93 lines
2.2 KiB
Plaintext
93 lines
2.2 KiB
Plaintext
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 8
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Scriptname QF_FS_EnvironmentScene03_0102E673 Extends Quest Hidden
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;BEGIN ALIAS PROPERTY FS_EnvironmentScene_Bandit_02
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_FS_EnvironmentScene_Bandit_02 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY FS_EnvironmentScene_Bandit_01
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_FS_EnvironmentScene_Bandit_01 Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_6
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Function Fragment_6()
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;BEGIN CODE
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Game.DisablePlayerControls()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_3
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Function Fragment_3()
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;BEGIN AUTOCAST TYPE _00E_FS_EnvironmentScene03_SC
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Quest __temp = self as Quest
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_00E_FS_EnvironmentScene03_SC kmyQuest = __temp as _00E_FS_EnvironmentScene03_SC
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StopSC01()
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Game.EnablePlayerControls()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_7
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Function Fragment_7()
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;BEGIN AUTOCAST TYPE _00E_FS_EnvironmentScene03_SC
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Quest __temp = self as Quest
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_00E_FS_EnvironmentScene03_SC kmyQuest = __temp as _00E_FS_EnvironmentScene03_SC
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StopSC01()
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kmyQuest.RegisterForMurder()
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Game.EnablePlayerControls()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_5
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Function Fragment_5()
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;BEGIN CODE
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Game.DisablePlayerControls()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_4
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Function Fragment_4()
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;BEGIN CODE
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Game.DisablePlayerControls()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN AUTOCAST TYPE _00E_FS_EnvironmentScene03_SC
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Quest __temp = self as Quest
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_00E_FS_EnvironmentScene03_SC kmyQuest = __temp as _00E_FS_EnvironmentScene03_SC
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartCombatPlayer()
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Game.EnablePlayerControls()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_1
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Function Fragment_1()
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;BEGIN AUTOCAST TYPE _00E_FS_EnvironmentScene03_SC
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Quest __temp = self as Quest
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_00E_FS_EnvironmentScene03_SC kmyQuest = __temp as _00E_FS_EnvironmentScene03_SC
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;END AUTOCAST
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;BEGIN CODE
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Game.DisablePlayerControls()
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kmyQuest.StartSC01()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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