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Added missing decompiled psc files

development
Eddoursul 3 months ago
parent 9c59bb0b80
commit acad9fc22e
  1. BIN
      scripts/_00E_TeleportPlayer.pex
  2. BIN
      scripts/_00e_mq13c_sc03_failsavesc.pex
  3. BIN
      scripts/_00e_sq_d_01_functions.pex
  4. BIN
      scripts/enderallib.pex
  5. BIN
      scripts/pf__0101e25d.pex
  6. BIN
      scripts/pf_nq_g_02_hafnerprison_pkg_0100c2ba.pex
  7. BIN
      scripts/pf_nq_g_02_sc04_guardfollow__0100a620.pex
  8. BIN
      scripts/pf_nq_g_02_walkoff_pkg_01007b18.pex
  9. BIN
      scripts/sf_mq13c_sc03_steelbirdattac_0100b035.pex
  10. BIN
      scripts/sf_mq13c_sc05_botanicum_0100fb6f.pex
  11. BIN
      scripts/sf_mq13c_sc07_turretattack_01013427.pex
  12. BIN
      scripts/sf_mq13c_sc09_killscene_0101cf8e.pex
  13. BIN
      scripts/sf_nq_g_02_sc02_menhirfirstc_01004ff9.pex
  14. BIN
      scripts/sf_nq_g_02_sc03_dialoguemenh_01006c8e.pex
  15. BIN
      scripts/tif__0100c30f.pex
  16. BIN
      scripts/tif__0100d5f3.pex
  17. BIN
      scripts/tif__0100d5f5.pex
  18. BIN
      scripts/tif__0100d60e.pex
  19. BIN
      scripts/tif__0100d60f.pex
  20. BIN
      scripts/tif__0100fb98.pex
  21. BIN
      scripts/tif__0100fb99.pex
  22. BIN
      scripts/tif__0101341d.pex
  23. BIN
      scripts/tif__0101341e.pex
  24. BIN
      scripts/tif__010159a1.pex
  25. BIN
      scripts/tif__010159a2.pex
  26. BIN
      scripts/tif__01016c5f.pex
  27. BIN
      scripts/tif__01016c60.pex
  28. 7
      source/scripts/_00e_a2_focusscript.psc
  29. 40
      source/scripts/_00e_applyimodareasc.psc
  30. 7
      source/scripts/_00e_capitalcity_spawnthievessc.psc
  31. 17
      source/scripts/_00e_expupdatefunctions.psc
  32. 38
      source/scripts/_00e_fs_theriantrophist_insttransform.psc
  33. 17
      source/scripts/_00e_mq00pferdtest.psc
  34. 18
      source/scripts/_00e_mq03firescn.psc
  35. 17
      source/scripts/_00e_mq05doortriggerscn.psc
  36. 19
      source/scripts/_00e_mq07b_deusexmachinacaliaspellscr.psc
  37. 19
      source/scripts/_00e_mq08playerspawnscript.psc
  38. 21
      source/scripts/_00e_mq13c_dragoncrysc.psc
  39. 29
      source/scripts/_00e_mq13c_sc03_failsavesc.psc
  40. 16
      source/scripts/_00e_mq13c_sc04_barriersc.psc
  41. 24
      source/scripts/_00e_mq13c_sc04_failsaveboxsc.psc
  42. 22
      source/scripts/_00e_mq13c_sc06_crystalactspheresc.psc
  43. 23
      source/scripts/_00e_mq13c_sc09_capsulesc.psc
  44. 11
      source/scripts/_00e_mq13c_sc09_killzonesc.psc
  45. 37
      source/scripts/_00e_nq02investigateblackfeathers.psc
  46. 41
      source/scripts/_00e_nq08_casketscript.psc
  47. 18
      source/scripts/_00e_nq08_oldnotescript.psc
  48. 53
      source/scripts/_00e_nq08_tablet01script.psc
  49. 13
      source/scripts/_00e_playerkillonenter.psc
  50. 18
      source/scripts/_00e_setglobalonunload.psc
  51. 18
      source/scripts/_00e_setglobalwhenplayerloadgame.psc
  52. 19
      source/scripts/_00e_sq_d_01_functions.psc
  53. 129
      source/scripts/_00e_theriantrophist_attributestorage.psc
  54. 7
      source/scripts/_00e_theriantrophist_chymikum_armorsc.psc
  55. 13
      source/scripts/_00e_triggerdisablelinkedref.psc
  56. 7
      source/scripts/_00e_unlockchest_adeptscript.psc
  57. 18
      source/scripts/_sag_tif__020012da.psc
  58. 18
      source/scripts/_sag_tif__02002903.psc
  59. 55
      source/scripts/dcvr_aa_photoboothscript.psc
  60. 13
      source/scripts/evaluatepackage.psc
  61. 28
      source/scripts/ga_00e_duestercantopenscpt.psc
  62. 47
      source/scripts/ga_00e_duesterpressuredoor01scpt.psc
  63. 20
      source/scripts/ga_00e_duestersbridgescpt.psc
  64. 26
      source/scripts/ga_00e_duesterssiegelscpt.psc
  65. 36
      source/scripts/ga_00e_duestersteindoorscpt.psc
  66. 26
      source/scripts/ga_00e_duestersteinhqmscpt01.psc
  67. 214
      source/scripts/ga_00e_duesterwater01scpt.psc
  68. 22
      source/scripts/ga_00e_duesterwoodcreepscpt.psc
  69. 12
      source/scripts/ga_00e_nq06duenenhaimscpt.psc
  70. 17
      source/scripts/mq00chargenscript.psc
  71. 11
      source/scripts/pf__00e_nq02_packagevildasfo_0100b4b9.psc
  72. 13
      source/scripts/pf__00e_nq02packagemillonrun_0100e65e.psc
  73. 11
      source/scripts/pf__00e_packagetemplethiever_0002ee61.psc
  74. 12
      source/scripts/pf__010146ad.psc
  75. 11
      source/scripts/pf__0101e25d.psc
  76. 16
      source/scripts/pf__0102c975.psc
  77. 17
      source/scripts/pf_capitalcityporimworkbucke_01004507.psc
  78. 7
      source/scripts/pf_fs_nqr03_sc01_bangondoor_0101c8fe.psc
  79. 11
      source/scripts/pf_mq02_d0_forcegreetpackage_000c5666.psc
  80. 16
      source/scripts/pf_mq07b_hallysflee_000a91f5.psc
  81. 11
      source/scripts/pf_mq07b_playercontrolpuzzle_000a9a71.psc
  82. 11
      source/scripts/pf_mq07b_playercontrolpuzzle_0101c3b1.psc
  83. 11
      source/scripts/pf_mq7b_playertraveltocalia_000a9648.psc
  84. 11
      source/scripts/pf_mq7b_playertraveltocalia_0101f4a4.psc
  85. 11
      source/scripts/pf_nq08_sc0_forcegreet01_000c761f.psc
  86. 11
      source/scripts/pf_nq_g_02_hafnerprison_pkg_0100c2ba.psc
  87. 15
      source/scripts/pf_nq_g_02_sc04_guardfollow__0100a620.psc
  88. 11
      source/scripts/pf_nq_g_02_walkoff_pkg_01007b18.psc
  89. 128
      source/scripts/playertransformstorage.psc
  90. 115
      source/scripts/ppninventorymonitor.psc
  91. 11
      source/scripts/qf__00e_mq00_00003174.psc
  92. 11
      source/scripts/qf__00e_mq00_00003924.psc
  93. 17
      source/scripts/qf__00e_mq00_01000cd0.psc
  94. 11
      source/scripts/qf__00e_mq00duplicate000_000039c5.psc
  95. 17
      source/scripts/qf_estartup_00001e8a.psc
  96. 272
      source/scripts/qf_fs_nqr05_000438d2.psc
  97. 11
      source/scripts/qf_mq00_01000803.psc
  98. 17
      source/scripts/qf_mq101_00000f92.psc
  99. 47
      source/scripts/qf_nq08_000c7626.psc
  100. 69
      source/scripts/qf_nq08_000c9364.psc
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@ -0,0 +1,7 @@
ScriptName _00E_A2_FocusScript Extends activemagiceffect
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState

@ -0,0 +1,40 @@
ScriptName _00E_ApplyImodAreaSC Extends ObjectReference
;-- Variables ---------------------------------------
Bool bHasFired
;-- Properties --------------------------------------
ImageSpaceModifier Property HoldIMOD Auto
ImageSpaceModifier Property IntroIMOD Auto
ImageSpaceModifier Property OutroIMOD Auto
Bool Property __Config_bHasIntro = False Auto
{ Should an intro IMOD be applied before the HOLD Imod? }
Float Property __Config_fIntroDuration = 2.0 Auto
{ After how many seconds the HOLD imod should be transitioned. Default = 2.0 }
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Event OnTriggerEnter(ObjectReference akActionRef)
If akActionRef == Game.GetPlayer() as ObjectReference
If __Config_bHasIntro
IntroIMOD.Apply(1.0)
HoldIMOD.ApplyCrossFade(__Config_fIntroDuration)
ElseIf !bHasFired
HoldIMOD.Apply(1.0)
ElseIf bHasFired
HoldIMOD.ApplyCrossFade(3.0)
EndIf
EndIf
EndEvent
Event OnTriggerLeave(ObjectReference akActionRef)
If OutroIMOD
OutroIMOD.ApplyCrossFade(3.0)
Else
ImageSpaceModifier.RemoveCrossFade(3.0)
EndIf
EndEvent

@ -0,0 +1,7 @@
ScriptName _00E_CapitalCity_SpawnThievesSC Extends ObjectReference
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState

@ -0,0 +1,17 @@
ScriptName _00E_EXPUpdateFunctions
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Event onBeginState()
{ Event received when this state is switched to }
; Empty function
EndEvent
Event onEndState()
{ Event received when this state is switched away from }
; Empty function
EndEvent

@ -0,0 +1,38 @@
ScriptName _00E_FS_Theriantrophist_InstTransform Extends Quest
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
Idle Property WerewolfTransformBack Auto
GlobalVariable Property armorDicrease Auto
GlobalVariable Property healthDicrease Auto
GlobalVariable Property isTransformed Auto
Quest Property playerTransformStorageQuest Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function goingBackToNormal()
Game.DisablePlayerControls(True, True, True, False, True, True, True, False, 0)
Game.GetPlayer().ModAV("Health", -healthDicrease.getValue())
Game.GetPlayer().ModAV("DamageResist", -armorDicrease.getValue())
(playerTransformStorageQuest as playertransformstorage).equipeItems()
Self.RegisterForAnimationEvent(Game.GetPlayer() as ObjectReference, "TransformToHuman")
Game.GetPlayer().PlayIdle(WerewolfTransformBack)
Game.SetInCharGen(True, True, False)
Self.UnRegisterForAnimationEvent(Game.GetPlayer() as ObjectReference, "TransformToHuman")
Game.EnablePlayerControls(True, True, True, True, True, True, True, True, 0)
Race orig_race = (playerTransformStorageQuest as playertransformstorage).originalRace
Game.GetPlayer().SetRace(orig_race)
Game.GetPlayer().SetAttackActorOnSight(False)
Game.SetPlayerReportCrime(True)
Game.SetBeastForm(False)
isTransformed.SetValue(0 as Float)
Self.UnregisterforActorAction(0)
Self.UnregisterforCrosshairRef()
Self.UnregisterForAllKeys()
Self.UnregisterForUpdate()
EndFunction

@ -0,0 +1,17 @@
ScriptName _00E_MQ00PferdTest
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Event onBeginState()
{ Event received when this state is switched to }
; Empty function
EndEvent
Event onEndState()
{ Event received when this state is switched away from }
; Empty function
EndEvent

@ -0,0 +1,18 @@
ScriptName _00E_MQ03FireSCN Extends ObjectReference
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
MagicEffect Property FrostDamageConcAimedCloak Auto
Spell Property _00E_Frostbite Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Event OnWardHit(ObjectReference akCaster, Spell akSpell, Int aiStatus)
Self.Disable(False)
Debug.MessageBox(((akCaster as String + " applied the ") + akSpell as String) + " on us")
EndEvent

@ -0,0 +1,17 @@
ScriptName _00E_MQ05DoorTriggerSCN
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Event onBeginState()
{ Event received when this state is switched to }
; Empty function
EndEvent
Event onEndState()
{ Event received when this state is switched away from }
; Empty function
EndEvent

@ -0,0 +1,19 @@
ScriptName _00E_MQ07b_DeusExMachinaCaliaSpellScr Extends ActiveMagicEffect
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
Idle Property staggerStart Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Event OnEffectStart(Actor akTarget, Actor akCaster)
If akTarget != Game.GetPlayer()
akTarget.PlayIdle(staggerStart)
Debug.SendAnimationEvent(akTarget as ObjectReference, "staggerStart")
EndIf
EndEvent

@ -0,0 +1,19 @@
ScriptName _00E_MQ08PlayerSpawnScript Extends ObjectReference
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
ActorBase Property Player Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Event OnActivate(ObjectReference akActionRef)
ActorBase NewPlayer = Game.GetForm(20) as ActorBase
Game.GetPlayer().PlaceActorAtMe(NewPlayer, 4, None)
Debug.MessageBox("Called")
Self.PlaceActorAtMe(Player, 4, None)
EndEvent

@ -0,0 +1,21 @@
ScriptName _00E_MQ13c_DragoncrySC Extends activemagiceffect
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
Actor Property _00E_MC_YaelaREF Auto
Actor Property _00E_SC_KurmaiREF Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Event OnEffectStart(Actor akTarget, Actor akCaster)
If akTarget == _00E_SC_KurmaiREF
_00E_SC_KurmaiREF.GetActorBase().SetEssential(False)
akCaster.PushActorAway(_00E_SC_KurmaiREF, 2.5)
_00E_SC_KurmaiREF.Kill(akCaster)
EndIf
EndEvent

@ -0,0 +1,29 @@
ScriptName _00E_MQ13c_SC03_FailsaveSC Extends ObjectReference
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
Sound Property AMBrCivilWarCatapultsDistantM Auto
ObjectReference Property MQ13b_NexusDoor Auto
blackreachdoorscript Property MQ13b_SC09_HiddenStairs Auto
_00e_mq13c_functions Property MQ13c Auto
Actor Property PlayerREF Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Event OnTriggerEnter(ObjectReference akActionRef)
If akActionRef == PlayerREF as ObjectReference
If MQ13c.GetStage() == 20
MQ13b_SC09_HiddenStairs.PlayAnimation("down")
MQ13b_NexusDoor.BlockActivation(True)
_00E_Debug.PrintMessage("Failsave MQ13c called, stair should open.")
MQ13c.akCompanionRomance.MoveTo(PlayerREF as ObjectReference, 0.0, 0.0, 0.0, True)
AMBrCivilWarCatapultsDistantM.Play(PlayerREF as ObjectReference)
Self.Delete()
EndIf
EndIf
EndEvent

@ -0,0 +1,16 @@
ScriptName _00E_MQ13c_SC04_BarrierSC Extends ObjectReference
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
_00e_mq13c_functions Property MQ13c Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Event OnTranslationAlmostComplete()
MQ13c.PlayImpact()
EndEvent

@ -0,0 +1,24 @@
ScriptName _00E_MQ13c_SC04_FailsaveBoxSC Extends ObjectReference
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
_00e_mq13c_functions Property MQ13c Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Event OnTriggerEnter(ObjectReference akActionRef)
If (akActionRef == MQ13c.akCompanionRomance as ObjectReference) && MQ13c.GetStage() < 40
MQ13c.bCompanionInLiftZone = True
EndIf
EndEvent
Event OnTriggerLeave(ObjectReference akActionRef)
If (akActionRef == MQ13c.akCompanionRomance as ObjectReference) && MQ13c.GetStage() < 40
MQ13c.bCompanionInLiftZone = False
EndIf
EndEvent

@ -0,0 +1,22 @@
ScriptName _00E_MQ13c_SC06_CrystalActSphereSC Extends ObjectReference
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
Quest Property MQ13c Auto
Scene Property MQ13c_SC06_TravelToGearTower Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Event OnActivate(ObjectReference akActionRef)
If (akActionRef == Game.GetPlayer() as ObjectReference) && MQ13c.GetStage() == 80
If MQ13c_SC06_TravelToGearTower.IsActionComplete(8)
MQ13c.SetStage(85)
Self.Disable(False)
EndIf
EndIf
EndEvent

@ -0,0 +1,23 @@
ScriptName _00E_MQ13c_SC09_CapsuleSC Extends ObjectReference
;-- Variables ---------------------------------------
Bool bIsOpen
;-- Properties --------------------------------------
Sound Property _00E_Capsule_Close_SDM Auto
Sound Property _00E_Capsule_Open_SDM Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Event OnActivate(ObjectReference akActionRef)
If !bIsOpen
_00E_Capsule_Open_SDM.Play(Self as ObjectReference)
bIsOpen = True
Else
_00E_Capsule_Close_SDM.Play(Self as ObjectReference)
EndIf
EndEvent

@ -0,0 +1,11 @@
ScriptName _00E_MQ13c_SC09_KillzoneSC Extends ObjectReference
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Event OnTrigger(ObjectReference akActionRef)
Debug.MessageBox("We have been triggered. Boom!")
EndEvent

@ -0,0 +1,37 @@
ScriptName _00E_NQ02InvestigateBlackFeathers Extends ObjectReference
;-- Variables ---------------------------------------
Int doOnce
;-- Properties --------------------------------------
GlobalVariable Property InvestigationGlobal Auto
Message Property MessageInvestigate Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
Float Investigation = InvestigationGlobal.GetValue()
If akNewContainer == Game.GetPlayer() as ObjectReference
If doOnce == 0
If Investigation < 5 as Float
Debug.Notification("Hier kleinen Erfahrungspunkte-Bonus einfügen.")
MessageInvestigate.Show(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
Investigation += 1 as Float
InvestigationGlobal.SetValue(Investigation)
doOnce = 1
ElseIf Investigation == 5 as Float
Debug.Notification("Achievement hinzu. Hier kleinen Erfahrungspunkte-Bonus einfügen.")
MessageInvestigate.Show(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
Investigation += 1 as Float
InvestigationGlobal.SetValue(Investigation)
doOnce = 1
Else
Return
EndIf
EndIf
EndIf
EndEvent

@ -0,0 +1,41 @@
ScriptName _00E_NQ08_CasketScript Extends ObjectReference
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
Quest Property NQ08 Auto
Sound Property _00E_Casket_LockedSound Auto
Message Property _00E_NQ08_Casket_mb Auto
Sound Property _00E_NQ08_RustyCasketOpenSealSound Auto
Sound Property _00E_NQ08_RustyCasketOpenSound Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Event OnCellAttach()
Int doOnce
If doOnce == 0
Self.BlockActivation(True)
doOnce = 1
EndIf
EndEvent
Event OnActivate(ObjectReference akActionRef)
If Self.IsActivationBlocked()
Int soundInstanceID = _00E_Casket_LockedSound.Play(Self as ObjectReference)
_00E_NQ08_Casket_mb.show(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
EndIf
EndEvent
Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, Bool abPowerAttack, Bool abSneakAttack, Bool abBashAttack, Bool abHitBlocked)
If Self.IsActivationBlocked()
Int soundInstanceID = _00E_NQ08_RustyCasketOpenSound.Play(Self as ObjectReference)
Int soundInstanceID2 = _00E_NQ08_RustyCasketOpenSealSound.Play(Self as ObjectReference)
NQ08.SetStage(25)
Self.BlockActivation(False)
Self.Activate(Game.GetPlayer() as ObjectReference, False)
EndIf
EndEvent

@ -0,0 +1,18 @@
ScriptName _00E_NQ08_OldNoteScript Extends ObjectReference
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
Quest Property NQ08 Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Event OnRead()
If NQ08.GetStage() < 30
NQ08.SetStage(30)
EndIf
EndEvent

@ -0,0 +1,53 @@
ScriptName _00E_NQ08_Tablet01Script Extends ObjectReference
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
Quest Property NQ08 Auto
Activator Property _00E_NQ08_Tablet01 Auto
Message Property _00E_NQ08_Tablet01_mb Auto
Activator Property _00E_NQ08_Tablet02 Auto
Message Property _00E_NQ08_Tablet02_mb Auto
Activator Property _00E_NQ08_Tablet03 Auto
Message Property _00E_NQ08_Tablet03_mb Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Event onActivate(ObjectReference actronaut)
If Self.GetBaseObject() == _00E_NQ08_Tablet01 as Form
If NQ08.GetStage() >= 30
Self.showMessage(_00E_NQ08_Tablet01_mb)
NQ08.SetStage(35)
Return
ElseIf NQ08.GetStage() >= 35
Self.showMessage(_00E_NQ08_Tablet01_mb)
Return
EndIf
ElseIf Self.GetBaseObject() == _00E_NQ08_Tablet02 as Form
If NQ08.GetStage() >= 35
Self.showMessage(_00E_NQ08_Tablet02_mb)
NQ08.SetStage(40)
Return
ElseIf NQ08.GetStage() >= 40
Self.showMessage(_00E_NQ08_Tablet02_mb)
Return
EndIf
ElseIf Self.GetBaseObject() == _00E_NQ08_Tablet03 as Form
If NQ08.GetStage() >= 40
Self.showMessage(_00E_NQ08_Tablet03_mb)
NQ08.SetStage(45)
Return
ElseIf NQ08.GetStage() >= 45
Self.showMessage(_00E_NQ08_Tablet03_mb)
Return
EndIf
EndIf
EndEvent
Function showMessage(Message mb)
mb.Show(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
EndFunction

@ -0,0 +1,13 @@
ScriptName _00E_PlayerKillOnEnter Extends ObjectReference
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Event OnTriggerEnter(ObjectReference akActionRef)
If akActionRef == Game.GetPlayer() as ObjectReference
Game.GetPlayer().Kill(None)
EndIf
EndEvent

@ -0,0 +1,18 @@
ScriptName _00E_SetGlobalOnUnload Extends ObjectReference
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
GlobalVariable Property GlobalVar Auto
Int Property value Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Event OnLoad()
GlobalVar.SetValue(Value as Float)
Debug.MessageBox("Goal loaded")
EndEvent

@ -0,0 +1,18 @@
ScriptName _00E_SetGlobalWhenPlayerLoadGame Extends Actor
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
GlobalVariable Property GlobalVar Auto
Int Property value Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function PlayerLoadGame()
GlobalVar.SetValue(Value as Float)
Debug.MessageBox("Savegame loaded")
EndFunction

@ -0,0 +1,19 @@
ScriptName _00E_SQ_D_01_Functions Extends Quest
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
Scene Property SQ_D_01_SC01_DijaamGoToBar Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function StartSC03()
SQ_D_01_SC01_DijaamGoToBar.ForceStart()
If SQ_D_01_SC01_DijaamGoToBar.IsPlaying()
_00E_Debug.PrintMessage("SQ_D_01_SC01_DijaamGoToBar is playing!")
EndIf
EndFunction

@ -0,0 +1,129 @@
ScriptName _00E_Theriantrophist_AttributeStorage Extends Quest
;-- Variables ---------------------------------------
Float damageResist
Float healthMod
Float humanDamageResist
Float humanSpeedMult
Float speedMult
Float staminaMod
Float unarmedDamage
;-- Properties --------------------------------------
Actor Property PlayerREF Auto
Weapon Property _00E_Theriantrophist_Claws Auto
Spell Property _00E_Theriantrophist_DisplayArmorSpell Auto
Spell Property _00E_Theriantrophist_DisplayDamageSpell Auto
Spell Property _00E_Theriantrophist_DisplayHealthSpell Auto
Spell Property _00E_Theriantrophist_DisplaySpeedMultSpell Auto
Spell Property _00E_Theriantrophist_DisplayStaminaSpell Auto
MiscObject Property _00E_UpdateInventoryItem Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function clearManagedAttributes()
unarmedDamage = PlayerREF.getAV("unarmedDamage")
humanDamageResist = PlayerREF.getAV("damageResist")
humanSpeedMult = PlayerREF.getAV("speedMult")
damageResist = humanDamageResist
speedMult = humanSpeedMult
healthMod = 0 as Float
staminaMod = 0 as Float
EndFunction
Function UpdateDisplaySpell(Spell displaySpell, Float value)
If PlayerREF.hasSpell(displaySpell as Form)
PlayerREF.removeSpell(displaySpell)
displaySpell.setNthEffectMagnitude(0, value)
PlayerREF.addSpell(displaySpell, False)
EndIf
EndFunction
Function ModWolfHealth(Float mod)
healthMod += mod
PlayerREF.modAv("health", mod)
Self.UpdateDisplaySpell(_00E_Theriantrophist_DisplayHealthSpell, healthMod)
EndFunction
Function ModWolfStamina(Float mod)
staminaMod += mod
PlayerREF.modAv("stamina", mod)
Self.UpdateDisplaySpell(_00E_Theriantrophist_DisplayStaminaSpell, staminaMod)
EndFunction
Function ForceWolfUnarmedDmg(Float value)
unarmedDamage = value
_00E_Theriantrophist_Claws.setBaseDamage(unarmedDamage as Int)
Self.UpdateDisplaySpell(_00E_Theriantrophist_DisplayDamageSpell, unarmedDamage)
EndFunction
Function ModWolfUnarmedDmg(Float mod)
Self.ForceWolfUnarmedDmg(unarmedDamage + mod)
EndFunction
Function ForceWolfDamageResist(Float value)
damageResist = value
PlayerREF.forceAV("damageResist", damageResist)
Self.UpdateDisplaySpell(_00E_Theriantrophist_DisplayArmorSpell, damageResist)
EndFunction
Function ModWolfDamageResist(Float mod)
Self.ForceWolfDamageResist(damageResist + mod)
EndFunction
Function ForceWolfSpeedMult(Float value)
speedMult = value
PlayerREF.forceAV("speedMult", speedMult)
Self.updateSpeedMult()
Self.UpdateDisplaySpell(_00E_Theriantrophist_DisplaySpeedMultSpell, speedMult - 100 as Float)
EndFunction
Function ModWolfSpeedMult(Float mod)
Self.ForceWolfSpeedMult(speedMult + mod)
EndFunction
Function RestoreHumanAv()
PlayerREF.modAv("health", -healthMod)
PlayerREF.modAv("stamina", -staminaMod)
Self.ForceWolfDamageResist(humanDamageResist)
Self.ForceWolfSpeedMult(humanSpeedMult)
Self.updateSpeedMult()
EndFunction
Function ModWolfAV(String attribute, Float mod)
If attribute == "health"
Self.ModWolfHealth(mod)
ElseIf attribute == "stamina"
Self.ModWolfStamina(mod)
ElseIf attribute == "unarmedDamage"
Self.ModWolfUnarmedDmg(mod)
ElseIf attribute == "damageResist"
Self.ModWolfDamageResist(mod)
ElseIf attribute == "speedMult"
Self.ModWolfSpeedMult(mod)
Else
Debug.MessageBox("Try to mod unknown attribute in _00E_Theriantrophist_AttributeStorage: " + attribute + "; Please create a bugticket")
EndIf
EndFunction
Function updateSpeedMult()
PlayerREF.additem(_00E_UpdateInventoryItem as Form, 1, True)
PlayerREF.removeItem(_00E_UpdateInventoryItem as Form, 1, True, None)
EndFunction
Function renewNotPersistentStats()
Self.ForceWolfDamageResist(damageResist)
Self.ForceWolfUnarmedDmg(unarmedDamage)
Self.ForceWolfSpeedMult(speedMult)
Self.UpdateDisplaySpell(_00E_Theriantrophist_DisplayHealthSpell, healthMod)
Self.UpdateDisplaySpell(_00E_Theriantrophist_DisplayStaminaSpell, staminaMod)
EndFunction
Function updateAfterRaceSwitch()
Self.ForceWolfDamageResist(damageResist)
Self.ForceWolfSpeedMult(speedMult)
EndFunction

@ -0,0 +1,7 @@
ScriptName _00E_Theriantrophist_Chymikum_ArmorSC Extends activemagiceffect
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState

@ -0,0 +1,13 @@
ScriptName _00E_TriggerDisableLinkedRef Extends ObjectReference
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Event OnTriggerEnter(ObjectReference akActionRef)
If akActionRef == Game.GetPlayer() as ObjectReference
Self.GetLinkedRef(None).Disable(False)
EndIf
EndEvent

@ -0,0 +1,7 @@
ScriptName _00E_UnlockChest_AdeptScript Extends activemagiceffect
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState

@ -0,0 +1,18 @@
ScriptName _SAG_TIF__020012DA Extends TopicInfo hidden
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
ReferenceAlias Property Opponent Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function Fragment_0(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
Opponent.ForceRefTo(akSpeaker as ObjectReference)
(Self.GetOwningQuest() as _sag_playcards_mainscript).OpenCardInterface()
EndFunction

@ -0,0 +1,18 @@
ScriptName _SAG_TIF__02002903 Extends TopicInfo hidden
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
ReferenceAlias Property Opponent Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function Fragment_0(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
Opponent.ForceRefTo(akSpeaker as ObjectReference)
(Self.GetOwningQuest() as _sag_playcards_mainscript).OpenCardInterface()
EndFunction

@ -0,0 +1,55 @@
ScriptName DCVR_AA_PhotoboothScript Extends ObjectReference
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
ObjectReference Property BlueMarker Auto
Message Property BoothChoice Auto
Message Property BoothManual Auto
Message Property BoothMenu Auto
ObjectReference Property GreyMarker Auto
ObjectReference Property PosMarker Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Event OnActivate(ObjectReference akActionRef)
Self.BoothInit()
EndEvent
Function BoothInit()
Int Selection = BoothMenu.Show(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
If Selection == 0
Self.PhotoBooth()
ElseIf Selection == 1
Self.BoothSetup()
Self.BoothInit()
ElseIf Selection == 2
BoothManual.Show(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
Self.BoothInit()
EndIf
EndFunction
Function PhotoBooth()
Actor PlayerRef = Game.GetPlayer()
PlayerRef.UnequipAll()
PlayerRef.MoveTo(PosMarker, 0.0, 0.0, 0.0, True)
Game.ShowRaceMenu()
EndFunction
Function BoothSetup()
Int Choice = BoothChoice.Show(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
If Choice == 0
GreyMarker.DisableNoWait(False)
BlueMarker.DisableNoWait(False)
ElseIf Choice == 1
GreyMarker.EnableNoWait(False)
BlueMarker.DisableNoWait(False)
ElseIf Choice == 2
GreyMarker.DisableNoWait(False)
BlueMarker.EnableNoWait(False)
EndIf
EndFunction

@ -0,0 +1,13 @@
ScriptName EvaluatePackage Extends TopicInfo
{ ;This script is intended to be placed on a character whose package is to be re-evaluated. }
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
Actor Property Jael Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState

@ -0,0 +1,28 @@
ScriptName GA_00E_DuesterCantOpenSCPT Extends ObjectReference
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
Message Property MessagePopUp Auto
ObjectReference Property MyDoor Auto
Int Property Next = 0 Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Event OnLoad()
If Next == 0
MyDoor.BlockActivation(True)
Debug.Notification("Block Activation.")
Next = 1
EndIf
EndEvent
Event onActivate(ObjectReference akActionRef)
If Next == 1
MessagePopUp.Show(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
EndIf
EndEvent

@ -0,0 +1,47 @@
ScriptName GA_00E_DuesterPressureDoor01SCPT Extends ObjectReference
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
ObjectReference Property DoortoOpen Auto
Int Property PlateState Auto
ObjectReference Property XMarkerStateA Auto
ObjectReference Property XMarkerStateB Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Event OnTrigger(ObjectReference triggerRef)
If PlateState == 0
XMarkerStateA.Disable(False)
Self.DoorState()
Debug.Notification("The plate is currently pressed!")
PlateState = 1
EndIf
EndEvent
Event OnTriggerLeave(ObjectReference triggerRef)
If PlateState == 1
XMarkerStateA.Enable(False)
Self.DoorState()
Debug.Notification("The plate is not pressed!")
PlateState = 0
EndIf
EndEvent
Function DoorState()
Int openState = DoortoOpen.GetOpenState()
If XMarkerStateA.IsDisabled() && XMarkerStateB.IsDisabled() && openState == 3 || openState == 4
Debug.Notification("The door is open!")
DoortoOpen.SetOpen(True)
ElseIf XMarkerStateA.IsDisabled() && XMarkerStateB.IsEnabled() && openState == 1 || openState == 2
DoortoOpen.SetOpen(False)
ElseIf XMarkerStateA.IsEnabled() && XMarkerStateB.IsDisabled() && openState == 1 || openState == 2
DoortoOpen.SetOpen(False)
ElseIf XMarkerStateA.IsEnabled() && XMarkerStateB.IsEnabled() && openState == 1 || openState == 2
DoortoOpen.SetOpen(False)
EndIf
EndFunction

@ -0,0 +1,20 @@
ScriptName GA_00E_DuesterSBridgeSCPT Extends ObjectReference
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
ObjectReference Property Bridge Auto
Int Property Next = 0 Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Event OnLoad()
If Next == 0 && Bridge.GetParentCell() == Game.GetPlayer().GetParentCell()
Bridge.PlayGamebryoAnimation("Forward", False, 0.0)
Next = 1
EndIf
EndEvent

@ -0,0 +1,26 @@
ScriptName GA_00E_DuesterSSiegelSCPT Extends ObjectReference
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
ObjectReference Property DisabledSigil Auto
ObjectReference Property HangBridge Auto
Int Property StaticState Auto
Message Property message01 Auto
MiscObject Property sigilStone Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Event onActivate(ObjectReference akActionRef)
If StaticState == 0 && Game.GetPlayer().GetItemCount(sigilStone as Form) == 0 && DisabledSigil.isDisabled()
message01.Show(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
ElseIf StaticState == 0 && Game.GetPlayer().GetItemCount(sigilStone as Form) != 0 && DisabledSigil.isDisabled()
Game.GetPlayer().RemoveItem(sigilStone as Form, 1, False, None)
DisabledSigil.Enable(False)
HangBridge.PlayGamebryoAnimation("Backward", False, 0.0)
EndIf
EndEvent

@ -0,0 +1,36 @@
ScriptName GA_00E_DuesterSteinDoorSCPT Extends ObjectReference
{ Alle vier Schalter müssen aktiviert werden, damit der Script ausgelöst wird. }
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
ObjectReference Property DoorOpen01 Auto
ObjectReference Property DoorOpen02 Auto
ObjectReference Property DoorOpen03 Auto
ObjectReference Property DoorOpen04 Auto
ObjectReference Property DoorOpenCur Auto
Sound Property Firebolt Auto
ObjectReference Property TheDoor01 Auto
ObjectReference Property light01 Auto
ObjectReference Property light02 Auto
ObjectReference Property switch Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Event onActivate(ObjectReference akActionRef)
If light01.isDisabled() && light02.isDisabled()
switch.playAnimation("FullPush")
Utility.Wait(1.0)
light01.Enable(False)
light02.Enable(False)
DoorOpenCur.Disable(False)
Firebolt.play(Self as ObjectReference)
EndIf
If DoorOpen01.isDisabled() && DoorOpen02.isDisabled() && DoorOpen03.isDisabled() && DoorOpen04.isDisabled()
TheDoor01.SetOpen(True)
EndIf
EndEvent

@ -0,0 +1,26 @@
ScriptName GA_00E_DuestersteinHQMSCPT01 Extends ObjectReference
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
Quest Property CurrentQuest Auto
Int Property QuestNext = 0 Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Event OnTriggerEnter(ObjectReference akActionRef)
Int QuestStage = CurrentQuest.GetStage()
Debug.Notification(QuestStage as String + " Alte Queststage")
If QuestNext == 0 && (akActionRef == Game.GetPlayer() as ObjectReference)
If QuestStage == 10
CurrentQuest.SetStage(20)
CurrentQuest.SetObjectiveCompleted(10, True)
CurrentQuest.SetObjectiveDisplayed(20, True, True)
QuestNext = -1
EndIf
EndIf
EndEvent

@ -0,0 +1,214 @@
ScriptName GA_00E_DuesterWater01SCPT Extends ObjectReference
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
ObjectReference Property BottomWaterMarker Auto
Int Property MainVar = 0 Auto
ObjectReference Property Switch Auto
ObjectReference Property UpperWaterMarker Auto
ObjectReference Property WaterControl Auto
ObjectReference Property WaterFallLarge01 Auto
ObjectReference Property WaterFallLarge02 Auto
ObjectReference Property WaterFallLarge03 Auto
ObjectReference Property WaterFallLarge04 Auto
ObjectReference Property WaterFallLarge05 Auto
ObjectReference Property WaterFallLarge06 Auto
ObjectReference Property WaterFallLarge07 Auto
ObjectReference Property WaterFallLarge08 Auto
ObjectReference Property WaterFallLarge09 Auto
ObjectReference Property WaterFallLarge10 Auto
ObjectReference Property WaterFallLarge11 Auto
ObjectReference Property WaterFallLarge12 Auto
ObjectReference Property WaterFallLarge13 Auto
ObjectReference Property WaterFallLarge14 Auto
ObjectReference Property WaterFallLarge15 Auto
ObjectReference Property WaterFallSmall01 Auto
ObjectReference Property WaterFallSmall02 Auto
ObjectReference Property WaterFallSmall03 Auto
ObjectReference Property WaterFallSmall04 Auto
ObjectReference Property WaterFallSmall05 Auto
ObjectReference Property WaterFallSmall06 Auto
ObjectReference Property WaterFallSmall07 Auto
ObjectReference Property WaterFallSmall08 Auto
ObjectReference Property WaterFallSmall09 Auto
ObjectReference Property WaterFallSmall10 Auto
ObjectReference Property WaterFallSmall11 Auto
ObjectReference Property WaterFallSmall12 Auto
ObjectReference Property WaterFallSmall13 Auto
ObjectReference Property WaterFallSmall14 Auto
ObjectReference Property WaterFallSmall15 Auto
ObjectReference Property WaterFlow01 Auto
ObjectReference Property WaterMain01 Auto
ObjectReference Property WaterMainSetPos Auto
Float Property WaterSpeed = 40.0 Auto
ObjectReference Property WaterSplash01 Auto
ObjectReference Property WaterSplash02 Auto
ObjectReference Property WaterSplash03 Auto
ObjectReference Property WaterSplash04 Auto
ObjectReference Property WaterSplash05 Auto
ObjectReference Property WaterSplash06 Auto
ObjectReference Property WaterSplash07 Auto
ObjectReference Property WaterSplash08 Auto
ObjectReference Property WaterSplash09 Auto
ObjectReference Property WaterSplash10 Auto
ObjectReference Property WaterSplash11 Auto
ObjectReference Property WaterSplash12 Auto
ObjectReference Property WaterSplash13 Auto
ObjectReference Property WaterSplash14 Auto
ObjectReference Property WaterSplash15 Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Event onActivate(ObjectReference akActionRef)
If WaterControl.isEnabled() && MainVar == 0
WaterControl.Disable(False)
Switch.playAnimation("FullPush")
Utility.Wait(2.0)
MainVar = 1
Self.Fillup()
ElseIf WaterControl.isDisabled() && MainVar == 3
WaterMain01.Enable(False)
WaterMain01.SetPosition(1152.0, 22720.0, WaterMainSetPos.GetPositionZ() + 0.5)
WaterControl.Enable(False)
WaterFlow01.Disable(False)
Switch.playAnimation("FullPull")
Utility.Wait(2.0)
MainVar = 4
Self.Evacuate()
EndIf
EndEvent
Function Fillup()
If MainVar == 1
Debug.Notification("Das Becken wird gefüllt!")
WaterSplash01.TranslateTo(WaterSplash01.GetPositionX(), WaterSplash01.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
WaterSplash02.TranslateTo(WaterSplash02.GetPositionX(), WaterSplash02.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
WaterSplash03.TranslateTo(WaterSplash03.GetPositionX(), WaterSplash03.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
WaterSplash04.TranslateTo(WaterSplash04.GetPositionX(), WaterSplash04.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
WaterSplash05.TranslateTo(WaterSplash05.GetPositionX(), WaterSplash05.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
WaterSplash06.TranslateTo(WaterSplash06.GetPositionX(), WaterSplash06.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
WaterSplash07.TranslateTo(WaterSplash07.GetPositionX(), WaterSplash07.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
WaterSplash08.TranslateTo(WaterSplash08.GetPositionX(), WaterSplash08.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
WaterSplash09.TranslateTo(WaterSplash09.GetPositionX(), WaterSplash09.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
WaterSplash10.TranslateTo(WaterSplash10.GetPositionX(), WaterSplash10.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
WaterSplash11.TranslateTo(WaterSplash11.GetPositionX(), WaterSplash11.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
WaterSplash12.TranslateTo(WaterSplash12.GetPositionX(), WaterSplash12.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
WaterSplash13.TranslateTo(WaterSplash13.GetPositionX(), WaterSplash13.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
WaterSplash14.TranslateTo(WaterSplash14.GetPositionX(), WaterSplash14.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
WaterSplash15.TranslateTo(WaterSplash15.GetPositionX(), WaterSplash15.GetPositionY(), -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
WaterMain01.TranslateTo(1152.0, 22720.0, -2210.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
Self.RegisterForUpdate(0.100000001)
MainVar = 2
EndIf
EndFunction
Function Evacuate()
If MainVar == 4
WaterMainSetPos.SetPosition(1152.0, 22720.0, WaterMainSetPos.GetPositionZ() - 20.0)
WaterFallLarge01.Enable(False)
WaterFallLarge02.Enable(False)
WaterFallLarge03.Enable(False)
WaterFallLarge04.Enable(False)
WaterFallLarge05.Enable(False)
WaterFallLarge06.Enable(False)
WaterFallLarge07.Enable(False)
WaterFallLarge08.Enable(False)
WaterFallLarge09.Enable(False)
WaterFallLarge10.Enable(False)
WaterFallLarge11.Enable(False)
WaterFallLarge12.Enable(False)
WaterFallLarge13.Enable(False)
WaterFallLarge14.Enable(False)
WaterFallLarge15.Enable(False)
Utility.Wait(0.300000012)
WaterFallSmall01.Disable(False)
WaterFallSmall02.Disable(False)
WaterFallSmall03.Disable(False)
WaterFallSmall04.Disable(False)
WaterFallSmall05.Disable(False)
WaterFallSmall06.Disable(False)
WaterFallSmall07.Disable(False)
WaterFallSmall08.Disable(False)
WaterFallSmall09.Disable(False)
WaterFallSmall10.Disable(False)
WaterFallSmall11.Disable(False)
WaterFallSmall12.Disable(False)
WaterFallSmall13.Disable(False)
WaterFallSmall14.Disable(False)
WaterFallSmall15.Disable(False)
Utility.Wait(0.5)
Debug.Notification("Das Becken wird geleert!")
WaterMain01.TranslateTo(1152.0, 22720.0, -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
WaterSplash01.TranslateTo(WaterSplash01.GetPositionX(), WaterSplash01.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
WaterSplash02.TranslateTo(WaterSplash02.GetPositionX(), WaterSplash02.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
WaterSplash03.TranslateTo(WaterSplash03.GetPositionX(), WaterSplash03.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
WaterSplash04.TranslateTo(WaterSplash04.GetPositionX(), WaterSplash04.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
WaterSplash05.TranslateTo(WaterSplash05.GetPositionX(), WaterSplash05.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
WaterSplash06.TranslateTo(WaterSplash06.GetPositionX(), WaterSplash06.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
WaterSplash07.TranslateTo(WaterSplash07.GetPositionX(), WaterSplash07.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
WaterSplash08.TranslateTo(WaterSplash08.GetPositionX(), WaterSplash08.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
WaterSplash09.TranslateTo(WaterSplash09.GetPositionX(), WaterSplash09.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
WaterSplash10.TranslateTo(WaterSplash10.GetPositionX(), WaterSplash10.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
WaterSplash11.TranslateTo(WaterSplash11.GetPositionX(), WaterSplash11.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
WaterSplash12.TranslateTo(WaterSplash12.GetPositionX(), WaterSplash12.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
WaterSplash13.TranslateTo(WaterSplash13.GetPositionX(), WaterSplash13.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
WaterSplash14.TranslateTo(WaterSplash14.GetPositionX(), WaterSplash14.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
WaterSplash15.TranslateTo(WaterSplash15.GetPositionX(), WaterSplash15.GetPositionY(), -2752.0, 0.0, 0.0, 0.0, WaterSpeed, 0.0)
Self.RegisterForUpdate(0.100000001)
MainVar = 5
EndIf
EndFunction
Event OnUpdate()
If MainVar == 2 && WaterMain01.GetPositionZ() != -2210.0
WaterMainSetPos.SetPosition(1152.0, 22720.0, WaterMain01.GetPositionZ() - 1 as Float)
ElseIf MainVar == 2 && WaterMain01.GetPositionZ() == -2210.0
WaterMain01.Disable(False)
WaterFlow01.Enable(False)
Self.UnregisterForUpdate()
WaterFallSmall01.Enable(False)
WaterFallSmall02.Enable(False)
WaterFallSmall03.Enable(False)
WaterFallSmall04.Enable(False)
WaterFallSmall05.Enable(False)
WaterFallSmall06.Enable(False)
WaterFallSmall07.Enable(False)
WaterFallSmall08.Enable(False)
WaterFallSmall09.Enable(False)
WaterFallSmall10.Enable(False)
WaterFallSmall11.Enable(False)
WaterFallSmall12.Enable(False)
WaterFallSmall13.Enable(False)
WaterFallSmall14.Enable(False)
WaterFallSmall15.Enable(False)
Utility.Wait(0.300000012)
WaterFallLarge01.Disable(False)
WaterFallLarge02.Disable(False)
WaterFallLarge03.Disable(False)
WaterFallLarge04.Disable(False)
WaterFallLarge05.Disable(False)
WaterFallLarge06.Disable(False)
WaterFallLarge07.Disable(False)
WaterFallLarge08.Disable(False)
WaterFallLarge09.Disable(False)
WaterFallLarge10.Disable(False)
WaterFallLarge11.Disable(False)
WaterFallLarge12.Disable(False)
WaterFallLarge13.Disable(False)
WaterFallLarge14.Disable(False)
WaterFallLarge15.Disable(False)
Utility.Wait(1.0)
MainVar = 3
ElseIf MainVar == 5 && WaterMain01.GetPositionZ() != -2752.0
WaterMainSetPos.SetPosition(1152.0, 22720.0, WaterMain01.GetPositionZ() - 10 as Float)
ElseIf MainVar == 5 && WaterMain01.GetPositionZ() == -2752.0
WaterMain01.Disable(False)
Self.UnregisterForUpdate()
MainVar = 0
EndIf
EndEvent

@ -0,0 +1,22 @@
ScriptName GA_00E_DuesterWoodCreepSCPT Extends ObjectReference
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
Int Property DoOnce Auto
Sound Property WoodCreak Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Event OnTriggerEnter(ObjectReference akActionRef)
If (akActionRef == Game.GetPlayer() as ObjectReference) && DoOnce == 0
WoodCreak.play(Self as ObjectReference)
DoOnce = 1
Utility.Wait(15.0)
DoOnce = 0
EndIf
EndEvent

@ -0,0 +1,12 @@
ScriptName GA_00E_NQ06DuenenhaimSCPT Extends Quest
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
Int Property StartQuest = 0 Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState

@ -0,0 +1,17 @@
ScriptName MQ00ChargenScript conditional
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Event onBeginState()
{ Event received when this state is switched to }
; Empty function
EndEvent
Event onEndState()
{ Event received when this state is switched away from }
; Empty function
EndEvent

@ -0,0 +1,11 @@
ScriptName PF__00E_NQ02_PackageVildasFo_0100B4B9 Extends Package hidden
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function Fragment_0(Actor akActor)
Debug.Notification("Force greet running")
EndFunction

@ -0,0 +1,13 @@
ScriptName PF__00E_NQ02PackageMillonRun_0100E65E Extends Package hidden
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
ObjectReference Property Boat Auto
Actor Property Millon Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState

@ -0,0 +1,11 @@
ScriptName PF__00E_PackageTempleThiever_0002EE61 Extends Package hidden
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function Fragment_0(Actor akActor)
Debug.Notification("Lauf")
EndFunction

@ -0,0 +1,12 @@
ScriptName PF__010146AD Extends Package hidden
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function Fragment_0(Actor akActor)
Utility.Wait(4 as Float)
Self.GetOwningQuest().SetStage(90)
EndFunction

@ -0,0 +1,11 @@
ScriptName PF__0101E25D Extends Package hidden
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function Fragment_0(Actor akActor)
_00E_Debug.PrintMessage("Steelbird cast package entered.")
EndFunction

@ -0,0 +1,16 @@
ScriptName PF__0102C975 Extends Package hidden
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
ObjectReference Property HallysRef Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function Fragment_1(Actor akActor)
HallysRef.Disable(False)
EndFunction

@ -0,0 +1,17 @@
ScriptName PF_CapitalCityPorimWorkBucke_01004507 Extends Package hidden
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function Fragment_0(Actor akActor)
ObjectReference meRef = akActor as ObjectReference
(meRef as carryactorscript).ChangeCarryState(True, False)
EndFunction
Function Fragment_1(Actor akActor)
ObjectReference meRef = akActor as ObjectReference
(meRef as carryactorscript).ChangeCarryState(False, False)
EndFunction

@ -0,0 +1,7 @@
ScriptName PF_FS_NQR03_SC01_BangOnDoor_0101C8FE Extends Package hidden
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState

@ -0,0 +1,11 @@
ScriptName PF_MQ02_D0_ForceGreetPackage_000C5666 Extends Package hidden
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function Fragment_0(Actor akActor)
Debug.MessageBox("Package called")
EndFunction

@ -0,0 +1,16 @@
ScriptName PF_MQ07b_HallysFlee_000A91F5 Extends Package hidden
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
ObjectReference Property HallysRef Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function Fragment_1(Actor akActor)
HallysRef.Disable(False)
EndFunction

@ -0,0 +1,11 @@
ScriptName PF_MQ07b_PlayerControlPuzzle_000A9A71 Extends Package hidden
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function Fragment_0(Actor akActor)
Game.ForceFirstPerson()
EndFunction

@ -0,0 +1,11 @@
ScriptName PF_MQ07b_PlayerControlPuzzle_0101C3B1 Extends Package hidden
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function Fragment_0(Actor akActor)
Game.ForceFirstPerson()
EndFunction

@ -0,0 +1,11 @@
ScriptName PF_MQ7b_PlayerTravelToCalia_000A9648 Extends Package hidden
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function Fragment_0(Actor akActor)
Self.GetOwningQuest().SetStage(55)
EndFunction

@ -0,0 +1,11 @@
ScriptName PF_MQ7b_PlayerTravelToCalia_0101F4A4 Extends Package hidden
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function Fragment_0(Actor akActor)
Self.GetOwningQuest().SetStage(55)
EndFunction

@ -0,0 +1,11 @@
ScriptName PF_NQ08_SC0_ForceGreet01_000C761F Extends Package hidden
;-- Functions ---------------------------------------
Function Fragment_0(Actor akActor)
; Empty function
EndFunction
; Skipped compiler generated GetState
; Skipped compiler generated GotoState

@ -0,0 +1,11 @@
ScriptName PF_NQ_G_02_HafnerPrison_Pkg_0100C2BA Extends Package hidden
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function Fragment_0(Actor akActor)
_00E_Debug.PrintMessage("Package gestartet")
EndFunction

@ -0,0 +1,15 @@
ScriptName PF_NQ_G_02_SC04_GuardFollow__0100A620 Extends Package hidden
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function Fragment_1(Actor akActor)
_00E_Debug.PrintMessage("GuardFollow started.")
EndFunction
Function Fragment_0(Actor akActor)
_00E_Debug.PrintMessage("GuardFollow changed.")
EndFunction

@ -0,0 +1,11 @@
ScriptName PF_NQ_G_02_Walkoff_Pkg_01007B18 Extends Package hidden
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function Fragment_0(Actor akActor)
_00E_Debug.PrintMessage("Walkoff Package started.")
EndFunction

@ -0,0 +1,128 @@
ScriptName playerTransformStorage Extends Quest
;-- Variables ---------------------------------------
Armor armor1
Armor armor10
Armor armor11
Armor armor12
Armor armor13
Armor armor14
Armor armor2
Armor armor3
Armor armor4
Armor armor5
Armor armor6
Armor armor7
Armor armor8
Armor armor9
;-- Properties --------------------------------------
Form Property EquippedItemLeft Auto
Form Property EquippedItemRight Auto
Race Property originalRace Auto
Int Property whatKindLeft Auto
Int Property whatKindRight Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Event OnInit()
originalRace = Game.GetPlayer().GetRace()
EndEvent
Function checkForEquipedItems()
Actor PlayerRef = Game.GetPlayer()
EquippedItemLeft = PlayerRef.GetEquippedObject(0)
EquippedItemRight = PlayerRef.GetEquippedObject(1)
If !EquippedItemLeft
whatKindLeft = 0
ElseIf EquippedItemLeft as Weapon
whatKindLeft = 1
ElseIf EquippedItemLeft as Spell
whatKindLeft = 2
Else
whatKindLeft = 1
EndIf
If !EquippedItemRight
whatKindRight = 0
ElseIf EquippedItemRight as Weapon
whatKindRight = 1
ElseIf EquippedItemRight as Spell
whatKindRight = 2
Else
whatKindLeft = 1
EndIf
armor1 = Game.GetPlayer().GetWornForm(1) as Armor
armor2 = Game.GetPlayer().GetWornForm(2) as Armor
armor3 = Game.GetPlayer().GetWornForm(4) as Armor
armor4 = Game.GetPlayer().GetWornForm(8) as Armor
armor5 = Game.GetPlayer().GetWornForm(16) as Armor
armor6 = Game.GetPlayer().GetWornForm(32) as Armor
armor7 = Game.GetPlayer().GetWornForm(64) as Armor
armor8 = Game.GetPlayer().GetWornForm(128) as Armor
armor9 = Game.GetPlayer().GetWornForm(256) as Armor
armor10 = Game.GetPlayer().GetWornForm(512) as Armor
armor11 = Game.GetPlayer().GetWornForm(1024) as Armor
armor12 = Game.GetPlayer().GetWornForm(2048) as Armor
armor13 = Game.GetPlayer().GetWornForm(4096) as Armor
armor14 = Game.GetPlayer().GetWornForm(8192) as Armor
EndFunction
Function equipeItems()
Actor PlayerRef = Game.GetPlayer()
If whatKindRight == 2
PlayerRef.EquipSpell(EquippedItemRight as Spell, 1)
Else
PlayerRef.EquipItemEx(EquippedItemRight, 1, False, True)
EndIf
If whatKindLeft == 2
PlayerRef.EquipSpell(EquippedItemLeft as Spell, 0)
Else
PlayerRef.EquipItemEx(EquippedItemLeft, 2, False, True)
EndIf
If armor1
Game.GetPlayer().EquipItem(armor1 as Form, False, True)
EndIf
If armor2
Game.GetPlayer().EquipItem(armor2 as Form, False, True)
EndIf
If armor3
Game.GetPlayer().EquipItem(armor3 as Form, False, True)
EndIf
If armor4
Game.GetPlayer().EquipItem(armor4 as Form, False, True)
EndIf
If armor5
Game.GetPlayer().EquipItem(armor5 as Form, False, True)
EndIf
If armor6
Game.GetPlayer().EquipItem(armor6 as Form, False, True)
EndIf
If armor7
Game.GetPlayer().EquipItem(armor7 as Form, False, True)
EndIf
If armor8
Game.GetPlayer().EquipItem(armor8 as Form, False, True)
EndIf
If armor9
Game.GetPlayer().EquipItem(armor9 as Form, False, True)
EndIf
If armor10
Game.GetPlayer().EquipItem(armor10 as Form, False, True)
EndIf
If armor11
Game.GetPlayer().EquipItem(armor11 as Form, False, True)
EndIf
If armor12
Game.GetPlayer().EquipItem(armor12 as Form, False, True)
EndIf
If armor13
Game.GetPlayer().EquipItem(armor13 as Form, False, True)
EndIf
If armor14
Game.GetPlayer().EquipItem(armor14 as Form, False, True)
EndIf
EndFunction

@ -0,0 +1,115 @@
ScriptName PPNInventoryMonitor Extends ReferenceAlias
;-- Variables ---------------------------------------
Int renamed_potions = 0
Int user_config = 0
;-- Properties --------------------------------------
FormList Property PPNExempted Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function rename_potion(Potion it)
String name = it.GetName()
Int user = jmap.valueType(user_config, name)
If user == 6
name = jmap.getStr(user_config, name, "")
it.SetName(name)
jformmap.setStr(renamed_potions, it as Form, name)
Return
ElseIf user != 0
Return
EndIf
If it.isFood() || it.GetNumEffects() < 2 || PPNExempted.Find(it as Form) >= 0
Return
EndIf
Int exempted = jdb.solveObj(".ProperPotionNames.exempted", 0)
If jformmap.hasKey(exempted, it as Form)
Return
EndIf
name = jformmap.getStr(renamed_potions, it as Form, "")
If name != ""
Return
EndIf
Int parts = jvalue.retain(jarray.object(), "")
Int i = it.GetNumEffects()
While i > 0
i -= 1
name = it.GetNthEffectMagicEffect(i).GetName()
Int len = stringutil.GetLength(name)
If stringutil.GetNthChar(name, len - 1) == "*"
name = stringutil.SubString(name, 0, len - 2)
EndIf
jarray.addStr(parts, name, -1)
EndWhile
name = ""
i = jarray.count(parts)
While i > 1
i -= 1
name += jarray.getStr(parts, i, "")
If i == 1
name += " & "
Else
name += ", "
EndIf
EndWhile
name += jarray.getStr(parts, 0, "")
If it.IsPoison()
name += " (Poison)"
Else
name += " (Potion)"
EndIf
it.SetName(name)
jformmap.setStr(renamed_potions, it as Form, name)
jvalue.release(parts)
EndFunction
Function initialize()
Potion it
Int exempted = jdb.solveObj(".ProperPotionNames.exempted", 0)
If exempted == 0
jdb.solveObjSetter(".ProperPotionNames.exempted", jformmap.object(), True)
exempted = jdb.solveObj(".ProperPotionNames.exempted", 0)
Debug.Trace("Proper Potion Names is exempting some well-known DLC and mod potions. Errors here are safe.", 0)
it = Game.GetFormFromFile(102131, "Dawnguard.esm") as Potion
If it != None
jformmap.setInt(exempted, it as Form, 1)
EndIf
it = Game.GetFormFromFile(80157, "Dawnguard.esm") as Potion
If it != None
jformmap.setInt(exempted, it as Form, 1)
EndIf
it = Game.GetFormFromFile(88606, "Dawnguard.esm") as Potion
If it != None
jformmap.setInt(exempted, it as Form, 1)
EndIf
Debug.Trace("Proper Potion names is done filing exemptions.", 0)
EndIf
If PPNExempted == None
PPNExempted = Game.GetFormFromFile(7561, "ProperPotionNames.esp") as FormList
EndIf
renamed_potions = jvalue.releaseAndRetain(renamed_potions, jformmap.object(), "ProperPotionNames")
user_config = jvalue.releaseAndRetain(user_config, jvalue.readFromFile("ppnconfig.json"), "ProperPotionNames")
Actor target = Self.GetActorRef()
Int i = target.GetNumItems()
While i > 0
i -= 1
it = target.GetNthForm(i) as Potion
If it != None
Self.rename_potion(it)
EndIf
EndWhile
EndFunction
Event OnInit()
Self.initialize()
EndEvent
Event OnPlayerLoadGame()
Debug.MessageBox((Self as PPNInventoryMonitor) as String)
Self.initialize()
EndEvent

@ -0,0 +1,11 @@
ScriptName QF__00E_MQ00_00003174 Extends Quest hidden
;-- Functions ---------------------------------------
Function Fragment_0()
; Empty function
EndFunction
; Skipped compiler generated GetState
; Skipped compiler generated GotoState

@ -0,0 +1,11 @@
ScriptName QF__00E_MQ00_00003924 Extends Quest hidden
;-- Functions ---------------------------------------
Function Fragment_0()
; Empty function
EndFunction
; Skipped compiler generated GetState
; Skipped compiler generated GotoState

@ -0,0 +1,17 @@
ScriptName QF__00E_MQ00_01000CD0 Extends Quest hidden
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
ReferenceAlias Property Alias_Player Auto
ReferenceAlias Property Alias_StartMarkerRef Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function Fragment_0()
Game.GetPlayer().moveto(Alias_StartMarkerRef.GetRef(), 0.0, 0.0, 0.0, True)
EndFunction

@ -0,0 +1,11 @@
ScriptName QF__00E_MQ00DUPLICATE000_000039C5 Extends Quest hidden
;-- Functions ---------------------------------------
Function Fragment_0()
; Empty function
EndFunction
; Skipped compiler generated GetState
; Skipped compiler generated GotoState

@ -0,0 +1,17 @@
ScriptName QF_EStartUp_00001E8A Extends Quest hidden
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
ReferenceAlias Property Alias_CharGenStartMarkerRef Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function Fragment_2()
Game.GetPlayer().moveto(Alias_CharGenStartMarkerRef.GetRef(), 0.0, 0.0, 0.0, True)
Self.SetStage(10)
EndFunction

@ -0,0 +1,272 @@
ScriptName QF_FS_NQR05_000438D2 Extends Quest hidden
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
ReferenceAlias Property Alias_Brother_Sorrow Auto
ReferenceAlias Property Alias_Brother_Sorrow_Northwind Auto
ReferenceAlias Property Alias_First_Seer Auto
ReferenceAlias Property Alias_Player Auto
ReferenceAlias Property Alias_SC01_Father Auto
ReferenceAlias Property Alias_SC01_Statue Auto
ReferenceAlias Property Alias_SC02_Chair Auto
ReferenceAlias Property Alias_SC03_TharaelMarker Auto
ReferenceAlias Property Alias_SC04_GateGuard Auto
ReferenceAlias Property Alias_SC05_Campfire Auto
ReferenceAlias Property Alias_SC06_BrotherGreed Auto
ReferenceAlias Property Alias_SC06_Worker01 Auto
ReferenceAlias Property Alias_SC07_Father Auto
ReferenceAlias Property Alias_SC07_Mercenary_Ewah Auto
ReferenceAlias Property Alias_SC07_Mercenary_Jayna Auto
ReferenceAlias Property Alias_SC07_Mercenary_Kaylan Auto
ReferenceAlias Property Alias_SC07_Mercenary_Rugan Auto
ReferenceAlias Property Alias_SC07_Mercenary_Stalron Auto
ReferenceAlias Property Alias_SC07_Mercenary_Tiwon Auto
ReferenceAlias Property Alias_SC07_SisterAddiction Auto
ReferenceAlias Property Alias_SC07_SisterLust Auto
ReferenceAlias Property Alias_SC09_SisterLustMarker Auto
ReferenceAlias Property Alias_SC10_TempleRoom Auto
ReferenceAlias Property Alias_SC12_Barrier Auto
ReferenceAlias Property Alias_SC12_Calia Auto
ReferenceAlias Property Alias_SC12_Enemy Auto
ReferenceAlias Property Alias_SC12_Jespar Auto
ReferenceAlias Property Alias_SC13_GlyphBoard Auto
ReferenceAlias Property Alias_SC16_BrotherHatred Auto
ReferenceAlias Property Alias_SC16_PaintingRoom Auto
ReferenceAlias Property Alias_SC17_FatherPortal Auto
ReferenceAlias Property Alias_Tharael Auto
ReferenceAlias Property Alias_The_Father Auto
ReferenceAlias Property Alias_Zaraah Auto
;-- Functions ---------------------------------------
Function Fragment_47()
; Empty function
EndFunction
Function Fragment_50()
; Empty function
EndFunction
Function Fragment_51()
; Empty function
EndFunction
Function Fragment_52()
; Empty function
EndFunction
Function Fragment_53()
; Empty function
EndFunction
Function Fragment_55()
; Empty function
EndFunction
Function Fragment_56()
; Empty function
EndFunction
Function Fragment_57()
; Empty function
EndFunction
Function Fragment_58()
; Empty function
EndFunction
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function Fragment_8()
Quest __temp = Self as Quest
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
kmyQuest.UpdateObjectives03()
EndFunction
Function Fragment_14()
Quest __temp = Self as Quest
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
kmyQuest.UpdateObjectives06()
EndFunction
Function Fragment_20()
Quest __temp = Self as Quest
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
kmyQuest.EnableWaitMarker()
EndFunction
Function Fragment_28()
Quest __temp = Self as Quest
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
kmyQuest.StartSC13()
EndFunction
Function Fragment_2()
Quest __temp = Self as Quest
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
kmyQuest.FinishDream()
EndFunction
Function Fragment_1()
Quest __temp = Self as Quest
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
kmyQuest.StartSC01()
EndFunction
Function Fragment_10()
Quest __temp = Self as Quest
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
kmyQuest.SetUp()
EndFunction
Function Fragment_6()
Quest __temp = Self as Quest
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
kmyQuest.UpdateObjectives01()
EndFunction
Function Fragment_16()
Quest __temp = Self as Quest
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
kmyQuest.UpdateObjectives08()
EndFunction
Function Fragment_19()
Quest __temp = Self as Quest
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
kmyQuest.StartSC08()
EndFunction
Function Fragment_29()
Quest __temp = Self as Quest
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
kmyQuest.StartSC14()
EndFunction
Function Fragment_48()
Quest __temp = Self as Quest
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
kmyQuest.StartSC18()
EndFunction
Function Fragment_3()
Quest __temp = Self as Quest
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
kmyQuest.StartSC02()
EndFunction
Function Fragment_42()
Quest __temp = Self as Quest
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
kmyQuest.StartSC11()
EndFunction
Function Fragment_32()
Quest __temp = Self as Quest
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
kmyQuest.StartBossfight()
EndFunction
Function Fragment_27()
Quest __temp = Self as Quest
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
kmyQuest.StartSC12()
EndFunction
Function Fragment_9()
Quest __temp = Self as Quest
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
kmyQuest.StartSC03()
EndFunction
Function Fragment_30()
Quest __temp = Self as Quest
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
kmyQuest.StartSC15()
EndFunction
Function Fragment_21()
Quest __temp = Self as Quest
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
kmyQuest.UpdateObjectives09()
EndFunction
Function Fragment_11()
Quest __temp = Self as Quest
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
kmyQuest.UpdateObjectives04()
EndFunction
Function Fragment_41()
Quest __temp = Self as Quest
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
kmyQuest.StartSC02()
EndFunction
Function Fragment_13()
Quest __temp = Self as Quest
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
kmyQuest.UpdateObjectives05()
EndFunction
Function Fragment_31()
Quest __temp = Self as Quest
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
kmyQuest.StartSC16()
EndFunction
Function Fragment_26()
Quest __temp = Self as Quest
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
kmyQuest.UpdateObjectives10()
EndFunction
Function Fragment_5()
Quest __temp = Self as Quest
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
kmyQuest.DissolveWall()
EndFunction
Function Fragment_15()
Quest __temp = Self as Quest
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
kmyQuest.UpdateObjectives07()
EndFunction
Function Fragment_24()
Quest __temp = Self as Quest
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
kmyQuest.StartSC06()
EndFunction
Function Fragment_54()
Quest __temp = Self as Quest
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
kmyQuest.StartSC19()
EndFunction
Function Fragment_12()
Quest __temp = Self as Quest
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
kmyQuest.OpenGate()
EndFunction
Function Fragment_18()
Quest __temp = Self as Quest
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
EndFunction
Function Fragment_7()
Quest __temp = Self as Quest
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
kmyQuest.UpdateObjectives02()
EndFunction
Function Fragment_45()
Quest __temp = Self as Quest
_00e_fs_nqr05_functions kmyQuest = __temp as _00e_fs_nqr05_functions
kmyQuest.StartSC17()
EndFunction

@ -0,0 +1,11 @@
ScriptName QF_MQ00_01000803 Extends Quest hidden
;-- Functions ---------------------------------------
Function Fragment_0()
; Empty function
EndFunction
; Skipped compiler generated GetState
; Skipped compiler generated GotoState

@ -0,0 +1,17 @@
ScriptName QF_MQ101_00000F92 Extends Quest hidden
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
ReferenceAlias Property Alias_AfterLifeMarkerRef Auto
ReferenceAlias Property Alias_PlayerRef Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function Fragment_0()
Game.GetPlayer().moveto(Alias_AfterLifeMarkerRef.GetRef(), 0.0, 0.0, 0.0, True)
EndFunction

@ -0,0 +1,47 @@
ScriptName QF_NQ08_000C7626 Extends Quest hidden
;-- Functions ---------------------------------------
Function Fragment_0()
; Empty function
EndFunction
Function Fragment_1()
; Empty function
EndFunction
Function Fragment_10()
; Empty function
EndFunction
Function Fragment_13()
; Empty function
EndFunction
Function Fragment_14()
; Empty function
EndFunction
Function Fragment_2()
; Empty function
EndFunction
Function Fragment_4()
; Empty function
EndFunction
Function Fragment_6()
; Empty function
EndFunction
Function Fragment_7()
; Empty function
EndFunction
Function Fragment_8()
; Empty function
EndFunction
; Skipped compiler generated GetState
; Skipped compiler generated GotoState

@ -0,0 +1,69 @@
ScriptName QF_NQ08_000C9364 Extends Quest hidden
;-- Variables ---------------------------------------
;-- Properties --------------------------------------
ReferenceAlias Property Alias_Casket Auto
ReferenceAlias Property Alias_ShrineXMarker Auto
ReferenceAlias Property Alias_Sillas Auto
ReferenceAlias Property Alias_TrigBox_StartQuest Auto
;-- Functions ---------------------------------------
; Skipped compiler generated GetState
; Skipped compiler generated GotoState
Function Fragment_7()
Self.SetObjectiveCompleted(31, True)
Self.SetObjectiveCompleted(30, True)
Self.SetObjectiveDisplayed(35, True, False)
EndFunction
Function Fragment_14()
Self.SetObjectiveCompleted(30, True)
Self.SetObjectiveDisplayed(31, True, False)
EndFunction
Function Fragment_1()
Quest __temp = Self as Quest
_00e_nq08_functions kmyQuest = __temp as _00e_nq08_functions
kmyQuest.StartCasketScene()
Self.SetObjectiveDisplayed(10, True, False)
EndFunction
Function Fragment_13()
Self.SetObjectiveCompleted(20, True)
Self.SetObjectiveDisplayed(25, True, False)
EndFunction
Function Fragment_4()
Alias_Sillas.GetActorReference().EvaluatePackage()
EndFunction
Function Fragment_8()
Self.SetObjectiveCompleted(35, True)
Self.SetObjectiveDisplayed(40, True, False)
EndFunction
Function Fragment_0()
Quest __temp = Self as Quest
_00e_nq08_functions kmyQuest = __temp as _00e_nq08_functions
Alias_Sillas.GetActorReference().EvaluatePackage()
EndFunction
Function Fragment_2()
Self.SetObjectiveCompleted(10, True)
Self.SetObjectiveDisplayed(20, True, False)
EndFunction
Function Fragment_6()
Self.SetObjectiveCompleted(25, True)
Self.SetObjectiveDisplayed(30, True, False)
Alias_Sillas.GetActorReference().EvaluatePackage()
EndFunction
Function Fragment_10()
Self.SetObjectiveCompleted(40, True)
Self.SetObjectiveDisplayed(45, True, False)
EndFunction

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