41 lines
1.2 KiB
Plaintext
41 lines
1.2 KiB
Plaintext
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ScriptName _00E_ApplyImodAreaSC Extends ObjectReference
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;-- Variables ---------------------------------------
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Bool bHasFired
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;-- Properties --------------------------------------
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ImageSpaceModifier Property HoldIMOD Auto
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ImageSpaceModifier Property IntroIMOD Auto
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ImageSpaceModifier Property OutroIMOD Auto
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Bool Property __Config_bHasIntro = False Auto
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{ Should an intro IMOD be applied before the HOLD Imod? }
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Float Property __Config_fIntroDuration = 2.0 Auto
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{ After how many seconds the HOLD imod should be transitioned. Default = 2.0 }
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;-- Functions ---------------------------------------
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; Skipped compiler generated GetState
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; Skipped compiler generated GotoState
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Event OnTriggerEnter(ObjectReference akActionRef)
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If akActionRef == Game.GetPlayer() as ObjectReference
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If __Config_bHasIntro
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IntroIMOD.Apply(1.0)
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HoldIMOD.ApplyCrossFade(__Config_fIntroDuration)
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ElseIf !bHasFired
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HoldIMOD.Apply(1.0)
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ElseIf bHasFired
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HoldIMOD.ApplyCrossFade(3.0)
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EndIf
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EndIf
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EndEvent
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Event OnTriggerLeave(ObjectReference akActionRef)
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If OutroIMOD
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OutroIMOD.ApplyCrossFade(3.0)
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Else
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ImageSpaceModifier.RemoveCrossFade(3.0)
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EndIf
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EndEvent
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