47 lines
1.3 KiB
Plaintext
47 lines
1.3 KiB
Plaintext
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Scriptname _00E_A2_ChaosruneSC extends ObjectReference
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Import _00E_TalentLibrary
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Import Utility
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnInit()
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float fZDifference = Math.abs(Self.GetPositionZ() - PlayerREF.GetPositionZ())
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Debug.MessageBox(fZDifference)
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If !((fZDifference) > fMaximumZDifference)
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Dash()
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Else
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; Debug.MessageBox("Difference too great!")
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EndIf
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EndEvent
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function Dash()
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MAGShoutSprint03.Apply()
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MAGShoutSprintFire.Play(PlayerREF)
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PlayerREF.SplineTranslateToRef(Self, 1.0, 2750.0, 1.0)
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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float fMaximumZDifference = 250.0
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Sound Property MAGShoutSprintFire Auto
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Actor Property PlayerREF Auto
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ImageSpaceModifier Property MAGShoutSprint03 Auto
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