2021-10-05 22:15:58 +00:00
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 12
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Scriptname SF_NQ26_SC2_00149823 Extends Scene Hidden
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;BEGIN FRAGMENT Fragment_4
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Function Fragment_4()
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;BEGIN CODE
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2024-01-10 14:08:24 +00:00
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GetOwningQuest().SetCurrentStageID(60)
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2021-10-05 22:15:58 +00:00
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Game.GetPlayer().PlayIdle(IdleWalkingCameraEnd)
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NQ26.Reactivate()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0()
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;BEGIN CODE
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2024-01-10 14:08:24 +00:00
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GetOwningQuest().SetCurrentStageID(35)
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2021-10-05 22:15:58 +00:00
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_1
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Function Fragment_1()
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;BEGIN CODE
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2024-01-10 14:08:24 +00:00
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GetOwningQuest().SetCurrentStageID(55)
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2021-10-05 22:15:58 +00:00
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN CODE
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Game.ShowFirstPersonGeometry(False)
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Game.SetPlayerAIDriven(True)
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Game.DisablePlayerControls(true, true, true, true, true, true, true, true)
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Game.ForceFirstPerson()
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Game.GetPlayer().PlayIdle(IdleWalkingCameraStart)
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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Idle Property IdleWalkingCameraStart Auto
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Idle Property IdleWalkingCameraEnd Auto
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_00E_NQ26_Questfunctions Property NQ26 Auto
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