2021-10-05 22:15:58 +00:00
|
|
|
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
|
|
|
|
;NEXT FRAGMENT INDEX 15
|
|
|
|
Scriptname QF_NQ_Bounty02_0011A491 Extends Quest Hidden
|
|
|
|
|
|
|
|
;BEGIN ALIAS PROPERTY Board
|
|
|
|
;ALIAS PROPERTY TYPE ReferenceAlias
|
|
|
|
ReferenceAlias Property Alias_Board Auto
|
|
|
|
;END ALIAS PROPERTY
|
|
|
|
|
|
|
|
;BEGIN ALIAS PROPERTY 09Ralaf
|
|
|
|
;ALIAS PROPERTY TYPE ReferenceAlias
|
|
|
|
ReferenceAlias Property Alias_09Ralaf Auto
|
|
|
|
;END ALIAS PROPERTY
|
|
|
|
|
|
|
|
;BEGIN ALIAS PROPERTY 06Sechshuf
|
|
|
|
;ALIAS PROPERTY TYPE ReferenceAlias
|
|
|
|
ReferenceAlias Property Alias_06Sechshuf Auto
|
|
|
|
;END ALIAS PROPERTY
|
|
|
|
|
|
|
|
;BEGIN ALIAS PROPERTY 07Gagantua
|
|
|
|
;ALIAS PROPERTY TYPE ReferenceAlias
|
|
|
|
ReferenceAlias Property Alias_07Gagantua Auto
|
|
|
|
;END ALIAS PROPERTY
|
|
|
|
|
|
|
|
;BEGIN ALIAS PROPERTY 05K_pnBlei
|
|
|
|
;ALIAS PROPERTY TYPE ReferenceAlias
|
|
|
|
ReferenceAlias Property Alias_05K_pnBlei Auto
|
|
|
|
;END ALIAS PROPERTY
|
|
|
|
|
|
|
|
;BEGIN ALIAS PROPERTY 01Bertulus
|
|
|
|
;ALIAS PROPERTY TYPE ReferenceAlias
|
|
|
|
ReferenceAlias Property Alias_01Bertulus Auto
|
|
|
|
;END ALIAS PROPERTY
|
|
|
|
|
|
|
|
;BEGIN ALIAS PROPERTY 08Poldir
|
|
|
|
;ALIAS PROPERTY TYPE ReferenceAlias
|
|
|
|
ReferenceAlias Property Alias_08Poldir Auto
|
|
|
|
;END ALIAS PROPERTY
|
|
|
|
|
|
|
|
;BEGIN ALIAS PROPERTY 02Maulus
|
|
|
|
;ALIAS PROPERTY TYPE ReferenceAlias
|
|
|
|
ReferenceAlias Property Alias_02Maulus Auto
|
|
|
|
;END ALIAS PROPERTY
|
|
|
|
|
|
|
|
;BEGIN ALIAS PROPERTY 03Ora
|
|
|
|
;ALIAS PROPERTY TYPE ReferenceAlias
|
|
|
|
ReferenceAlias Property Alias_03Ora Auto
|
|
|
|
;END ALIAS PROPERTY
|
|
|
|
|
|
|
|
;BEGIN ALIAS PROPERTY 04PakPak
|
|
|
|
;ALIAS PROPERTY TYPE ReferenceAlias
|
|
|
|
ReferenceAlias Property Alias_04PakPak Auto
|
|
|
|
;END ALIAS PROPERTY
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_0
|
|
|
|
Function Fragment_0()
|
|
|
|
;BEGIN CODE
|
|
|
|
Levelsystem.GiveEP(300)
|
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_6
|
|
|
|
Function Fragment_6()
|
|
|
|
;BEGIN CODE
|
|
|
|
Levelsystem.GiveEP(600)
|
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_5
|
|
|
|
Function Fragment_5()
|
|
|
|
;BEGIN CODE
|
|
|
|
Levelsystem.Giveep(500)
|
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_9
|
|
|
|
Function Fragment_9()
|
|
|
|
;BEGIN CODE
|
|
|
|
Levelsystem.GiveEP(800)
|
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_11
|
|
|
|
Function Fragment_11()
|
|
|
|
;BEGIN CODE
|
|
|
|
Levelsystem.GiveEP(900)
|
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_13
|
|
|
|
Function Fragment_13()
|
|
|
|
;BEGIN CODE
|
|
|
|
Levelsystem.GiveEp(1300)
|
|
|
|
_00E_BountyCounter.SetValueInt(_00E_BountyCounter.GetValueInt()+1)
|
|
|
|
|
|
|
|
If _00E_BountyCounter.GetValueInt() == 3 && _00E_AchievementsEnabled.GetValueInt() == 1
|
2022-08-03 21:19:58 +00:00
|
|
|
Steam.UnlockAchievement("END_BOUNTY_01")
|
2021-10-05 22:15:58 +00:00
|
|
|
EndIf
|
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_3
|
|
|
|
Function Fragment_3()
|
|
|
|
;BEGIN CODE
|
|
|
|
Levelsystem.GiveEP(400)
|
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_8
|
|
|
|
Function Fragment_8()
|
|
|
|
;BEGIN CODE
|
|
|
|
Levelsystem.GiveEP(700)
|
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;BEGIN FRAGMENT Fragment_14
|
|
|
|
Function Fragment_14()
|
|
|
|
;BEGIN CODE
|
|
|
|
Levelsystem.GiveEp(1100)
|
|
|
|
;END CODE
|
|
|
|
EndFunction
|
|
|
|
;END FRAGMENT
|
|
|
|
|
|
|
|
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
|
|
|
|
|
|
|
|
_00E_QuestFunctions Property Levelsystem Auto
|
|
|
|
|
|
|
|
GlobalVariable Property _00E_BountyCounter Auto
|
|
|
|
|
|
|
|
GlobalVariable Property _00E_AchievementsEnabled Auto
|