{ Gavrant: _00E_OorbayaRace reuses the animations of the vanilla frost atronach, and Nicolas says that they are not exactly compatible with the oorbaya, quoting:
> And the Frost Atronach crumbles into pieces upon death
> The Oorbaya doesn't have the animation, hence the game crashes
> Maybe it doesn't anymore due to CrashFixes.dll but still, it's a gamble
That's why all oorbayas must be essential and rely on PlayDeathFX function here for actually dying.
And since _00E_EPOnDeath doesn't work for essential NPCs because it waits for them to actually die, PlayDeathFX also takes care about giving EP for killing an oorbaya.
As a bonus, PlayDeathFX adds several visual and sound effects that are not possible in OnDeath.
}
EffectShader Property AtronachUnsummonDeathFXS Auto
Sound Property _00E_NPCOorbaya_DeathM Auto
Explosion Property _00E_NPCOorbayaUnleashHeavenExplosion Auto
ImageSpaceModifier Property _00E_OorbayaPowerAttackIMOD Auto
Keyword Property BlameSpellKeyword Auto
Faction Property EPFaction Auto
Actor Property PlayerREF Auto
Int Property __Config_RewardExp Auto
Bool Property __Config_DeleteActor Auto
{creationkit.com do not recomment using self.Delete() on /www.creationkit.com on respwning/leveled actors }