2021-10-05 22:15:58 +00:00
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 50
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Scriptname QF_MQ08_IntoTheDeep_0002EBA6 Extends Quest Hidden
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;BEGIN ALIAS PROPERTY JesparAlias
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_JesparAlias Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Altar
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Altar Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY JesparLookMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_JesparLookMarker Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY NebelhaimLoc
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_NebelhaimLoc Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY KonstantinAlias
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_KonstantinAlias Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY PresurePlate
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_PresurePlate Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Siglstone
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Siglstone Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Sitzbank
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Sitzbank Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY PlayerAlias
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_PlayerAlias Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SiglstoneContainerAlias
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SiglstoneContainerAlias Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_33
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Function Fragment_33()
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;BEGIN AUTOCAST TYPE _00E_MQ08_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ08_Questfunctions kmyQuest = __temp as _00E_MQ08_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(155)
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SetObjectiveDisplayed(160)
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kmyQuest.JesparResetCombatComments()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_16
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Function Fragment_16()
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;BEGIN CODE
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SetObjectiveCompleted(75)
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SetObjectiveDisplayed(80)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_40
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Function Fragment_40()
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;BEGIN CODE
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SetObjectiveCompleted(45)
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SetObjectiveDisplayed(46)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_29
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Function Fragment_29()
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;BEGIN AUTOCAST TYPE _00E_MQ08_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ08_Questfunctions kmyQuest = __temp as _00E_MQ08_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveDisplayed(150)
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kmyQuest.StartSC07()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_34
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Function Fragment_34()
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;BEGIN CODE
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SetObjectiveCompleted(160)
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SetObjectiveDisplayed(165)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_41
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Function Fragment_41()
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;BEGIN AUTOCAST TYPE _00E_MQ08_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ08_Questfunctions kmyQuest = __temp as _00E_MQ08_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyquest.RemoveSoundtrack()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_11
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Function Fragment_11()
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;BEGIN AUTOCAST TYPE _00E_MQ08_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ08_Questfunctions kmyQuest = __temp as _00E_MQ08_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.JesparEVP()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_36
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Function Fragment_36()
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;BEGIN AUTOCAST TYPE _00E_MQ08_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ08_Questfunctions kmyQuest = __temp as _00E_MQ08_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveDisplayed(170)
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kmyQuest.KillTrainStationEnemies()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_9
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Function Fragment_9()
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;BEGIN AUTOCAST TYPE _00E_MQ08_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ08_Questfunctions kmyQuest = __temp as _00E_MQ08_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.JesparEVP()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_38
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Function Fragment_38()
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;BEGIN AUTOCAST TYPE _00E_MQ08_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ08_Questfunctions kmyQuest = __temp as _00E_MQ08_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartTrainScene()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_45
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Function Fragment_45()
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;BEGIN AUTOCAST TYPE _00E_MQ08_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ08_Questfunctions kmyQuest = __temp as _00E_MQ08_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.KonstantinMadnessSceneFailsave()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_5
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Function Fragment_5()
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;BEGIN AUTOCAST TYPE _00E_MQ08_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ08_Questfunctions kmyQuest = __temp as _00E_MQ08_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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;kmyQuest.PortKontantinToNebelaim()
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SetObjectiveDisplayed(45)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_43
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Function Fragment_43()
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;BEGIN AUTOCAST TYPE _00E_MQ08_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ08_Questfunctions kmyQuest = __temp as _00E_MQ08_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.OpenGate()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_28
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Function Fragment_28()
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;BEGIN AUTOCAST TYPE _00E_MQ08_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ08_Questfunctions kmyQuest = __temp as _00E_MQ08_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.PlayerStopAIWalk()
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MQ08_IntoTheDeep_GoToTrain3.Start()
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2024-01-10 14:08:24 +00:00
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SetCurrentStageID(180)
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2021-10-05 22:15:58 +00:00
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_12
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Function Fragment_12()
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;BEGIN CODE
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SetObjectiveCompleted(60)
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SetObjectiveDisplayed(65)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_44
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Function Fragment_44()
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;BEGIN AUTOCAST TYPE _00E_MQ08_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ08_Questfunctions kmyQuest = __temp as _00E_MQ08_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC06()
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kmyQuest.StartSC06_Failsave()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_7
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Function Fragment_7()
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;BEGIN CODE
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SetObjectiveCompleted(50)
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SetObjectiveDisplayed(55)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_8
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Function Fragment_8()
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;BEGIN AUTOCAST TYPE _00E_MQ08_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ08_Questfunctions kmyQuest = __temp as _00E_MQ08_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQUest.EnableFollower()
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kmyQUest.PortKonstantin()
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SetObjectiveCompleted(55)
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SetObjectiveDisplayed(60)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_15
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Function Fragment_15()
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;BEGIN CODE
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SetObjectiveCompleted(70)
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SetObjectiveDisplayed(75)
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_00E_TeleportGlobal.SEtValue(1)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_26
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Function Fragment_26()
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;BEGIN AUTOCAST TYPE _00E_MQ08_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ08_Questfunctions kmyQuest = __temp as _00E_MQ08_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.GoToTrain()
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SetObjectiveCompleted(80)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_23
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Function Fragment_23()
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;BEGIN AUTOCAST TYPE _00E_MQ08_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ08_Questfunctions kmyQuest = __temp as _00E_MQ08_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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MQ08_IntoTheDeep_GoToTrain.ForceStart()
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kmyQUest.CreatePlayerCopy()
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SetObjectiveCompleted(80)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_14
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Function Fragment_14()
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;BEGIN CODE
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SetObjectiveCompleted(65)
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SetObjectiveDisplayed(70)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_39
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Function Fragment_39()
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;BEGIN AUTOCAST TYPE _00E_MQ08_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ08_Questfunctions kmyQuest = __temp as _00E_MQ08_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.PortFollowerToNebelhaim()
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SetObjectiveDisplayed(45)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_37
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Function Fragment_37()
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;BEGIN CODE
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SetObjectiveCompleted(170)
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Game.DisablePlayerControls()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_46
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Function Fragment_46()
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;BEGIN CODE
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if !IsObjectiveCompleted(47)
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SetObjectiveFailed(47)
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endif
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_31
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Function Fragment_31()
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;BEGIN CODE
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SetObjectiveCompleted(150)
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SetObjectiveDisplayed(155)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_6
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Function Fragment_6()
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;BEGIN AUTOCAST TYPE _00E_MQ08_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ08_Questfunctions kmyQuest = __temp as _00E_MQ08_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(46)
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SetObjectiveDisplayed(50)
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SetObjectiveDisplayed(47)
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MQ09aDoorRathaus.lock(0)
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kmyQuest.OpenDoor()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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Scene Property MQ08_IntoTheDeep_GoToTrain Auto
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Scene Property MQ08_IntoTheDeep_GoToTrain3 Auto
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GlobalVariable Property _00E_TeleportGlobal Auto
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ObjectReference Property MQ09aDoorRathaus Auto
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