2021-10-05 22:15:58 +00:00
|
|
|
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
|
|
|
|
;NEXT FRAGMENT INDEX 42
|
|
|
|
Scriptname SF_MQ08_IntoTheDeep_SceneTem_000D0EAA Extends Scene Hidden
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_29
|
|
|
|
Function Fragment_29()
|
|
|
|
;BEGIN CODE
|
|
|
|
_00E_MQ08_Questfunctions MQ08 = GetOwningQuest() as _00E_MQ08_Questfunctions
|
|
|
|
MQ08.RemoveCombatMusic()
|
2024-01-09 22:00:18 +00:00
|
|
|
(Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking()
|
2021-10-05 22:15:58 +00:00
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_34
|
|
|
|
Function Fragment_34()
|
|
|
|
;BEGIN CODE
|
|
|
|
_00E_MQ08_Questfunctions MQ08 = GetOwningQuest() as _00E_MQ08_Questfunctions
|
|
|
|
MQ08.KonstantinStartCombat()
|
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_13
|
|
|
|
Function Fragment_13()
|
|
|
|
;BEGIN CODE
|
|
|
|
MQ09a.KonstantinStartCombat()
|
2024-01-09 22:00:18 +00:00
|
|
|
(Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking()
|
2021-10-05 22:15:58 +00:00
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_40
|
|
|
|
Function Fragment_40()
|
|
|
|
;BEGIN CODE
|
2024-01-09 22:00:18 +00:00
|
|
|
(Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking()
|
2021-10-05 22:15:58 +00:00
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_0
|
|
|
|
Function Fragment_0()
|
|
|
|
;BEGIN CODE
|
|
|
|
_00E_MC_JesparRef.MoveTo(MQ08JesparTempleMarkerRef)
|
|
|
|
_00E_MC_KonstantinRef.MoveTo(MQ08TempleInsideKonstantinPortmarker)
|
|
|
|
MQ09a.SetJesparCombatGlobal(1)
|
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_31
|
|
|
|
Function Fragment_31()
|
|
|
|
;BEGIN CODE
|
|
|
|
_00E_MQ08_Questfunctions MQ08 = GetOwningQuest() as _00E_MQ08_Questfunctions
|
|
|
|
MQ08.AddMadnessMusic()
|
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_39
|
|
|
|
Function Fragment_39()
|
|
|
|
;BEGIN CODE
|
|
|
|
GetOwningQuest().SetStage(140)
|
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_16
|
|
|
|
Function Fragment_16()
|
|
|
|
;BEGIN CODE
|
|
|
|
GetOwningQuest().SetStage(145)
|
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_41
|
|
|
|
Function Fragment_41()
|
|
|
|
;BEGIN CODE
|
2024-01-09 22:00:18 +00:00
|
|
|
(Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking()
|
2021-10-05 22:15:58 +00:00
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
|
|
|
|
|
|
|
|
ObjectReference Property _00E_MC_JesparREF Auto
|
|
|
|
|
|
|
|
ObjectReference Property MQ08JesparTempleMarkerRef Auto
|
|
|
|
|
|
|
|
ObjectReference Property MQ08TempleInsideKonstantinPortmarker Auto
|
|
|
|
|
|
|
|
ObjectReference Property _00E_MC_KonstantinREF Auto
|
|
|
|
|
|
|
|
_00E_MQ08_Questfunctions Property MQ09a Auto
|