enderalse/source/scripts/qf_nq_bounty02_0011a491.psc

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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 15
Scriptname QF_NQ_Bounty02_0011A491 Extends Quest Hidden
;BEGIN ALIAS PROPERTY Board
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Board Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY 09Ralaf
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_09Ralaf Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY 06Sechshuf
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_06Sechshuf Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY 07Gagantua
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_07Gagantua Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY 05K_pnBlei
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_05K_pnBlei Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY 01Bertulus
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_01Bertulus Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY 08Poldir
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_08Poldir Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY 02Maulus
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_02Maulus Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY 03Ora
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_03Ora Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY 04PakPak
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_04PakPak Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
Levelsystem.GiveEP(300)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN CODE
Levelsystem.GiveEP(600)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN CODE
Levelsystem.Giveep(500)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN CODE
Levelsystem.GiveEP(800)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_11
Function Fragment_11()
;BEGIN CODE
Levelsystem.GiveEP(900)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_13
Function Fragment_13()
;BEGIN CODE
Levelsystem.GiveEp(1300)
_00E_BountyCounter.SetValueInt(_00E_BountyCounter.GetValueInt()+1)
If _00E_BountyCounter.GetValueInt() == 3 && _00E_AchievementsEnabled.GetValueInt() == 1
Steam.UnlockAchievement("END_BOUNTY_01")
EndIf
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN CODE
Levelsystem.GiveEP(400)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN CODE
Levelsystem.GiveEP(700)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_14
Function Fragment_14()
;BEGIN CODE
Levelsystem.GiveEp(1100)
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_QuestFunctions Property Levelsystem Auto
GlobalVariable Property _00E_BountyCounter Auto
GlobalVariable Property _00E_AchievementsEnabled Auto