2021-10-05 22:15:58 +00:00
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 51
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Scriptname QF_MQ11b_0002EBAB Extends Quest Hidden
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;BEGIN ALIAS PROPERTY Gefangener
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Gefangener Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC1_CryptExit
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC1_CryptExit Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY TargetB
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_TargetB Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Jespar
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Jespar Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC02_CaptiveMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC02_CaptiveMarker Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY VerschleierteFrau
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_VerschleierteFrau Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY JesparFakeTarget
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_JesparFakeTarget Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Adila
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Adila Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY TargetCContainer
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_TargetCContainer Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY TargetAContainer
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_TargetAContainer Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Player
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Player Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY TargetA
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_TargetA Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY BlackStone
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_BlackStone Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Wirt
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Wirt Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY TargetC
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_TargetC Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Anwesen
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Anwesen Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Table
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Table Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Door
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Door Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Lexil
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Lexil Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY TargetBContainer
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_TargetBContainer Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC01_CryptDoor
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC01_CryptDoor Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC03_EscapeDoor
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC03_EscapeDoor Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC06_LayMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC06_LayMarker Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_4
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Function Fragment_4()
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;BEGIN AUTOCAST TYPE _00E_MQ11b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ11b_Questfunctions kmyQuest = __temp as _00E_MQ11b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(50)
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SetObjectiveDisplayed(60)
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kmyQuest.ActivateJespar()
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Alias_Jespar.GetReference().Enable()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0()
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;BEGIN CODE
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SetObjectiveDisplayed(10)
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Alias_Jespar.GetReference().Disable()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_7
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Function Fragment_7()
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;BEGIN AUTOCAST TYPE _00E_MQ11b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ11b_Questfunctions kmyQuest = __temp as _00E_MQ11b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.JesparPortDunehome()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN AUTOCAST TYPE _00E_MQ11b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ11b_Questfunctions kmyQuest = __temp as _00E_MQ11b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.GiveBox()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_47
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Function Fragment_47()
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;BEGIN AUTOCAST TYPE _00E_MQ11b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ11b_Questfunctions kmyQuest = __temp as _00E_MQ11b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC05()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_32
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Function Fragment_32()
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;BEGIN AUTOCAST TYPE _00E_MQ11b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ11b_Questfunctions kmyQuest = __temp as _00E_MQ11b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(150)
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SetObjectiveCompleted(160)
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SetObjectiveDisplayed(165)
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kmyQuest.StartSC05()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_24
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Function Fragment_24()
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;BEGIN AUTOCAST TYPE _00E_MQ11b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ11b_Questfunctions kmyQuest = __temp as _00E_MQ11b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC04()
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SetObjectiveCompleted(90)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_43
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Function Fragment_43()
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;BEGIN AUTOCAST TYPE _00E_MQ11b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ11b_Questfunctions kmyQuest = __temp as _00E_MQ11b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC06()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_10
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Function Fragment_10()
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;BEGIN AUTOCAST TYPE _00E_MQ11b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ11b_Questfunctions kmyQuest = __temp as _00E_MQ11b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(70)
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SetObjectiveDisplayed(80)
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kmyQuest.EnableFollowTGBX()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_50
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Function Fragment_50()
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;BEGIN AUTOCAST TYPE _00E_MQ11b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ11b_Questfunctions kmyQuest = __temp as _00E_MQ11b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(160)
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SetObjectiveCompleted(165)
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SetObjectiveDisplayed(170)
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CompleteAllObjectives()
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2024-01-10 14:08:24 +00:00
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MQ10b.SetCurrentStageID(MQ10b.GetCurrentStageID()+5)
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2021-10-05 22:15:58 +00:00
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kmyQuest.CompleteEverything()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_40
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Function Fragment_40()
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;BEGIN AUTOCAST TYPE _00E_MQ11b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ11b_Questfunctions kmyQuest = __temp as _00E_MQ11b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(85)
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SetObjectiveDisplayed(90)
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kmyQuest.StartSC02()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_41
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Function Fragment_41()
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;BEGIN AUTOCAST TYPE _00E_MQ11b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ11b_Questfunctions kmyQuest = __temp as _00E_MQ11b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(150)
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SetObjectiveDisplayed(160)
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Alias_BlackStone.GetRef().Enable()
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kmyQuest.RemoveCombatMusic()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_45
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Function Fragment_45()
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;BEGIN CODE
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SetObjectiveCompleted(80)
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SetObjectiveDisplayed(81)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_44
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Function Fragment_44()
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;BEGIN AUTOCAST TYPE _00E_MQ11b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ11b_Questfunctions kmyQuest = __temp as _00E_MQ11b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC01()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_9
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Function Fragment_9()
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;BEGIN CODE
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SetObjectiveCompleted(60)
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SetObjectiveDisplayed(70)
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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Quest Property MQ10b Auto
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