enderalse/source/scripts/qf_mq01_unchartedland_0002eba0.psc

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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 70
Scriptname QF_MQ01_UnchartedLand_0002EBA0 Extends Quest Hidden
;BEGIN ALIAS PROPERTY Table
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Table Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY FinnPointMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_FinnPointMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Finn
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Finn Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY VisionVoice
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_VisionVoice Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY BottleExplosionMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_BottleExplosionMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Carbos
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Carbos Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY DamGate
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_DamGate Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY CarbosStartMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_CarbosStartMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY PlayerTravelToMarker
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_PlayerTravelToMarker Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY CarbosLookDirection
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_CarbosLookDirection Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Stool
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Stool Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Player
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Player Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY BrokenBurner
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_BrokenBurner Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_29
Function Fragment_29()
;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
Quest __temp = self as Quest
_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.BeginVision()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_22
Function Fragment_22()
;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
Quest __temp = self as Quest
_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
;END AUTOCAST
;BEGIN CODE
Alias_Carbos.GetActorReference().EvaluatePackage()
Alias_Finn.GetActorReference().EvaluatePackage()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
Quest __temp = self as Quest
_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.ShowDialogueTutorial()
Alias_Finn.GetActorReference().EvaluatePackage()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_62
Function Fragment_62()
;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
Quest __temp = self as Quest
_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartHeadacheAndVisionScene()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_15
Function Fragment_15()
;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
Quest __temp = self as Quest
_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
;END AUTOCAST
;BEGIN CODE
SetObjectiveCompleted(27)
self.SetObjectiveDisplayed(30)
kmyQuest.StartSC01()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_68
Function Fragment_68()
;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
Quest __temp = self as Quest
_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC02()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_65
Function Fragment_65()
;BEGIN CODE
SetObjectiveCompleted(30)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_58
Function Fragment_58()
;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
Quest __temp = self as Quest
_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.BeginHeadache()
self.SetObjectiveDisplayed(27)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_44
Function Fragment_44()
;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
Quest __temp = self as Quest
_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.KilLCarbosFinal()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_32
Function Fragment_32()
;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
Quest __temp = self as Quest
_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.FakeHeadTrackEnd()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_47
Function Fragment_47()
;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
Quest __temp = self as Quest
_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.CleanUp()
CompleteAllObjectives()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_13
Function Fragment_13()
;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
Quest __temp = self as Quest
_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartPreVisionScene()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_24
Function Fragment_24()
;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
Quest __temp = self as Quest
_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartHeadacheAndVisionScene()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
Quest __temp = self as Quest
_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.AdjustTimescale()
self.SetObjectiveDisplayed(5)
Self.SetObjectiveDisplayed(10)
Self.SetObjectiveDisplayed(12)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_48
Function Fragment_48()
;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
Quest __temp = self as Quest
_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.EndHeadache()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_46
Function Fragment_46()
;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
Quest __temp = self as Quest
_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.KillFinn()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_49
Function Fragment_49()
;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
Quest __temp = self as Quest
_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartPreVisionScene()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_37
Function Fragment_37()
;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
Quest __temp = self as Quest
_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC05()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_56
Function Fragment_56()
;BEGIN AUTOCAST TYPE _00E_MQ01_Functions
Quest __temp = self as Quest
_00E_MQ01_Functions kmyQuest = __temp as _00E_MQ01_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartNewHorizons()
Game.EnablePlayerControls()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
Quest Property MQ02_TheVoid Auto