2021-10-05 22:15:58 +00:00
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 23
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Scriptname SF_MQ16_SC06_Assault_001484D8 Extends Scene Hidden
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;BEGIN FRAGMENT Fragment_5
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Function Fragment_5()
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;BEGIN CODE
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2024-01-10 14:08:24 +00:00
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MQ16.SetCurrentStageID(70)
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2021-10-05 22:15:58 +00:00
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MQ16.ReanimateCorpses(3)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0()
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;BEGIN CODE
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2024-01-10 14:08:24 +00:00
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MQ16.SetCurrentStageID(75)
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2021-10-05 22:15:58 +00:00
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN CODE
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MQ16.bGoodToGo = True
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_11
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Function Fragment_11()
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;BEGIN CODE
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2024-01-09 22:00:18 +00:00
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_00E_Func_AIWalk.PlayerAIWalk(False)
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2021-10-05 22:15:58 +00:00
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_4
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Function Fragment_4()
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;BEGIN CODE
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2024-01-10 14:08:24 +00:00
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MQ16.SetCurrentStageID(65)
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2021-10-05 22:15:58 +00:00
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MQ16.ReanimateCorpses(2)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_6
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Function Fragment_6()
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;BEGIN CODE
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MQ16.RemoveCombatMusic()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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_00E_MQ16_Functions Property MQ16 Auto
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