2021-10-05 22:15:58 +00:00
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Scriptname _00E_MQ08aPrologue_Functions extends Quest
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Import Utility
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Import Debug
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnUpdateGameTime()
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If NQ_G_07Dijaam_SC03_EscapeThroughTomb == None
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NQ_G_07Dijaam_SC03_EscapeThroughTomb = Game.GetFormFromFile(0x00147063, "Skyrim.esm") as Scene
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EndIf
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If NQ_G_07Dijaam_SC03_EscapeThroughTomb.IsPlaying()
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RegisterForSingleUpdate(10)
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Else
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2024-01-10 14:08:24 +00:00
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Self.SetCurrentStageID(10)
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2021-10-05 22:15:58 +00:00
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EndIf
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EndEvent
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Event OnUpdate()
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If NQ_G_07Dijaam_SC03_EscapeThroughTomb.IsPlaying()
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RegisterForSingleUpdate(10)
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Else
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2024-01-10 14:08:24 +00:00
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Self.SetCurrentStageID(10)
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2021-10-05 22:15:58 +00:00
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EndIf
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EndEvent
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function RegisterForWaitingTime()
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RegisterForSingleUpdateGameTime(24.0)
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EndFunction
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Function AddSilence()
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_00E_SilenceTransitionHighPriority.Add()
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EndFunction
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Function SetUpScene(bool bAutosave = true)
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If bAutosave == true
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Game.RequestAutoSave()
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EndIf
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_00E_MC_LeoraREF.Enable()
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_00E_MC_LishariREF.Enable()
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_00E_MC_YuslanRef.Enable()
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_00E_MC_NataraREF.Enable()
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_00E_MC_KonstantinREF.Enable()
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_00E_MC_TealorREF.Enable()
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_00E_MC_YuslanRef.MoveTo(_00E_MQ08aPrologue_YuslanChair)
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_00E_MC_KonstantinREF.MoveTo(_00E_MQ08aPrologue_KonstantinChair)
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_00E_MC_LishariREF.MoveTo(_00E_MQ08aPrologue_LishariMarker)
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_00E_MC_NataraREF.MoveTo(_00E_MQ08Prologue_NataraChair)
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_00E_MC_LeoraREF.MoveTo(MQ10b_SC02_LeoraStartMarker)
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_00E_MC_LishariREF.MoveTo(_00E_MQ08aPrologue_LishariMarker)
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_00E_MC_TealorREF.MoveTo(_00E_MQ08aPrologue_TeaorThrone)
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_00E_MC_TealorREF.MoveTo(MQ08Prologue_TealorMapMarker)
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MQ08Prologue_SC1_Discussion.ForceStart()
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EndFunction
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Function CheckForCompanionQuests()
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If !CQJ02.IsCompleted()
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2024-01-10 14:08:24 +00:00
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CQJ02.SetCurrentStageID(40)
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2021-10-05 22:15:58 +00:00
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EndIf
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EndFunction
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Function StartMQ08()
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2024-01-09 22:00:18 +00:00
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_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
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2021-10-05 22:15:58 +00:00
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Self.CompleteQuest()
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2024-01-10 14:08:24 +00:00
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MQ08.SetCurrentStageID(5)
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2021-10-05 22:15:58 +00:00
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EndFunction
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Function PortKonstantin()
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2024-01-09 22:00:18 +00:00
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_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
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2024-01-10 14:08:24 +00:00
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MQ08.SetCurrentStageID(50)
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2021-10-05 22:15:58 +00:00
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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Actor Property _00E_MC_NataraREF Auto
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Actor Property _00E_MC_YuslanRef Auto
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Actor Property _00E_MC_TealorREF Auto
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Actor Property _00E_MC_LeoraREF Auto
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Actor Property _00E_MC_KonstantinREF Auto
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Actor Property _00E_MC_LishariREF Auto
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ObjectReference Property _00E_MQ08aPrologue_YuslanChair Auto
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ObjectReference Property _00E_MQ08Prologue_NataraChair Auto
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ObjectReference Property _00E_MQ08aPrologue_LishariMarker Auto
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ObjectReference Property _00E_MQ08aPrologue_KonstantinChair Auto
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ObjectReference Property _00E_MQ08aPrologue_TeaorThrone Auto
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ObjectReference Property MQ08Prologue_TealorMapMarker Auto
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ObjectReference Property MQ10b_SC02_LeoraStartMarker Auto
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Scene Property MQ08Prologue_SC1_Discussion Auto
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Scene Property NQ_G_07Dijaam_SC03_EscapeThroughTomb Auto
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MusicType Property _00E_SilenceTransitionHighPriority Auto
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Quest Property MQ08 Auto
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Quest Property CQJ02 Auto
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