2021-10-05 22:15:58 +00:00
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 16
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Scriptname SF_MQ09_D3_HoheScene_000EAA5F Extends Scene Hidden
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0()
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;BEGIN CODE
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2024-01-10 14:08:24 +00:00
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GetOwningQuest().SetCurrentStageID(35)
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2021-10-05 22:15:58 +00:00
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_3
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Function Fragment_3()
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;BEGIN CODE
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NearbyPhasmalistSoulSound.Disable()
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MQ09.PlayFX()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_13
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Function Fragment_13()
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;BEGIN CODE
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2024-01-09 22:00:18 +00:00
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(Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking()
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2021-10-05 22:15:58 +00:00
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_1
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Function Fragment_1()
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;BEGIN CODE
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2024-01-09 22:00:18 +00:00
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(Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking()
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2024-01-10 14:08:24 +00:00
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GetOwningQuest().SetCurrentStageID(45)
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2021-10-05 22:15:58 +00:00
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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_00E_MQ09_QuestFunctions Property MQ09 Auto
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ObjectReference Property NearbyPhasmalistSoulSound Auto
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