enderalse/source/scripts/_00e_bardsongtriggerscript.psc

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Scriptname _00E_BardSongTriggerScript extends ObjectReference
{Controls the start of "proper" bard songs}
;=====================================================================================
; EVENTS
;=====================================================================================
Event OnTriggerEnter(ObjectReference akActionRef)
if !Done && akActionRef == Game.GetPlayer()
Done = True
If __Config_SameSong == False
__Config_SongIndex = Utility.RandomInt(0, _00E_MUS_Liliath_Songs.GetSize())
EndIf
;Non-existing function
;BardDialogue.StartBardSong(__Config_SongIndex, SpectatorList, __Config_PerformanceStartMarker, __Config_CrowdMarker, __Config_BardActor)
If !__Config_OnceOnly
InitializeResetTimer(__Config_GamedaysTillReset)
EndIf
EndIf
EndEvent
;=====================================================================================
; FUNCTIONS
;=====================================================================================
Function InitializeResetTimer(int DaysTillReset)
float HoursToWait = (24*DaysTillReset)
RegisterForSingleUpdateGameTime(HoursToWait)
EndFunction
Event OnUpdateGameTime()
Done = False
EndEvent
;=====================================================================================
; PROPERTIES
;=====================================================================================
MusicType Property _00E_SilenceAbruptHighPriority Auto
int SongIndex
bool Property Done = False Auto Hidden
int Property __Config_GamedaysTillReset Auto
{How many game days have to pass until the triggerbox resets?}
bool Property __Config_SameSong Auto
{Shall this box only start one specific song, or choose randomly between all songs available? Default: False}
bool Property __Config_OnceOnly Auto
{Shall this box only trigger once?? Default: False}
int Property __Config_SongIndex Auto
{If __Config_SameSong is TRUE, please specifiy the index number of the song the box shall start. See _00E_MUS_LILIATH_SONGS for "Tracklist"}
Formlist Property SpectatorList Auto
{Set this to a created formlist containing the REFERENCES of the FIVE spectators in total. They will react to Liliaths music.}
Formlist Property _00E_MUS_Liliath_Songs Auto
{Tracklist. Auto-Fill this.}
ObjectReference Property __Config_PerformanceStartMarker Auto
{Where should the bard stand when the show begins?}
ObjectReference Property __Config_CrowdMarker Auto
{Where should the audience stand when the show begins? Approximate.}
ObjectReference Property __Config_BardActor Auto
{Who should sing? Please make this a woman, or it will get awkward. Ideally Liliath.}
_00E_BardDialogueFunctions Property BardDialogue Auto