2021-10-05 22:15:58 +00:00
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Scriptname _00E_Ark_GenericDialogueFunctions extends Quest Conditional
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnUpdateGameTime()
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If PlayerREF.GetWorldSpace() == CapitalCityUpperCity
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RegisterForSingleUpdateGameTime(1.0)
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Return
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EndIf
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; Failsafes
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bPlayerWithinHearingDistance = False
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Int Index = 0
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While Index < arrayPoemScenes.Length
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If arrayPoemScenes[Index].IsPlaying()
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arrayPoemScenes[Index].Stop()
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EndIf
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Index += 1
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EndWhile
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bPoemCurrentlyPlaying = False
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EndEvent
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Event OnUpdate()
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StartRandomPoemScene()
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EndEvent
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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bool Function NoPoemPlaying()
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Int Index = 0
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While Index < arrayPoemScenes.Length
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If arrayPoemScenes[Index].IsPlaying()
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Return False
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EndIf
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Index += 1
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EndWhile
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Return True
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EndFunction
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Function StartRandomPoemScene()
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If _00E_UpperCity_PrinceMithREF.GetCurrentPackage() != _00E_CapitalCity_UpperCity_Mith_ReadPoems
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Return
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EndIf
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If PlayerREF.GetWorldSpace() != CapitalCityUpperCity
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bPlayerWithinHearingDistance = False
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EndIf
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If bPlayerWithinHearingDistance == False
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Return
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EndIf
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If NoPoemPlaying() == False
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Return
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EndIf
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; If the prince is away from his marker or in dialogue with the player, try again later
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If _00E_UpperCity_PrinceMithREF.GetDistance(PrinceMithReadPoemsMarker) > 64.0 || _00E_UpperCity_PrinceMithREF.IsInDialogueWithPlayer()
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RegisterForSingleUpdate(2.0)
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Return
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EndIf
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If !bPoemCurrentlyPlaying
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bPoemCurrentlyPlaying = True
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UnregisterForUpdate()
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; Pick a poem, but not the same as the last time
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Int poemIndex = Utility.RandomInt(0, arrayPoemScenes.Length - 1)
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While poemIndex == lastPoemPlayed
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poemIndex = Utility.RandomInt(0, arrayPoemScenes.Length - 1)
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EndWhile
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arrayPoemScenes[poemIndex].ForceStart()
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lastPoemPlayed = poemIndex
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RegisterForSingleUpdateGameTime(1.0)
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EndIf
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EndFunction
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Function OnPoemSceneEnd()
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bPoemCurrentlyPlaying = False
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RegisterForSingleUpdate(1.0)
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EndFunction
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Function RemoveAmulets()
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PlayerREF.RemoveItem(_00E_MQ01_FinnCarbosAmulet, 2)
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bPlayerHasGivenAmulets = True
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PlayerREF.AddItem(Gold001, 150)
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PlayerREF.AddItem(_00E_Eispranke, 1)
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2024-01-09 22:00:18 +00:00
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_00E_EPHandler.GiveEP(150)
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2021-10-05 22:15:58 +00:00
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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bool Property bPlayerHasHadMithConversation Auto Conditional Hidden
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bool Property bPlayerHasHadToriusConversation Auto Conditional Hidden
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bool Property bPlayerHasGivenAmulets Auto Conditional Hidden
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bool Property bPlayerWithinHearingDistance Auto Hidden
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bool Property bPoemCurrentlyPlaying Auto Hidden
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Actor Property _00E_UpperCity_PrinceMithREF Auto
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Actor Property PlayerREF Auto
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Worldspace Property CapitalCityUpperCity Auto
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MiscObject Property Gold001 Auto
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Armor Property _00E_MQ01_FinnCarbosAmulet Auto
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Potion Property _00E_Eispranke Auto
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Package Property _00E_CapitalCity_UpperCity_Mith_ReadPoems Auto
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ObjectReference Property PrinceMithReadPoemsMarker Auto
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Scene[] Property arrayPoemScenes Auto
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Int Property lastPoemPlayed = -1 Auto Hidden
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