enderalse/source/fs.dll/fs/CreatePotion.h

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#pragma once
#include "skse64/PapyrusNativeFunctions.h"
#include "skse64/GameReferences.h"
#include "skse64/GameObjects.h"
namespace CreatePotion
{
AlchemyItem* createPotion(StaticFunctionTag* tag, VMArray<EffectSetting*> effects, VMArray<float> magnitudes, VMArray<UInt32> areas, VMArray<UInt32> durations, UInt32 arraySize);
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bool RegisterFuncs(VMClassRegistry* registry);
}