122 lines
3.1 KiB
Plaintext
122 lines
3.1 KiB
Plaintext
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 10
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Scriptname QF_MQ05Prologue_00033A5B Extends Quest Hidden
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;BEGIN ALIAS PROPERTY Konstantin
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Konstantin Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Tealor
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Tealor Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Player
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Player Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Natara
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Natara Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Templeguard
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Templeguard Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY MQ05_Package
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_MQ05_Package Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN AUTOCAST TYPE _00E_MQ05Prologue_Functions
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Quest __temp = self as Quest
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_00E_MQ05Prologue_Functions kmyQuest = __temp as _00E_MQ05Prologue_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartDiscussionScene()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_6
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Function Fragment_6()
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;BEGIN CODE
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SetObjectiveDisplayed(5)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_9
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Function Fragment_9()
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;BEGIN AUTOCAST TYPE _00E_MQ05Prologue_Functions
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Quest __temp = self as Quest
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_00E_MQ05Prologue_Functions kmyQuest = __temp as _00E_MQ05Prologue_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(10)
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SetObjectiveDisplayed(15)
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kmyQuest.StopTealorDialogueMusic()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0()
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;BEGIN AUTOCAST TYPE _00E_MQ05Prologue_Functions
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Quest __temp = self as Quest
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_00E_MQ05Prologue_Functions kmyQuest = __temp as _00E_MQ05Prologue_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.SetUpNatara()
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Alias_Templeguard.GetActorReference().EvaluatePackage()
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SetObjectiveCompleted(5)
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SetObjectiveDisplayed(10)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_3
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Function Fragment_3()
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;BEGIN AUTOCAST TYPE _00E_MQ05Prologue_Functions
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Quest __temp = self as Quest
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_00E_MQ05Prologue_Functions kmyQuest = __temp as _00E_MQ05Prologue_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartExplanationScene()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_8
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Function Fragment_8()
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;BEGIN AUTOCAST TYPE _00E_MQ05Prologue_Functions
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Quest __temp = self as Quest
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_00E_MQ05Prologue_Functions kmyQuest = __temp as _00E_MQ05Prologue_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartTealorDialogueMusic()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_5
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Function Fragment_5()
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;BEGIN AUTOCAST TYPE _00E_MQ05Prologue_Functions
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Quest __temp = self as Quest
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_00E_MQ05Prologue_Functions kmyQuest = __temp as _00E_MQ05Prologue_Functions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(15)
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kmyQuest.FinishUpAndStartMQ05()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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