2021-10-05 22:15:58 +00:00
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Scriptname _00E_A2_SkyfallPlayerSC extends activemagiceffect
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; Script that controls the selection mode
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Import _00E_TalentLibrary
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Import Utility
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;=====================================================================================
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; EVENTS & STATES
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;=====================================================================================
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Event OnEffectStart(Actor akTarget, Actor akCaster)
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AdjustDamage()
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Utility.Wait(0.11)
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MAGRestorationBaneOfTheDeadExplosion2DM.Play(akCaster)
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MAGShockExpMassImod.Apply()
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Game.ShakeCamera(afStrength = 0.5)
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akCaster.PlaceAtMe(_00E_A2_SkyfallNovaExplosion)
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akCaster.PlaceAtMe(ExplosionShockMassNoEffects)
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akCaster.KnockAreaEffect(1, 512)
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if akCaster.HasSpell(_00E_A2_EyeOfTheStormSP) || akCaster.HasSpell(_00E_A2_EyeOfTheStormAb)
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akCaster.PlaceAtMe(_00E_A2_SynergyRiftImplosion)
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if _00E_Synergy_EyeOfTheStormSkyfall.GetValueInt() == 0
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_00E_Synergy_EyeOfTheStormSkyfall.SetValueInt(1)
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2024-01-09 22:00:18 +00:00
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_00E_PlayerFunctions.GetSkillControl().ShowSynergyMessage()
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2021-10-05 22:15:58 +00:00
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EndIf
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EndIf
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_00E_A2_ChaosruneImplosionSoundM.Play(akCaster)
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EndEvent
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function AdjustDamage()
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int iIndex = GetPlayerTalentLevel(_00E_Class_Elementalist_P09b_Talent_Skyfall, _00E_Class_Elementalist_P09b_Talent_Skyfall2, _00E_Class_Elementalist_P09b_Talent_Skyfall3)
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float fNovaDamage = _00E_A2_SkyfallSP.GetNthEffectMagnitude(iIndex + 3)
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float fLightningDamage = _00E_A2_SkyfallSP.GetNthEffectMagnitude(iIndex)
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_00E_A2_SkyfallNovaEnch.SetNthEffectMagnitude(0, fNovaDamage)
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_00E_A2_SkyfallBoltSP.SetNthEffectMagnitude(0, fLightningDamage)
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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GlobalVariable Property _00E_Synergy_EyeOfTheStormSkyfall Auto
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ImageSpaceModifier Property MAGShockExpMassImod Auto
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Explosion Property _00E_A2_SkyfallNovaExplosion Auto
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Explosion Property _00E_A2_SynergyRiftImplosion Auto
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Explosion Property ExplosionShockMassNoEffects Auto
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Enchantment Property _00E_A2_SkyfallNovaEnch Auto
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Sound Property MAGRestorationBaneOfTheDeadExplosion2DM Auto
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Sound Property _00E_A2_ChaosruneImplosionSoundM Auto
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Perk Property _00E_Class_Elementalist_P09b_Talent_Skyfall3 Auto
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Perk Property _00E_Class_Elementalist_P09b_Talent_Skyfall2 Auto
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Perk Property _00E_Class_Elementalist_P09b_Talent_Skyfall Auto
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Spell Property _00E_A2_EyeOfTheStormSP Auto
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Spell Property _00E_A2_EyeOfTheStormAb Auto
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Spell Property _00E_A2_SkyfallBoltSP Auto
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Spell Property _00E_A2_SkyfallSP Auto
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