enderalse/source/scripts/sf_mq08_intothedeep_scenetem_000d0eaa.psc

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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 42
Scriptname SF_MQ08_IntoTheDeep_SceneTem_000D0EAA Extends Scene Hidden
;BEGIN FRAGMENT Fragment_29
Function Fragment_29()
;BEGIN CODE
_00E_MQ08_Questfunctions MQ08 = GetOwningQuest() as _00E_MQ08_Questfunctions
MQ08.RemoveCombatMusic()
(Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_34
Function Fragment_34()
;BEGIN CODE
_00E_MQ08_Questfunctions MQ08 = GetOwningQuest() as _00E_MQ08_Questfunctions
MQ08.KonstantinStartCombat()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_13
Function Fragment_13()
;BEGIN CODE
MQ09a.KonstantinStartCombat()
(Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_40
Function Fragment_40()
;BEGIN CODE
(Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
_00E_MC_JesparRef.MoveTo(MQ08JesparTempleMarkerRef)
_00E_MC_KonstantinRef.MoveTo(MQ08TempleInsideKonstantinPortmarker)
MQ09a.SetJesparCombatGlobal(1)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_31
Function Fragment_31()
;BEGIN CODE
_00E_MQ08_Questfunctions MQ08 = GetOwningQuest() as _00E_MQ08_Questfunctions
MQ08.AddMadnessMusic()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_39
Function Fragment_39()
;BEGIN CODE
GetOwningQuest().SetStage(140)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_16
Function Fragment_16()
;BEGIN CODE
GetOwningQuest().SetStage(145)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_41
Function Fragment_41()
;BEGIN CODE
(Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
ObjectReference Property _00E_MC_JesparREF Auto
ObjectReference Property MQ08JesparTempleMarkerRef Auto
ObjectReference Property MQ08TempleInsideKonstantinPortmarker Auto
ObjectReference Property _00E_MC_KonstantinREF Auto
_00E_MQ08_Questfunctions Property MQ09a Auto