2021-10-05 22:15:58 +00:00
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Scriptname _00E_ArkanistenfieberTriggerbox extends ObjectReference
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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Float Property Timer = 3.0 Auto
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Int Property strength = 2 Auto
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Actor Property PlayerREF Auto
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Message Property _00E_Player_sArcaneFeverIncreased Auto
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ImageSpaceModifier Property _00E_ArkanistenfieberIMOD Auto
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Sound Property _00E_FS_IncreaseArcaneFeverM Auto
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GlobalVariable Property GameDaysPassed Auto
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GlobalVariable Property TimeScale Auto
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Bool bPlayerInsideTrigger = False
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Bool bTimerTicking = False
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Float fSleepStartTime
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnTriggerEnter(ObjectReference akActionRef)
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If akActionRef == PlayerREF
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bPlayerInsideTrigger = True
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RegisterForSleep()
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If bTimerTicking == False
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IncreaseFeaverTick()
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EndIf
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EndIf
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EndEvent
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Event OnTriggerLeave(ObjectReference akActionRef)
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If akActionRef == PlayerREF
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bPlayerInsideTrigger = False
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UnregisterForSleep()
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EndIf
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EndEvent
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Event OnUnload()
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; Failsafe reset of everything
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bPlayerInsideTrigger = False
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bTimerTicking = False
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fSleepStartTime = 0
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UnregisterForUpdate()
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UnregisterForSleep()
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EndEvent
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Event OnUpdate()
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If bPlayerInsideTrigger
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IncreaseFeaverTick()
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Else
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bTimerTicking = False
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EndIf
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EndEvent
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Event OnSleepStart(Float afSleepStartTime, Float afDesiredSleepEndTime)
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; Track player sleeping in the trigger because of the bed in Old Three River Watch
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If bPlayerInsideTrigger
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bTimerTicking = False
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UnregisterForUpdate()
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fSleepStartTime = GameDaysPassed.GetValue()
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Else
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fSleepStartTime = 0
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EndIf
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EndEvent
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Event OnSleepStop(Bool abInterrupted)
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If fSleepStartTime > 0.0
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; Inc. fever periods = (sleep time in days * secs per day) / (timescale * inc. fever timer)
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Int nPeriods = (((GameDaysPassed.GetValue() - fSleepStartTime) * 86400.0) / (TimeScale.GetValue() * Timer)) as Int
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fSleepStartTime = 0.0
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IncreaseFeaverBy(Strength * nPeriods)
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EndIf
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If bPlayerInsideTrigger && bTimerTicking == False
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bTimerTicking = True
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RegisterForSingleUpdate(Timer)
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EndIf
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EndEvent
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function IncreaseFeaverBy(Int iValue)
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If PlayerREF.IsDead() == False
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2023-12-08 02:45:53 +00:00
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PlayerREF.ModActorValue("LastFlattered", -iValue)
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_00E_Player_sArcaneFeverIncreased.Show(iValue, -1.0 * PlayerREF.GetActorValue("LastFlattered"))
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2021-10-05 22:15:58 +00:00
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_00E_FS_IncreaseArcaneFeverM.Play(PlayerREF)
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_00E_ArkanistenfieberIMOD.Apply()
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EndIf
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EndFunction
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Function IncreaseFeaverTick()
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bTimerTicking = True
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IncreaseFeaverBy(Strength)
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If bTimerTicking
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RegisterForSingleUpdate(Timer)
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EndIf
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EndFunction
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