enderalse/source/scripts/_00e_mq05prologue_functions.psc

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Scriptname _00E_MQ05Prologue_Functions extends Quest
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int function _GetScriptVersion() Global
return 1
endFunction
;=====================================================================================
; FUNCTIONS
;=====================================================================================
Function GiveGold()
PlayerREF.AddItem(Gold001,150)
EndFunction
Function GiveSkillbook()
PlayerREF.AddItem(_00E_Lehrbuch_Plus2Skillpoints, 1)
EndFunction
Function SetUpNatara()
If _00E_MC_NataraREF == None
_00E_MC_NataraREF = Game.GetForm(0x000CE143) as Actor
EndIf
If _00E_MC_NataraREF == None
_00E_MC_NataraREF = Game.GetForm(0x00098CAC) as Actor
EndIf
_00E_MC_NataraREF.Enable()
_00E_MC_TealorREF.Enable()
_00E_MC_NataraREF.MoveTo(MQ07a_SC13_PlayerStand)
_00E_MC_TealorREF.MoveTo(_00E_MQ08aPrologue_TeaorThrone)
EndFunction
Function GiveTreasureMap()
PlayerREF.AddItem(__Config_Reward_TreasureMap, 1)
EndFunction
Function StartDiscussionScene()
_00E_SilenceLongTransitionHighPriority.Add()
SkyrimOvercastRain.ForceActive(True)
MQ05Prologue_SC1.ForceStart()
EndFunction
Function StartExplanationScene()
_00E_MC_TealorREF.SetActorValue("speedmult", 135)
MQ05Prologue_SC2.ForceStart()
EndFunction
Function StartTealorDialogueMusic()
_00E_SilenceLongTransitionHighPriority.Remove()
_00E_Music_Special_Character_Tealor.Add()
EndFunction
Function StopTealorDialogueMusic()
Weather.ReleaseOverride()
_00E_Music_Special_Character_Tealor.Remove()
_00E_SilenceLongTransitionHighPriority.Remove()
_00E_MC_TealorREF.SetActorValue("speedmult", 100)
EndFunction
Function FinishUpAndStartMQ05()
; Since SC1 in MQ06 can't be force started (= kicking the aliases / actors out of every scene which is currently running to force the new scene) even when Begin On Quest Start is unchecked,
; the scene must be started with exactly this checkbox. This interferes with both scenes from MQ05Prologue which are most likely still running at the end of MQ05 (for whatever reason)
; fixes issue 1589
MQ05Prologue_SC1.Stop()
MQ05Prologue_SC2.Stop()
_00E_MC_YuslanRef.Enable()
_00E_MC_TealorREF.RemoveItem(_00E_MQ05_BartarrPackage, 1, false, PlayerREF)
Weather.ReleaseOverride()
MQ05.Start()
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LishariDialogue.SetCurrentStageID(5)
_00E_Music_Special_Character_Tealor.Remove()
_00E_SilenceLongTransitionHighPriority.Remove()
_00E_MC_TealorREF.SetActorValue("speedmult", 100)
EndFunction
Function FillTealorProperty()
;backwards compatibility fix for Tealor alias that was set to unique actor but the actor had two refs, sometimes it filled it with the wrong one
Tealor.ForceRefTo(_00E_MC_TealorREF)
EndFunction
Function FillEmptyAliasesFailsafe()
; failsafe for issue 1536, fills empty aliases
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If Self.GetCurrentStageID() == 5
Tealor.ForceRefIfEmpty(_00E_MC_TealorREF)
Konstantin.ForceRefIfEmpty(_00E_MC_KonstantinREF)
Natara.ForceRefIfEmpty(_00E_MC_NataraREF)
Templeguard.ForceRefIfEmpty(MQ05Prologue_EmporiumKeeper)
Player.ForceRefIfEmpty(PlayerREF)
EndIf
EndFunction
;=====================================================================================
; PROPERTIES
;=====================================================================================
ReferenceAlias Property Tealor Auto
ReferenceAlias Property Player Auto
ReferenceAlias Property Natara Auto
ReferenceAlias Property Konstantin Auto
ReferenceAlias Property Templeguard Auto
Book Property __Config_Reward_TreasureMap Auto
Potion Property _00E_Lehrbuch_Plus2Skillpoints Auto
Quest Property LishariDialogue Auto
MiscObject Property Gold001 Auto
MiscObject Property _00E_MQ05_BartarrPackage Auto
Actor Property PlayerREF Auto
Actor Property _00E_MC_NataraREF Auto
Actor Property _00E_MC_TealorREF Auto
Actor Property _00E_MC_YuslanRef Auto
Actor Property MQ05Prologue_EmporiumKeeper Auto
Actor Property _00E_MC_KonstantinREF Auto
MusicType Property _00E_Music_Special_Character_Tealor Auto
MusicType Property _00E_SilenceLongTransitionHighPriority Auto
Scene Property MQ05Prologue_SC1 Auto
Scene Property MQ05Prologue_SC2 Auto
Weather Property SkyrimOvercastRain Auto
ObjectReference Property MQ07a_SC13_PlayerStand Auto
ObjectReference Property _00E_MQ08aPrologue_TeaorThrone Auto
Quest Property MQ05 Auto