309 lines
7.3 KiB
Plaintext
309 lines
7.3 KiB
Plaintext
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 70
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Scriptname QF_MQ01_UnchartedLand_0002EBA0 Extends Quest Hidden
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;BEGIN ALIAS PROPERTY Table
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Table Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY FinnPointMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_FinnPointMarker Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Finn
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Finn Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY VisionVoice
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_VisionVoice Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY BottleExplosionMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_BottleExplosionMarker Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Carbos
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Carbos Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY DamGate
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_DamGate Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY CarbosStartMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_CarbosStartMarker Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY PlayerTravelToMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_PlayerTravelToMarker Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY CarbosLookDirection
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_CarbosLookDirection Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Stool
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Stool Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Player
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Player Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY BrokenBurner
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_BrokenBurner Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_29
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Function Fragment_29()
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;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
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Quest __temp = self as Quest
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_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.BeginVision()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_22
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Function Fragment_22()
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;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
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Quest __temp = self as Quest
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_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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Alias_Carbos.GetActorReference().EvaluatePackage()
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Alias_Finn.GetActorReference().EvaluatePackage()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_3
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Function Fragment_3()
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;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
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Quest __temp = self as Quest
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_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.ShowDialogueTutorial()
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Alias_Finn.GetActorReference().EvaluatePackage()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_62
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Function Fragment_62()
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;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
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Quest __temp = self as Quest
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_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartHeadacheAndVisionScene()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_15
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Function Fragment_15()
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;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
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Quest __temp = self as Quest
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_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(27)
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self.SetObjectiveDisplayed(30)
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kmyQuest.StartSC01()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_68
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Function Fragment_68()
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;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
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Quest __temp = self as Quest
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_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC02()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_65
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Function Fragment_65()
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;BEGIN CODE
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SetObjectiveCompleted(30)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_58
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Function Fragment_58()
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;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
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Quest __temp = self as Quest
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_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.BeginHeadache()
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self.SetObjectiveDisplayed(27)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_44
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Function Fragment_44()
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;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
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Quest __temp = self as Quest
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_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.KilLCarbosFinal()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_32
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Function Fragment_32()
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;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
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Quest __temp = self as Quest
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_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.FakeHeadTrackEnd()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_47
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Function Fragment_47()
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;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
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Quest __temp = self as Quest
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_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.CleanUp()
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CompleteAllObjectives()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_13
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Function Fragment_13()
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;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
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Quest __temp = self as Quest
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_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartPreVisionScene()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_24
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Function Fragment_24()
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;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
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Quest __temp = self as Quest
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_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartHeadacheAndVisionScene()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0()
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;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
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Quest __temp = self as Quest
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_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.AdjustTimescale()
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self.SetObjectiveDisplayed(5)
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Self.SetObjectiveDisplayed(10)
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Self.SetObjectiveDisplayed(12)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_48
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Function Fragment_48()
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;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
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Quest __temp = self as Quest
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_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.EndHeadache()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_46
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Function Fragment_46()
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;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
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Quest __temp = self as Quest
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_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.KillFinn()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_49
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Function Fragment_49()
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;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
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Quest __temp = self as Quest
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_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartPreVisionScene()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_37
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Function Fragment_37()
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;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
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Quest __temp = self as Quest
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_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC05()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_56
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Function Fragment_56()
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;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
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Quest __temp = self as Quest
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_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartNewHorizons()
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Game.EnablePlayerControls()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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Quest Property MQ02_TheVoid Auto
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