; needs to be conditioned because of other scripts, for example _00E_FrenzySC, setting this bool too, otherwise it's unclear which OnDying Event gets evaluated first
If self.HasEffectKeyword(BlameSpellKeyword)
HasBlameSpell = true
EndIf
EndEvent
bool Property HasBlameSpell Auto hidden ; Do not edit this. This bool is used to determine whether a spell triggered by a trap or another magic effect (which should give the player EP) killed this actor.