2021-10-05 22:15:58 +00:00
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 25
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Scriptname SF_MQ09_D1_SceneIsle_000EA957 Extends Scene Hidden
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;BEGIN FRAGMENT Fragment_12
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Function Fragment_12()
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;BEGIN CODE
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_00E_MQ09_QuestFunctions MQ09NG = GetOwningQuest() as _00E_MQ09_QuestFunctions
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MQ09NG.PlayerStandUp()
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2024-01-09 22:00:18 +00:00
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_FS_Phasmalist_ControlQuest.UnsummonApparitionIfExists()
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2021-10-05 22:15:58 +00:00
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_11
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Function Fragment_11()
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;BEGIN CODE
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MQ09.RemoveSilences()
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2024-01-09 22:00:18 +00:00
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_00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(_00E_MC_JesparREF, True, 550, 500, 100)
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2021-10-05 22:15:58 +00:00
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_3
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Function Fragment_3()
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;BEGIN CODE
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_00E_MC_JEsparRef.StartCombat(MQ09bSkelett)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_17
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Function Fragment_17()
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;BEGIN CODE
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MQ09.SC01JesparFailsafe()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN CODE
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2024-01-10 14:08:24 +00:00
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GetOwningQuest().SetCurrentStageID(20)
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2024-01-09 22:00:18 +00:00
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_00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(_00E_MC_JesparREF, False)
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2021-10-05 22:15:58 +00:00
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_4
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Function Fragment_4()
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;BEGIN CODE
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2024-01-09 22:00:18 +00:00
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_00E_Func_AIWalk.PlayerAIWalkStop()
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_FS_Phasmalist_ControlQuest.UnsummonApparitionIfExists()
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2021-10-05 22:15:58 +00:00
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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Actor Property MQ09bSkelett Auto
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Actor Property _00E_MC_JesparREF Auto
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_00E_MQ09_QuestFunctions Property MQ09 Auto
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