +00:00
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2021-10-12 02:10:35 +00:00
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function StopMusic()
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bMusicLocked = True
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UnregisterForModEvent("BardsLoadGame")
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2021-10-05 22:15:58 +00:00
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UnregisterForUpdate()
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2021-10-12 02:10:35 +00:00
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If bOldSilenceUpdated == False
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bOldSilenceUpdated = True
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If playbackId != -1
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_00E_SilenceTransitionHighPriority.Remove()
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EndIf
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EndIf
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If playbackId != -1
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Sound.StopInstance(playbackId)
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playbackId = -1
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EndIf
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_00E_SilenceKoppophon.Remove()
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bMusicLocked = False
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EndFunction
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Function TryStopMusic()
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If bMusicLocked == False
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StopMusic()
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Else
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RegisterForSingleUpdate(0.5)
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EndIf
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EndFunction
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Function Cleanup()
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GoToState("DoneCleanup")
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TryStopMusic()
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EndFunction
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnInit()
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GoToState("DoneCleanup")
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EndEvent
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2021-10-05 22:15:58 +00:00
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Event OnActivate(ObjectReference triggerRef)
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2021-10-12 02:10:35 +00:00
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If triggerRef == PlayerREF && _00E_PlayerhousingMaster.ReferenceCanBeActivated(Self) && bMusicLocked == False
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bMusicLocked = True
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If playbackId == -1 ; Start playing
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bOldSilenceUpdated = True
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RegisterForModEvent("BardsLoadGame", "OnBardsLoadGame")
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_00E_SilenceKoppophon.Add()
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playbackId = _00E_MUS_Placeable_Koppophon.Play(Self)
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If volume <= 0.0 || volume > 1.0
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volume = 0.5
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EndIf
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Sound.SetInstanceVolume(playbackId, volume)
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2024-01-09 22:00:18 +00:00
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RegisterForSingleUpdate(_00E_TimeControl.AdjustTimePeriodByEngineTimerError(MUSIC_LENGTH))
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2021-10-12 02:10:35 +00:00
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GoToState("")
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_00E_PlayerhousingKoppophonVolume.Show(volume * 100.0)
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2024-01-10 00:46:13 +00:00
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If bDone == False
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2021-10-12 02:10:35 +00:00
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bDone = True
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2022-08-03 21:19:58 +00:00
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Steam.UnlockAchievement("END_KOPPOPHON_01")
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2021-10-12 02:10:35 +00:00
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EndIf
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ElseIf bOldSilenceUpdated == False
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; Player just loaded an older save with the Koppophon playing. The sound is dead by now.
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StopMusic()
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Else ; Volume control
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Float fNewVolume = volume + 0.25
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If fNewVolume > 1.0
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fNewVolume = 0.0
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EndIf
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Sound.SetInstanceVolume(playbackId, fNewVolume)
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If fNewVolume == 0.0 ; On mute
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_00E_SilenceKoppophon.Remove()
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ElseIf volume == 0.0 ; On unmute
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_00E_SilenceKoppophon.Add()
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EndIf
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volume = fNewVolume
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_00E_PlayerhousingKoppophonVolume.Show(volume * 100.0)
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2021-10-05 22:15:58 +00:00
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EndIf
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2021-10-12 02:10:35 +00:00
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bMusicLocked = False
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EndIf
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EndEvent
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2021-10-05 22:15:58 +00:00
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Event OnUpdate()
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2021-10-12 02:10:35 +00:00
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TryStopMusic()
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EndEvent
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Event OnBardsLoadGame(string eventName, string strArg, float numArg, Form sender)
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; Player just loaded a save with the Koppophon playing. The sound is dead by now.
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TryStopMusic()
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EndEvent
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Event OnCellAttach()
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Cleanup()
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EndEvent
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Event OnLoad()
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Cleanup()
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EndEvent
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Event OnCellDetach()
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Cleanup()
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EndEvent
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Event OnUnload()
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Cleanup()
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EndEvent
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State DoneCleanup
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Event OnCellAttach()
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; Do nothing
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EndEvent
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Event OnLoad()
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; Do nothing
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EndEvent
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Event OnCellDetach()
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; Do nothing
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EndEvent
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Event OnUnload()
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; Do nothing
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EndEvent
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EndState
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