2021-10-06 00:45:46 +00:00
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#pragma once
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#include "skse64/PapyrusNativeFunctions.h"
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#include "skse64/GameReferences.h"
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#include "skse64/GameObjects.h"
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namespace CreatePotion
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{
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2022-07-28 14:36:17 +00:00
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AlchemyItem* createPotion(StaticFunctionTag* tag, VMArray<EffectSetting*> effects, VMArray<float> magnitudes, VMArray<UInt32> areas, VMArray<UInt32> durations, UInt32 arraySize);
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2021-10-06 00:45:46 +00:00
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bool RegisterFuncs(VMClassRegistry* registry);
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}
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