2021-10-05 22:15:58 +00:00
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Scriptname _00E_NQ_G_05_Functions extends Quest
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function SellPlant()
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_00E_NQ_G_05_PlantEnableMarkerQuellwachtREF.Enable()
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_00E_NQ_G_05_PlantEnableMarkerWuesteREF.Enable()
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_00E_NQ_G_05_HehlerREF.Enable()
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EndFunction
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Function DisablePlant()
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_00E_NQ_G_05_PlantEnableMarkerQuellwachtREF.Disable()
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_00E_NQ_G_05_PlantEnableMarkerWuesteREF.Disable()
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_00E_NQ_G_05_HehlerREF.Disable()
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EndFunction
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Function SellJuice()
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PlayerREF.RemoveItem(Gold001, 110)
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_00E_NQ_G_05_SurmakREF.RemoveItem(_00E_NQ_G_05_Daemmerblumensaft, 1, false, PlayerREF)
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if PlayerREF.GetItemCount(_00E_NQ_G_05_Daemmerblumensaft) < 1
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PlayerREF.AddItem(_00E_NQ_G_05_Daemmerblumensaft, 1)
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EndIf
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EndFunction
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Function SwitchChairs()
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_00E_NQ_G_MaelSittingChairREF.Enable()
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EndFunction
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Function UpdatePlantCounter(int iType, int iAmount)
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While bUpdatePlantCounterLocked
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2021-10-05 22:59:59 +00:00
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Utility.WaitMenuMode(0.1)
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2021-10-05 22:15:58 +00:00
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EndWhile
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bUpdatePlantCounterLocked = True
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PlantsCollection[iType].SetValue(PlantsCollection[iType].GetValue() + iAmount)
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Self.UpdateCurrentInstanceGlobal(PlantsCollection[iType])
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int iCurrentCount = PlantsCollection[iType].GetValueInt()
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if iType == 0
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if iCurrentCount >= 3
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If !(Self.IsObjectiveCompleted(10))
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Self.SetObjectiveCompleted(10)
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EndIf
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ElseIf iCurrentCount < 3
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Self.SetObjectiveCompleted(10,0)
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Self.SetObjectiveDisplayed(10, True, True)
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EndIf
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ElseIf iType == 1
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if iCurrentCount >= 3
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If !(Self.IsObjectiveCompleted(15))
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Self.SetObjectiveCompleted(15)
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EndIf
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ElseIf iCurrentCount < 3
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Self.SetObjectiveCompleted(15,0)
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Self.SetObjectiveDisplayed(15, True, True)
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EndIf
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ElseIf iType == 2
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if iCurrentCount >= 1
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If !(Self.IsObjectiveCompleted(20))
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Self.SetObjectiveCompleted(20)
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EndIf
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ElseIf iCurrentCount < 1
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Self.SetObjectiveCompleted(20,0)
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Self.SetObjectiveDisplayed(20, True, True)
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EndIf
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EndIf
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If Self.IsObjectiveCompleted(10) && Self.IsObjectiveCompleted(15) && Self.IsObjectiveCompleted(20)
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2024-01-10 14:08:24 +00:00
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Self.SetCurrentStageID(30)
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2021-10-05 22:15:58 +00:00
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If !bDoneAutosave
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Game.RequestAutoSave()
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bDoneAutoSave = true
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EndIf
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EndIf
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bUpdatePlantCounterLocked = False
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EndFunction
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Function GiveMoney()
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PlayerREF.AddItem(Gold001, 150)
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If MQ09.IsCompleted()
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_00E_NQ_G_05_Enemylinker.Enable()
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EndIf
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EndFunction
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Function DespawnApothekarius()
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_00E_NQ_G_05_ApothekariusREF.Disable()
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_00E_NQ_G_05_MessengerREF.Disable()
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EndFunction
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Function TeleportDijaam()
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_00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_05_DijaamTeleportMarker)
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EndFunction
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Function DumpDijaam()
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If !CQ_D_01.IsCompleted()
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2024-01-10 14:08:24 +00:00
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CQ_D_01.SetCurrentStageID(20)
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2021-10-05 22:15:58 +00:00
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EndIf
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_00E_SC_DijaamOnelys.MoveTo(_00E_NPCDumpMarker)
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EndFunction
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Function RemovePlayerFromSickle()
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PlayerREF.RemoveFromFaction(ArkHaendlergilde)
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PlayerREF.RemoveFromFaction(ArkKontorFaction)
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ArkHaendlergilde.SetPlayerExpelled()
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ArkKontorFaction.SetPlayerExpelled()
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EndFunction
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Function RemovePlants()
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PlayerREF.RemoveItem(_00E_NQ_G_05_Daemmerblumensaft, PlayerREF.GetItemCount(_00E_NQ_G_05_Daemmerblumensaft))
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PlayerREF.RemoveItem(_00E_NQ_G_05_Staubmadenstachel_Ingredient, PlayerREF.GetItemCount(_00E_NQ_G_05_Staubmadenstachel_Ingredient))
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PlayerREF.RemoveItem(_00E_NQ_G_05_NiederlandsNistel_Ingredient, PlayerREF.GetItemCount(_00E_NQ_G_05_NiederlandsNistel_Ingredient))
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DisablePlant()
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RewardMoney()
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SetObjectiveCompleted(30)
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EndFunction
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Function AddSilence()
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_00E_SilenceTransitionHighPriority.Add()
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EndFunction
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Function SetUpSC01()
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_00E_NQ_G_05_MessengerREF.Enable()
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_00E_NQ_G_05_MessengerREF.MoveTo(_00E_NQ_G_04_MessengerTeleportMarkerREF)
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DRSWoodSingleLight02OpenM.Play(_00E_NQ_G_04_MessengerTeleportMarkerREF)
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EndFunction
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Function SetUpSC02()
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_00E_NQ_G_05_CellarDoorREF.Lock(False)
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_00E_NQ_G_05_ApothekariusREF.Enable()
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_00E_NQ_G_05_Rodas_CorpseREF.Enable()
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_00E_NQ_G_05_Rodas_CorpseREF.MoveTo(NQG02_SC2_RhodasLieMarkerREF)
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_00E_NQ_G_05_ProtektorREF.Enable()
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MoveMaelSC02()
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EndFunction
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Function MoveMaelSC02()
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_00E_SC_Mael.MoveTo(_00E_NQ_G_04_MaelTeleportToCellarMarkerREF)
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EndFunction
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Function SetUpSC03()
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_00E_SC_DijaamOnelys.Enable()
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_00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_05_DijaamSitMarker)
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_00E_SC_Mael.MoveToMyEditorLocation()
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EndFunction
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Function StartSC01()
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NQ_G_05_SC01_MessengerArriveAtKontor.ForceStart()
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EndFunction
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Function StartSC02()
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_00E_SC_Mael.BlockActivation(true)
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NQ_G_05_SC02_CellarTalk.ForceStart()
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EndFunction
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Function StartSC03()
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NQ_G_05_SC03_DijaamTalk.ForceStart()
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EndFunction
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Function RewardMoney()
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PlayerREF.AddItem(Gold001, __Config_RewardMoney)
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EndFunction
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Function RemoveSilence()
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_00E_SilenceTransitionHighPriority.Remove()
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EndFunction
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Function FinishQuest()
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_00E_NQ_G_05_Rodas_CorpseREF.Disable()
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2024-01-09 22:00:18 +00:00
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_00E_EPHandler.GiveEP(__Config_RewardEXP)
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_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
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AllowIdleChatter.SetValue(1)
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2021-10-05 22:15:58 +00:00
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Self.CompleteQuest()
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2024-01-10 14:08:24 +00:00
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NQ_G_06.SetCurrentStageID(5)
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2021-10-05 22:15:58 +00:00
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EndFunction
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Function OpenCellarDoor()
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NQ_G_05_CellarDoor.lock(false)
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EndFunction
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Function SetRodasUnconscious()
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_00E_NQ_G_05_Rodas_CorpseREF.SetUnconscious()
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_00E_NQ_G_05_Rodas_CorpseREF.EnableAI(False)
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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bool bDoneAutosave = false
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Bool bUpdatePlantCounterLocked = False
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Quest Property MQ09 Auto
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;actors
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Actor Property PlayerRef Auto
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Actor Property _00E_NQ_G_05_MessengerREF Auto
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Actor Property _00E_NQ_G_05_ApothekariusREF Auto
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Actor Property _00E_NQ_G_05_Rodas_CorpseREF Auto
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Actor Property _00E_NQ_G_05_ProtektorREF Auto
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Actor Property _00E_SC_Mael Auto
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Actor Property _00E_SC_DijaamOnelys Auto
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Actor Property _00E_NQ_G_05_SurmakREF Auto
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Actor Property _00E_NQ_G_05_HehlerREF Auto
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;rewards
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int Property __Config_RewardEXP Auto
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int Property __Config_RewardMoney Auto
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MiscObject Property Gold001 Auto
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2024-01-09 22:00:18 +00:00
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GlobalVariable Property AllowIdleChatter Auto
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2021-10-05 22:15:58 +00:00
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;items
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MiscObject Property _00E_NQ_G_05_Daemmerblumensaft Auto
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MiscObject Property _00E_NQ_G_05_Staubmadenstachel_Ingredient Auto
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MiscObject Property _00E_NQ_G_05_NiederlandsNistel_Ingredient Auto
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;marker
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Objectreference Property _00E_NQ_G_04_MessengerTeleportMarkerREF Auto
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Objectreference Property _00E_NQ_G_05_CellarDoorREF Auto
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Objectreference Property _00E_NQ_G_04_MaelTeleportToCellarMarkerREF Auto
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Objectreference Property _00E_NQ_G_05_DijaamSitMarker Auto
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Objectreference Property _00E_NQ_G_05_DijaamTeleportMarker Auto
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Objectreference Property _00E_NPCDumpMarker Auto
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Objectreference Property _00E_NQ_G_05_PlantEnableMarkerQuellwachtREF Auto
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Objectreference Property _00E_NQ_G_05_PlantEnableMarkerWuesteREF Auto
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ObjectReference Property _00E_NQ_G_05_Enemylinker Auto
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ObjectReference Property NQG02_SC2_RhodasLieMarkerREF Auto
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ObjectReference Property NQ_G_05_CellarDoor Auto
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;GLOBALS
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Globalvariable[] Property PlantsCollection Auto ;counter for plants collected
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;scenes
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Scene Property NQ_G_05_SC01_MessengerArriveAtKontor Auto
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Scene Property NQ_G_05_SC02_CellarTalk Auto
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Scene Property NQ_G_05_SC03_DijaamTalk Auto
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;for guild rank
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Faction Property ArkHaendlergilde Auto
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Faction Property ArkKontorFaction Auto
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;sound for dooropen when messenger is teleported
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Sound Property DRSWoodSingleLight02OpenM Auto
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MusicType Property _00E_SilenceTransitionHighPriority Auto
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;Maels chairs
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Objectreference Property _00E_NQ_G_MaelSittingChairREF Auto
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;next quest start
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Quest Property NQ_G_06 Auto
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Quest Property CQ_D_01 Auto
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