43 lines
1.3 KiB
Plaintext
43 lines
1.3 KiB
Plaintext
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Scriptname _00E_MQ16_HighOnes_Echo_DeadSC extends actor
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnLoad()
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GhostRedFXShader.Play(Self)
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Self.SetAlpha(0.4)
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EndEvent
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Event OnDeath(Actor akKiller)
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_00E_HighOnesDisintegrate.Play(Self)
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Utility.Wait(3)
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_00E_MQ16_EchoScreamsM.Play(Self)
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Self.SetAlpha (0.0,True)
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EndEvent
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function Reanimate()
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{Called on various occasions, mainly through _00E_MQ16_Functions}
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_00E_MQ16_ReanimateSelfRed.Cast(Self, Self)
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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EffectShader Property GhostRedFXShader Auto
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EffectShader Property _00E_HighOnesDisintegrate Auto
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Sound Property _00E_MQ16_EchoScreamsM Auto
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Spell Property _00E_MQ16_ReanimateSelfRed Auto
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