233 lines
7.0 KiB
Plaintext
233 lines
7.0 KiB
Plaintext
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Scriptname _00E_TavernGames_GamlingTableSC extends ObjectReference
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; Tavern Game-Mechanics based on sagittarius22 "Tavern Games"-mods!
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Import Math
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnInit()
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objCashContainer = Self.GetLinkedRef(_00E_TavernGames_Bank) as ObjectReference
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objCashContainer.AddItem(Gold001, __Config_iGamblingMoney)
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EndEvent
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Event OnActivate(ObjectReference akActionRef)
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if !bSystemRunning
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bSystemRunning = True
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PlayerChair = Self.GetLinkedRef()
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If PlayerChair.IsFurnitureInUse()
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If __Config_bTableType_GoldenQueensCourt
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If Self.GetLinkedRef(_00E_TavernGames_Opponent_01).GetDistance(Self) >= 300
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_00E_TavernGames_NoOpponent.Show()
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bSystemRunning = False
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Else
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int iButton = _00E_TavernGames_StartGame_BattleOfTreomarMSG.Show()
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If iButton == 0
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StartGoldenQueensCourtGame()
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Elseif iButton == 1
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PlayerChair.Activate(PlayerREF, True)
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bSystemRunning = False
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Return
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EndIf
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EndIf
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Elseif __Config_bTableType_MoralasDice
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If Self.GetLinkedRef(_00E_TavernGames_Opponent_01).GetDistance(Self) >= 300
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_00E_TavernGames_NoOpponent.Show()
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bSystemRunning = False
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Else
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int iButton = _00E_TavernGames_StartGame_MoralasDiceMSG.Show()
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If iButton == 0
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StartMoralasDiceGame()
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Elseif iButton == 1
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PlayerChair.Activate(PlayerREF, True)
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bSystemRunning = False
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Return
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EndIf
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EndIf
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EndIf
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Else
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_00E_TavernGames_sShouldSitDown.Show()
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bSystemRunning = False
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EndIf
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EndIf
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EndEvent
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Event OnUpdateGameTime()
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objCashContainer.AddItem(Gold001, __Config_iGamblingMoney)
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EndEvent
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function StartGoldenQueensCourtGame()
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akOpponent = Self.GetLinkedRef(_00E_TavernGames_Opponent_01) as Actor
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_SAG_LetsPlayCards_Quest_Opponent.ForceRefTo(akOpponent)
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_SAG_LetsPlayCards_Quest_Opponent_Thief.ForceRefTo(Self.GetLinkedRef(_00E_TavernGames_OpponentThief) as Actor)
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TransferGoldToNPC()
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If (akOpponent.GetItemCount(Gold001) < 10)
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_00E_TavernGames_sOpponentNotEnoughGold.Show()
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TransferGoldToChest()
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RegisterForCashRespawn()
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PlayerChair.Activate(PlayerREF, True)
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bSystemRunning = False
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Elseif (PlayerREF.GetItemCount(Gold001) < 10)
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_00E_TavernGames_sPlayerNotEnoughGold.Show()
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PlayerChair.Activate(PlayerREF, True)
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bSystemRunning = False
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Else
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_SAG_LetsPlayCards_Quest.OpenCardInterface(Self as _00E_TavernGames_GamlingTableSC)
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EndIf
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EndFunction
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Function StartMoralasDiceGame()
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akOpponent = Self.GetLinkedRef(_00E_TavernGames_Opponent_01) as Actor
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_SAG_Activ_BlackJackDiceQuest_Opponent.ForceRefTo(akOpponent)
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TransferGoldToNPC()
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If (akOpponent.GetItemCount(Gold001) < 10)
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_00E_TavernGames_sOpponentNotEnoughGold.Show()
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TransferGoldToChest()
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RegisterForCashRespawn()
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PlayerChair.Activate(PlayerREF, True)
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bSystemRunning = False
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Elseif (PlayerREF.GetItemCount(Gold001) < 10)
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_00E_TavernGames_sPlayerNotEnoughGold.Show()
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PlayerChair.Activate(PlayerREF, True)
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bSystemRunning = False
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Else
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_SAG_Activ_BlackJackDiceQuest.InitiateGame(Self as _00E_TavernGames_GamlingTableSC)
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EndIf
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EndFunction
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Function RegisterForCashRespawn()
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RegisterForSingleUpdateGameTime((__Config_iRespawnCashTime*24))
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EndFunction
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Function TransferGoldToNPC()
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iCurrentGold = objCashContainer.GetItemCount(Gold001)
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objCashContainer.RemoveItem(Gold001, iCurrentGold)
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akOpponent.AddItem(Gold001, iCurrentGold)
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iNPCStartGold = akOpponent.GetItemCount(Gold001)
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iPlayerStartGold = PlayerREF.GetItemCount(Gold001)
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EndFunction
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Function TransferGoldToChest()
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iCurrentGold = akOpponent.GetItemCount(Gold001)
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int toTransfer = (iCurrentGold * (1 - __Config_fGoldCarryPercentage)) as Int
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akOpponent.RemoveItem(Gold001, toTransfer)
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objCashContainer.AddItem(Gold001, toTransfer)
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EndFunction
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Function SendGameFinishedEvent()
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TransferGoldToChest()
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PlayerChair.Activate(PlayerREF, True)
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bSystemRunning = False
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if objCashContainer.GetItemCount(Gold001) <= iNPCStartGold
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if objCashContainer.GetItemCount(Gold001) <= 10
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akOpponent.Say(GenericDialogue_Terminate_NPCLostMuchGoldTopic)
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Else
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akOpponent.Say(GenericDialogue_Terminate_NPCLostALittleGoldTopic)
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EndIf
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Else
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akOpponent.Say(GenericDialogue_Termintae_NPCWonGoldTopic)
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EndIf
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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bool bSystemRunning
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;======================================== BATTLE OF TREOMAR ==========================
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_SAG_PlayCards_MainScript Property _SAG_LetsPlayCards_Quest Auto
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_SAG_Activ_DiceBlackJackMainsScript Property _SAG_Activ_BlackJackDiceQuest Auto
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float Property __Config_fGoldCarryPercentage = 0.30 Auto
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{How much gold the NPC should carry around with him/her after completing a game.}
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int Property __Config_iRespawnCashTime = 2 Auto
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{How many days in game-time the player has to wait until a broke actor regains his money.}
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int Property __Config_iGamblingMoney = 525 Auto
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{How much money is available for the player to win on this table}
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bool Property __Config_bTableType_GoldenQueensCourt Auto
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{Check this if this table is of the type "Battle of Treomar". Check only ONE box per table!}
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bool Property __Config_bTableType_MoralasDice Auto
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{Check this if this table is of the type "Moralas Dice". Check only ONE box per table!}
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ObjectReference objCashContainer
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ObjectReference PlayerChair
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int iPlayerStartGold
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int iNPCStartGold
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Actor akCashActor
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Actor akOpponent
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int iCurrentGold
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Actor Property PlayerREF Auto
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MiscObject Property Gold001 Auto
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Topic Property GenericDialogue_Termintae_NPCWonGoldTopic Auto
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Topic Property GenericDialogue_Terminate_NPCLostMuchGoldTopic Auto
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Topic Property GenericDialogue_Terminate_NPCLostALittleGoldTopic Auto
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ReferenceAlias Property _SAG_LetsPlayCards_Quest_Opponent Auto
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ReferenceAlias Property _SAG_LetsPlayCards_Quest_Opponent_Thief Auto
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ReferenceAlias Property _SAG_Activ_BlackJackDiceQuest_Opponent Auto
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Keyword Property _00E_TavernGames_Opponent_01 Auto
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Keyword Property _00E_TavernGames_OpponentThief Auto
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Keyword Property _00E_TavernGames_Bank Auto
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Message Property _00E_TavernGames_ChooseGameMSG Auto
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Message Property _00E_TavernGames_StartGame_BattleOfTreomarMSG Auto
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Message Property _00E_TavernGames_StartGame_MoralasDiceMSG Auto
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Message Property _00E_TavernGames_StartGame_KetaronsTrialMSG Auto
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Message Property _00E_TavernGames_NoOpponent Auto
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Message Property _00E_TavernGames_sOpponentNotEnoughGold Auto
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Message Property _00E_TavernGames_sShouldSitDown Auto
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Message Property _00E_TavernGames_sPlayerNotEnoughGold Auto
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