206 lines
4.8 KiB
Plaintext
206 lines
4.8 KiB
Plaintext
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 20
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Scriptname QF_NQ26_001469ED Extends Quest Hidden
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;BEGIN ALIAS PROPERTY Yerai
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Yerai Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY NQ26Generator
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_NQ26Generator Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Pathira
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Pathira Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY PathiraZenturio
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_PathiraZenturio Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY PathiraTarget
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_PathiraTarget Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Valve1
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Valve1 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Valve3
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Valve3 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Valve0
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Valve0 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Player
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Player Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Valve2
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Valve2 Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_6
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Function Fragment_6()
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;BEGIN CODE
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SetObjectiveCompleted(30)
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SetObjectiveDisplayed(40)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_10
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Function Fragment_10()
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;BEGIN AUTOCAST TYPE _00E_NQ26_Questfunctions
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Quest __temp = self as Quest
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_00E_NQ26_Questfunctions kmyQuest = __temp as _00E_NQ26_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.Rumble()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_11
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Function Fragment_11()
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;BEGIN AUTOCAST TYPE _00E_NQ26_Questfunctions
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Quest __temp = self as Quest
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_00E_NQ26_Questfunctions kmyQuest = __temp as _00E_NQ26_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.PortPahtira()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_13
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Function Fragment_13()
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;BEGIN AUTOCAST TYPE _00E_NQ26_Questfunctions
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Quest __temp = self as Quest
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_00E_NQ26_Questfunctions kmyQuest = __temp as _00E_NQ26_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.PahtiraStartCombat()
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SetObjectiveCompleted(55)
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SetObjectiveDisplayed(60)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN CODE
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NQ26_SC1.ForceStart()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_5
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Function Fragment_5()
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;BEGIN AUTOCAST TYPE _00E_NQ26_Questfunctions
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Quest __temp = self as Quest
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_00E_NQ26_Questfunctions kmyQuest = __temp as _00E_NQ26_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.PortPhatira()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_15
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Function Fragment_15()
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;BEGIN AUTOCAST TYPE _00E_NQ26_Questfunctions
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Quest __temp = self as Quest
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_00E_NQ26_Questfunctions kmyQuest = __temp as _00E_NQ26_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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Levelsystem.GiveEP(3000)
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Game.GetPlayer().AddItem(_00E_NQ26YeraisSchlssel,1)
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CompleteAllObjectives()
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If _00E_AchievementsEnabled.GetValueInt() == 1
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Game.UnlockAchievement("END_HORST_01")
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EndIf
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kmyQuest.ClearPlayerAlias()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_18
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Function Fragment_18()
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;BEGIN CODE
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SetObjectiveCompleted(60)
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SetObjectiveDisplayed(70)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_8
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Function Fragment_8()
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;BEGIN AUTOCAST TYPE _00E_NQ26_Questfunctions
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Quest __temp = self as Quest
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_00E_NQ26_Questfunctions kmyQuest = __temp as _00E_NQ26_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(10)
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SetObjectiveDisplayed(20)
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kmyQuest.SC02Failsave()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_9
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Function Fragment_9()
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;BEGIN AUTOCAST TYPE _00E_NQ26_Questfunctions
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Quest __temp = self as Quest
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_00E_NQ26_Questfunctions kmyQuest = __temp as _00E_NQ26_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.DisableGenerator()
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SetObjectiveCompleted(20)
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SetObjectiveDisplayed(30)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_7
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Function Fragment_7()
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;BEGIN AUTOCAST TYPE _00E_NQ26_Questfunctions
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Quest __temp = self as Quest
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_00E_NQ26_Questfunctions kmyQuest = __temp as _00E_NQ26_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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;kmyQuest.ReanimateGenerator()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_4
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Function Fragment_4()
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;BEGIN CODE
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SetObjectiveDisplayed(10)
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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Scene Property NQ26_SC1 Auto
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Key Property _00E_NQ26YeraisSchlssel Auto
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_00E_QuestFunctions Property Levelsystem Auto
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GlobalVariable Property _00E_AchievementsEnabled Auto
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