enderalse/source/scripts/sf_mq18a_sc01_dreamsequence_0014bf1e.psc

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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 12
Scriptname SF_MQ18a_SC01_DreamSequence_0014BF1E Extends Scene Hidden
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN CODE
MQ18a.PortCompanion(MQ18a.MQ18a_Companion_003)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN CODE
MQ18a.PortCompanion(MQ18a.MQ18a_Companion_005)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN CODE
MQ18a.PortCompanion(MQ18a.MQ18a_Companion_002)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN CODE
MQ18a.FadeOutDream()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN CODE
MQ18a.PortCompanion(MQ18a.MQ18a_Companion_001)
_00E_Func_AIWalk.PlayerAIWalk(True)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_10
Function Fragment_10()
;BEGIN CODE
_00E_Func_AIWalk.PlayerAIWalkStop()
Game.DisablePlayerControls(false, true, true, false, true, false, false)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN CODE
MQ18a.PortCompanion(MQ18a.MQ18a_Companion_004)
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_MQ18a_Functions Property MQ18a Auto